Originally posted by N3f
nope nothing wrong with textures, the prefab is from tactical ops
so the textures should be ok
ill give it a couple more tried in re-generating the package, but if it persists i will gladly send it to u for a try
I think I figured out what happened. (That process involved me downloading Tactical Ops Beta 2.0 and the patch to 2.1... oh, how I cherish ADSL...)
Tactical Ops texture packages generally include references to footstep sounds which are located in a different package. This package, TODatas.u, is however not located in Unreal Tournament's "System" directory but in a directory called "TacticalOps\System," where the compiler simply can't find it. (The game itself can because Tactical Ops very own .ini file points to that special directory.) Thus, the compiler can't load TODatas.u, which in turn leads to a failure to load the texture package, which in turn keeps the compiler from setting the model skin to the correct textures. Gah.
So that's the problem. As a preliminary workaround copy TODatas.u from "TacticalOps\System" into your regular "System" directory, or manually edit the "MultiSkins" texture array in the "Display" section of the (unskinned) decoration's property sheet.