This was never MY point, this is something you brought up. Warcraft isn't a household name. It's not like you could say "kleenex" and "warcraft" in the same sentence anywhere in the US and have everyone recognize both words. The people who know about those games are people that are interested in games like that or follow gaming, not people that watch TV all day or play Halo all day.Ironically, Brizz, it appears that you're entirely missing your point. Let's recap.
Your point: "I doubt that Blizzard games previous to WoW had any kind of outrageous numbers of player (by that I mean I'm sure they were fairly standard PC gamer numbers)."
My counter-point: Each Blizzard title since the original Warcraft: Orcs and Humans has been a mega-success.
Your response: My wife doesn't know the names of their games!
Uh...so what? When I asked whether you recognized titles like "Warcraft", "Starcraft", and "Diablo", I was making no statements about mass mindshare for Blizzard; I was honestly questioning your lack of awareness of Blizzard's products, since you made the incredible claim that Blizzard hadn't achieved any significant (i.e., above average) player numbers prior to WoW. I'm not being polemical when I say that claim is shockingly ignorant for someone who claims some awareness of the game industry.
I didn't say they hadn't recouped the cost of development on OTHER ventures. The point is that the time and money they spent ON THAT GAME will not be recouped BY THAT GAME. This would be the equivalent of Intel developing the Pentium D and throwing it in the garbage because it didn't perform quite as well as they thought it would. The reason very few companies do stuff like that is because 1) it can SERIOUSLY effect your bottom line (which looks bad to investors), and 2) it is difficult to explain away why you did it (which can effect your reputation).You don't think Blizzard, with revenues of over $1 billion, has recouped the cost of their development?
I might see what you're trying to say there, Brizz, but it's fallacious. You're putting each game project into a little box and insisting that it demonstrate a bottom line at the end of the day, but that's not how Blizzard works. The entire dev process for Blizzard is focused not just on individual products, but on the growth of teams and design expertise. Valve stresses similar goals. Both companies are massively more successful than Epic, and it's ludicrous for Mike Capps - or you - to be calling out Blizzard's dev process.
Look, all I was saying is that he had a point. Blizzard has done things that would put many companies out of business and yet they have been successful. That is a surprising fact. It's not saying anything about Blizzard or even claiming that they have done anything wrong. It's simply stating that most companies can't use their business model if they want to stay in business.
Yet you can spout off about it and it's somehow not an ad hominem... right. This DESPITE the fact that I never claimed Epic was more successful than Blizzard, I was only pointing out that making lofty claims is just that.I'm far from a Blizzard fanboy. I detest WoW, and I've never played any other Blizzard game online. That doesn't mean I don't recognize Blizzard's accomplishment in the PC market, and it dwarfs Epic's in just about every way.
I agree.That's true, so let's look at it differently: Warcraft 3, after 6 years, still posts hundreds of thousands of unique players online, every single week. Even if you argue that, hey, UT might have posted similar numbers because we can't prove it didn't...there's absolutely no doubt that all of the UT titles rolled together are currently posting only a tiny fraction of the unique player numbers in even the smallest of Blizzard's officially-sanctioned Warcraft 3 tournaments - and that tournament is in turn dwarfed by non-tournament play through Battlenet and play through DotA. And all of those numbers are for a game that's 6 years old.
Which was indeed a silly thing to say, I'm mostly talking about the US market. I'm betting that here they have fairly standard player numbers on their older games. Fairly standard as in CoD4 numbers (which I guess are high on average, but I think those are "fairly typical" for many successful games).You argued that Blizzard hadn't achieved any above-average (i.e., above "fairly standard PC game numbers") player numbers with any title prior to WoW, and your argument has now been shown to be utterly mistaken with respect to both sales and online player participation.
And again, that is not saying anything about their business. They do make polished games and that makes them successful worldwide.
Anyway, I can't make my point any more clear than I have in this post. If you guys miss it yet again, I'll just have to give up.
Edit: Also, just because I'm interested in looking, where did you get the stats for Lordaron on Battle.net? This page seems to suggest it hasn't been tracking any stats since July 30, 2005.
Last edited by a moderator: