Greg Costikyan, a longtime veteran of the games industry (as well as one of the creators of one of my favorite Pen-and-Paper RPGs, Paranoia) has not taken too kindly to Michael Capps, calling him, quote, "a management dickhead" over comments Capps made at a IGDA panel in 2008, and accusing him of overworking employees. Now, Capps has responded to these accusations:
Joystiq: That said, do you guys have stats for the number, average number of hours worked, let's say on a project, on a single project, for an Epic employee?
Michael Capps: I don't think we track average stats. We require 40 hours a week here. We've got three rules on any given day: You have to work eight hours in the office. You have to be here between 1:30pm and 5pm since that's when we have all our meetings. Some folks crawl in at 1:15 and some folks come in at 7 am and are out by 5. Kind of depends on personality. And then you have to be out of here by 2am. We don't let people work too late because it starts causing problems where they'll roll their hours over to the next day, that sort of thing. Honestly, the rule I have the most trouble here with these guys is kicking them out at 2. That's the one that pisses folks off. It's not the 8 hours a day, it's the 2am and I'm still working and I'm on a "I've got a bug by the tail and I want to finish it." And we'll have someone going around banging on doors, kicking everybody out because they need to go home. During crunch time we definitely pick it up. I don't think we have stats but I know we were on 12 hour days, five days a week for Gears 2 for, I don't know, maybe six weeks. Something like that.