Wow, everything they say about you is true. Actually I've seen the WoW commercials on CBS, so no.I hope you mean SpikeTV, because Warcraft has not been advertised on network television in the US.
So you are that inept.I'm not saying they haven't, I simply can't just trust his numbers. I'm positive that World of Warcraft has sold more copies than Gears of War, but that doesn't say anything about Warcraft 3 or other previous Blizzard games.
So you are vapidly ignorant. SC's patch was strictly balance. The 1.21b patch is no-CD, however they have been public in discussing the forthcoming 1.22 patch which is entirely balance based on input from professional players.Also, patching SC/WC3 with "Removed CD-key check" at this point is rather silly. I wouldn't say that can really be considered "Continual support" for older games.
Yes no doubt selling 5mil+ of multiple titles never helped their bottom line and enabled them to recruit the talent or spent the money to make WoW. If you look at the assumed gain (given no fees) from PC sales each of those titles earn them hundreds of millions.I'm quite acutely aware of how much money Blizzard is making, but it's not thanks to their previous games (other than their effect on Blizzard's reputation, to a certain extent).
Actually I can since Namco owned 2 of them. I'll give you a hint, it doesn't approach 1/10th of 1.1billion annually.At the same time, Epic is selling a lot of engine licenses. You can't tell me you have any idea how much money that is generating for them.
Lovely, the peak online for War3 was almost 2mil. You really want to compare peaks? I guarantee War3 peak will out do all UTs combined in their peak. Peak nor current, UT has no leg to stand on and thusly Epic being critical of Blizzard remains a laugh to anyone aside from troll fanboys.You still haven't proved that no UT game ever had 250,000 unique players in a single week.
I haven't on ANY network, so your attempt to "prove" that it is a household name is failing to impress. This isn't about if YOU have seen commercials at 3:00am while fapping to some wonder-nude on some porn site. This is about if Joe Schmoe has seen them, and I'm telling you that he hasn't. Video game commercials on network TV, and particularly PC game commercials, are as rare as rain in the Sahara. Yes, it happens, but it's not as often as you would like everyone to believe.Wow, everything they say about you is true. Actually I've seen the WoW commercials on CBS, so no.So you are that inept.
This doesn't tell me how things will be in 9 years for Gears of War. I really don't know what you are trying to prove.SC:
-As of June 2006, StarCraft and Brood War combined have sold over 9.5 million copies, and as of May 31, 2007, the two games combined have sold almost 10 million copies.
- source Wiki.
Gears of War:
Gears Of War Microsoft 18,002 7.81 4.97m
- source vgchartz.com
War3
4.5 million pre-ordered
- source http://amo.net/NT/06-20-02WAR3.html
http://pc.gamezone.com/news/07_22_02_01_43PM.htm
No, I knew they'd made balance changes to the games fairly recently. I was only saying I wouldn't call a No CD patch "continued support". I could have gotten one of those the day the game came out. Why couldn't they have snuck it in an earlier patch?So you are vapidly ignorant. SC's patch was strictly balance. The 1.21b patch is no-CD, however they have been public in discussing the forthcoming 1.22 patch which is entirely balance based on input from professional players.
Which is chump change compared to what they are making now, so where is the point?Yes no doubt selling 5mil+ of multiple titles never helped their bottom line and enabled them to recruit the talent or spent the money to make WoW. If you look at the assumed gain (given no fees) from PC sales each of those titles earn them hundreds of millions.
And I'm certain you are the point man on Unreal Engine licenses, right? I'd be surprised if you knew how much Namco was spending on their license, let alone the dozens of other companies licenses.Actually I can since Namco owned 2 of them. I'll give you a hint, it doesn't approach 1/10th of 1.1billion annually.
Who is trolling here?Lovely, the peak online for War3 was almost 2mil. You really want to compare peaks? I guarantee War3 peak will out do all UTs combined in their peak. Peak nor current, UT has no leg to stand on and thusly Epic being critical of Blizzard remains a laugh to anyone aside from troll fanboys.
This is about if Joe Schmoe has seen them, and I'm telling you that he hasn't. Video game commercials on network TV, and particularly PC game commercials, are as rare as rain in the Sahara. Yes, it happens, but it's not as often as you would like everyone to believe.
If you think Gears will sell copies in this Halo 3 and CoD4 era, you're high. Gear's day is done and over. Gear 2 will likely barely break a million life time.This doesn't tell me how things will be in 9 years for Gears of War. I really don't know what you are trying to prove.
