At this point, it doesn't matter how much it costs. People are already playing other games instead of "that old UT game". They aren't going to buy it and start playing it now.
Epic is a business and businesses are driven by $$ not online numbers, regardless of what the game is. Personally, I hope that the sales and lack of online numbers convince Epic to develop a new single player Unreal game with good 4 player co-op and built in decent VoIP.
My post had nothing to do with getting people to play the game again, what I said was that a UT4 probably isn't in anyone's best interests and that I think it's time for Unreal to go in another direction. "that old UT game". Well exactly. It's been that for a while now, even before UT3 came along, people were getting weary, and yet, we all hoped UT3 would offer something almost magical that would bring everyone together again. But it didn't come close to doing that, even though on some levels it did find a good balance, without the right overall direction that positive work didn't get noticed. It's not that UT is incapable of being popular, but the chances of them finding the "right" formula with it becomes exceedingly less likely with each new iteration.
I think how UT does has less to do with what other games are out there, and more to do with the fact that it's just basically been done to death by now. No matter what new coat you put on UT, it's more or less the same thing. X weapon or move being there or not being there doesn't really have all that much to do with it either, that's something only the most hardcore of nostalgic players rant about.
You've probably got the right idea that the next game needs to be based on the original Unreal, and I do mean based on it, not just loosely. It needs to evoke the same feel. At the same time, I doubt anyone would be averse to a good and focused multiplayer aspect, as long as the single player came first and was outstanding. I also think that whatever the multiplayer aspect might be, would have to be accessible to the average player. Let's leave the super complex moves in UT, and let something new evolve. It doesn't have to have anything to do with a Tournament setting to be fun, in fact I think it would open things up a lot more.
But anyway I suppose this is getting further and further off the topic.