Monte Carlo of Monaco

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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
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Right behind you.
Probably not, it's a different kettle of fish entirely. Half of it is blind coding on this, you can't really see what code is already there.
 

Kantham

Fool.
Sep 17, 2004
18,034
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Sweet jesus Stevy. Let's just hope your hard work runs smooth. :)
Looks like texturing will be the worse part of it all.
 

stevenhorton

Not of this World
Jan 9, 2004
688
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home.mchsi.com
Thanks for the warning Kantham:p At the moment I am very ready to quit modeling and start texturing, but that feeling won't last for long I am afraid.

Here is this weeks update.
 

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The_Head

JB Mapper
Jul 3, 2004
3,092
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www.unrealized-potential.com
If you keep them simple actually modelling the bars shouldn't proof much of a problem for the engine to render. I imagine you'll not be needing collision in those areas due to the nature of Unwheel.

OT - I got my first custom vehicle in engine earlier this week :D

Keep up the work!

*keeps on lurking*
 

stevenhorton

Not of this World
Jan 9, 2004
688
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Central USA
home.mchsi.com
Congrats on your first vehicle The_Head:clap: I know from personal experience that isn't an easy job.

I decided to just close in the bottom of the bleachers for simplicity.

I did the hill above the harbor this week, and the buildings on top of the hill. When rendering, Blender says it is rendering 187,000 polys.
 

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stevenhorton

Not of this World
Jan 9, 2004
688
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home.mchsi.com
I am well over 200,000 polys now. I have most of the safety fences and guardrails added, as well as a lot of the north shoreline. As usual, there were a lot of tweaks and adjustments this week.
 

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Kantham

Fool.
Sep 17, 2004
18,034
2
38
I know I brought up the texturing subject earlier on, but how are you planning to texture all of this? It's going to be hard as hell. :eek: Don't give up, when I look at this and what you've done before it is clever that you've made progress in your 3D career.
 
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The_Head

JB Mapper
Jul 3, 2004
3,092
0
36
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UK
www.unrealized-potential.com
Some of the texturing shouldn't be too bad Kantham. Most of it will be photosourced. Unless Blender has some clever trick to make things much harder than 3dsmax (which is what I'm used to) it shouldn't be a massive problem. Not really a huge amount harder than texturing a level in UED. Just different.
 

stevenhorton

Not of this World
Jan 9, 2004
688
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Central USA
home.mchsi.com
My goal in texturing is to do all the buildings with around 8 2048x2048 texture sheets. I have spent 4 days on what I think will be the most difficult one; the casino/ HotelParis/ CafeParis. I want the detail, but also want to do all 3 with one texture. Once the texture sheets are done, I think UV layout will be straight forward.
Major modeling is all done, all remaining buildings will be from 6 to 100 polys.
 

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  • MonteCarlo16.jpg
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ProjectX

Nicholas 'ProjectX' Udell - UnWheel Maps
Jan 9, 2004
1,223
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Right behind you.
It's probably inappropriate to have sexual feelings towards a screenshot.

On second thoughts it's totally inappropriate, but that is beautiful.
 

stevenhorton

Not of this World
Jan 9, 2004
688
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Central USA
home.mchsi.com
WOW, a whole month with no post:( I spent 2 weeks outside of Chicago doing a bathroom remodel, with no way to work on my map. I do have the casino complex almost completely textured, but no screenshots until I have completed that area.

I will be gone another week away from the computer starting tomorrow. See you in a week or so:p