So if you know about Warcraft 3 1.22 then why do you keep droning on? It's neat they pre-patched the game, but the big one is coming.No, I knew they'd made balance changes to the games fairly recently. I was only saying I wouldn't call a No CD patch "continued support". I could have gotten one of those the day the game came out. Why couldn't they have snuck it in an earlier patch?
Smart business practices lead to success? That's the point.Which is chump change compared to what they are making now, so where is the point?
I know as a fact a UE license doesn't cost a tier 1 developer more than a million. Lower tier developers pay more... but that's still not remotely within the realm of a 100mil total revenue. So again, not approaching 1/10th of Blizzard's year.And I'm certain you are the point man on Unreal Engine licenses, right? I'd be surprised if you knew how much Namco was spending on their license, let alone the dozens of other companies licenses.
Given my success in UT as a whole (BTW, I own pure who won all the Pure Pressure money tournaments in UT04 and the Game Spot UT3 tournament) I don't think I qualify as a Blizzard fanboy. I actually only play their RTS games casually. These days I play TF2 more than anything else.Who is trolling here? You registered just to defend your immaculately perfect Blizzard.
"Technically"? Actually no. You build solid games and establish your brand as one of paramount quality and that translates to mass sales. Canning a game that's in production doesn't cost that much. Significantly less than the net profit of their polished products. Moreover, releasing AAA+ titles exclusive and not turning your crap on to the world means your reputation remains high and you can easily move your products.And why is it being critical of a company to say "I don't know how their business model is working." ? Technically, Blizzard should be floundering thanks to their business model, but they have managed to make more than a fortune off of their games.
LOL, try a few a year. I know a team that worked for Midway that saw 7 titles get canned before they all finally just quit. It is common in game development.It really is surprising. How many games have you worked on for three years that get trashed? I'd be willing to bet zero.
You also can't recover a tarnished reputation from churning out crap. Why do you think UT3 sold like ass? UT04 was awful and the UT3 demo showed Epic hasn't learned thing one from that failure. Their reputation is so bad on the PC side I doubt they'll show their faces here again.That's because those games come at a GREAT expense when they have been in development that long. And you can't recover the cost you spent on them because people aren't going to be able to buy the game.
I don't think it, I know it. You think Coke or Pepsi release everything they develop? You think every car company releases each cap they prototype? No.It is common in game development.You also can't recover a tarnished reputation from churning out crap.
You're reading WAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too much into that. He's talking about teams, not titles. Unreal wasn't over when Legend did Unreal 2, nor was UT2003 when DE did it.
As a one team company (pre-merger) Epic wanted to try something new with Gears. As a two team company (post-merger) we got the best of both worlds, a new franchise and the one that attracted us all to Epic in the first place.![]()
And how exactly would that be Unreal? Unreal is about the Nalis, colorful and atmospheric places on some strange planet, etc. I dont see nano black tentacle growing goths who have a weak for turkish buildings fit into that, but that might just be me
I would love to see another Unreal but but on the other hand, I'd rather not see U3... I dont believe that a true successor can be made, and it will never live up to everyone's expectations...
Yes, I totally agree with this. The thing that attracted me to Unreal was that sense of wonderment and exploration. The castles and Nali were a great blend of fantasy and sci-fi. There was something interesting about being a lowly prisoner escaping the wreckage of your prison ship with little more than a health pack and a scavenged weapon that was a total contrast to the fps games that had come before it.
Unreal 2 missed the mark on all those counts, and instead wandered right into the middle of sci-fi mainstream where it became mostly boring.
A properly done Unreal 3 would be awesome.
And how exactly would that be Unreal? Unreal is about the Nalis, colorful and atmospheric places on some strange planet, etc. I dont see nano black tentacle growing goths who have a weak for turkish buildings fit into that, but that might just be me
I would love to see another Unreal but but on the other hand, I'd rather not see U3... I dont believe that a true successor can be made, and it will never live up to everyone's expectations...
I have no idea where you're getting your numbers from, but it doesn't matter either as you're entirely missing my point.
I'm only saying it is surprising they have been successful when they have thrown away years worth of time and money on not just a couple of games but several. They could have gained a lot of experience from those games, but they certainly didn't recoup the cost.
This paragraph is verging on blind fanboyism. I'm sorry.
Can you show me that no UT game ever posted 250,000 unique players in a week? Just because the "current numbers" only show 8,000 people or whatnot doesn't prove anything in that way.