1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Monte Carlo of Monaco

Discussion in 'Editing' started by stevenhorton, Nov 22, 2008.

  1. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    I have been busy the last few weeks with my new map, the Monte Carlo Grand Prix. What is in the level so far is under 36,000 polys.
    Figuring out the elevations and different buildings can be maddening, the city is different ever year:p

    It's finished. http://www.fileplanet.com/files/200000/204543.shtml
     

    Attached Files:

    Last edited: Sep 1, 2009
  2. [VaLkyR]Assassin

    [VaLkyR]Assassin Kidneythieves and Poets of The Fall Fan

    Joined:
    Jan 20, 2008
    Messages:
    436
    Likes Received:
    0
    This is looking good - nice work!
     
  3. Kantham

    Kantham Fool.

    Joined:
    Sep 17, 2004
    Messages:
    18,034
    Likes Received:
    2
    Hope it runs great and good luck. :)
     
  4. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    I haven't had a great deal of time this week, I also spent alot of time fine tuning the road elevations and scale. I am up to around 38,000 polys.
     

    Attached Files:

  5. N1ghtmare

    N1ghtmare Sweet Dreams

    Joined:
    Jul 17, 2005
    Messages:
    2,411
    Likes Received:
    12
    Looks very nice!
     
  6. NeoNautica

    NeoNautica Level Designer

    Joined:
    Feb 27, 2004
    Messages:
    92
    Likes Received:
    0
    Have fun texturing all of that :)

    Looking good!
     
  7. Malibu Barbie

    Malibu Barbie Action Figure

    Joined:
    Jan 21, 2005
    Messages:
    186
    Likes Received:
    0
    Way cool, Steve!

    As an avid F1 fan, I'm looking forwards to "driving" in Monte Carlo!

    And as a side note, I never yelled at my TV as much as I did during the last race at Interlagos. And since I'm Brazilian, you can probably tell who I was rooting for. And yes, I did cuss several generations of Timo Glock's ancestors. My apologies to the Glock family. :(
     
  8. Malibu Barbie

    Malibu Barbie Action Figure

    Joined:
    Jan 21, 2005
    Messages:
    186
    Likes Received:
    0
    Hehehe. I see I was not alone. I was reading the report of the race, and it mentions: "Ferrari president Luca di Montezemolo was reportedly so angry with the result, however, that he destroyed the television he was viewing the race on." :D
     
  9. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    Hello Malibu Barbie:) I don't get to watch many races, but I did attend 3 in the last two years:p

    I have spent several days figuring out the Casino complex; poly count is now 45,000.
     

    Attached Files:

  10. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    I had to adjust the heights of the meshes again to get everything to come out correctly. The basic road is correctly laid out, so modeling should go faster now. I am just over 60,000 polys.
     

    Attached Files:

  11. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    I am now over 85,000 polys.
     

    Attached Files:

  12. NeoNautica

    NeoNautica Level Designer

    Joined:
    Feb 27, 2004
    Messages:
    92
    Likes Received:
    0
    Higher! need at least another 100k :)
     
  13. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    Uhhh. anybody notice are website has disappeared?
     
  14. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    After BeyondUnreal did their site work last week, almost every link takes me to the front page:(

    This week's update; just under 94,000 polys.
     

    Attached Files:

  15. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    That looks mightily impressive! I haven't been to monaco myself, the closest I've come is Gran Turismo 4, but from what I saw in that your version is pretty much exact to the real one.
     
  16. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    I haven't been there either, but I am sure I could find my way around after spending three months working from photos:D

    I worked on the Casino area this week, just over 100,000 polys now.
     

    Attached Files:

  17. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    This week was spent on closing gaps in the ground, and on details on the north east corner. Poly count is 113,000.
     

    Attached Files:

  18. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    That is starting to look truly magnificent, awesome stuff!
     
  19. stevenhorton

    stevenhorton Not of this World

    Joined:
    Jan 9, 2004
    Messages:
    688
    Likes Received:
    0
    Thanks ProjectX:) How is University going?


    This weeks update.
     

    Attached Files:

  20. ProjectX

    ProjectX Nicholas 'ProjectX' Udell - UnWheel Maps

    Joined:
    Jan 9, 2004
    Messages:
    1,223
    Likes Received:
    0
    Boring, sadly. Just started a module on Artificial Intelligence, which sounds like it ought to be awesome, but is being taught by the world's most boring lecturer. The other modules have great lecturers, but boring material.

    Couple that with the fact I got a shoddy 9% for my compiler I wrote (after no less than 50 hours of solid work) and things aren't too great at the moment.

    Ah well, it'll all be useful hopefully, and I think my boring lecturer gets replaced with a good one soon.

    P.S> I'm making a point for every program I hand in for A.I. to call each one "Skynet.java"
     

Share This Page