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Monte Carlo of Monaco

Discussion in 'Editing' started by stevenhorton, Nov 22, 2008.

  1. stevenhorton

    stevenhorton Not of this World

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    So, are you going to replace Shrimp as a top notch coder?

    This weeks work, just under 150,000 polys.
     

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  2. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    Probably not, it's a different kettle of fish entirely. Half of it is blind coding on this, you can't really see what code is already there.
     
  3. Kantham

    Kantham Fool.

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    Sweet jesus Stevy. Let's just hope your hard work runs smooth. :)
    Looks like texturing will be the worse part of it all.
     
  4. stevenhorton

    stevenhorton Not of this World

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    Thanks for the warning Kantham:p At the moment I am very ready to quit modeling and start texturing, but that feeling won't last for long I am afraid.

    Here is this weeks update.
     

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  5. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    That is possibly the most beautiful screenshot I have ever seen.
     
  6. NeoNautica

    NeoNautica Level Designer

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    I'll offer the suggestion of making the bleacher supports with a alpha texture on a plane since its away from the track. Dense, thin mesh like that takes a hit on the render time.

    Looking good overall :)
     
  7. stevenhorton

    stevenhorton Not of this World

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    Thanks NeoNautica, I didn't realise one sided meshes took a higher load. I am glad I haven't textured yet:p
     
  8. The_Head

    The_Head JB Mapper

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    If you keep them simple actually modelling the bars shouldn't proof much of a problem for the engine to render. I imagine you'll not be needing collision in those areas due to the nature of Unwheel.

    OT - I got my first custom vehicle in engine earlier this week :D

    Keep up the work!

    *keeps on lurking*
     
  9. stevenhorton

    stevenhorton Not of this World

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    Congrats on your first vehicle The_Head:clap: I know from personal experience that isn't an easy job.

    I decided to just close in the bottom of the bleachers for simplicity.

    I did the hill above the harbor this week, and the buildings on top of the hill. When rendering, Blender says it is rendering 187,000 polys.
     

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  10. stevenhorton

    stevenhorton Not of this World

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    I am well over 200,000 polys now. I have most of the safety fences and guardrails added, as well as a lot of the north shoreline. As usual, there were a lot of tweaks and adjustments this week.
     

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  11. Kantham

    Kantham Fool.

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    I know I brought up the texturing subject earlier on, but how are you planning to texture all of this? It's going to be hard as hell. :eek: Don't give up, when I look at this and what you've done before it is clever that you've made progress in your 3D career.
     
    Last edited: Mar 8, 2009
  12. The_Head

    The_Head JB Mapper

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    Some of the texturing shouldn't be too bad Kantham. Most of it will be photosourced. Unless Blender has some clever trick to make things much harder than 3dsmax (which is what I'm used to) it shouldn't be a massive problem. Not really a huge amount harder than texturing a level in UED. Just different.
     
  13. stevenhorton

    stevenhorton Not of this World

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    My goal in texturing is to do all the buildings with around 8 2048x2048 texture sheets. I have spent 4 days on what I think will be the most difficult one; the casino/ HotelParis/ CafeParis. I want the detail, but also want to do all 3 with one texture. Once the texture sheets are done, I think UV layout will be straight forward.
    Major modeling is all done, all remaining buildings will be from 6 to 100 polys.
     

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  14. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    It's probably inappropriate to have sexual feelings towards a screenshot.

    On second thoughts it's totally inappropriate, but that is beautiful.
     
  15. The_Head

    The_Head JB Mapper

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    You could easily get away with using more textures should you want to.
    Looking forward to seeing more progress ;)
     
  16. stevenhorton

    stevenhorton Not of this World

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    WOW, a whole month with no post:( I spent 2 weeks outside of Chicago doing a bathroom remodel, with no way to work on my map. I do have the casino complex almost completely textured, but no screenshots until I have completed that area.

    I will be gone another week away from the computer starting tomorrow. See you in a week or so:p
     
  17. The_Head

    The_Head JB Mapper

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    We'll be waiting patiently ;)
     
  18. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

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    yeah, I'll still be trying to unstick my jaw from the floor
     
  19. rebelonline

    rebelonline Musician/Composer

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    Awesome screenshots indeed.
     
  20. stevenhorton

    stevenhorton Not of this World

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    Finally an update:p
     

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