Originally posted by purice
limpbizkit, you and i have eXactly the same plans for MeshMaker:
terrain
Hell yeah, u shoulda see my face when i looked at ur screenie earlier.........
BTW check ur email Mr Meshmaker
Originally posted by purice
limpbizkit, you and i have eXactly the same plans for MeshMaker:
terrain
Originally posted by Mychaeel
Hmm... keep in mind that meshes don't have per-poly collision, so they're not really suited for terrain that's supposed to be walked on...
Originally posted by purice
terrain for the skybox is what i had in mind
Originally posted by purice
i've been able to work with terraedit's bsp issues but with two terraedit brushes per map it's very very difficult. this will hopefully take care of that problem.
Originally posted by limpbizkit
would i be correct in saying that i would only have to give out the .u file with my map? for other people to play it
Originally posted by limpbizkit
BTW Mychaeel i suggest u get fordy to put ur tool onto his site , cos he gets lots of downloads from there!
Conversion Details
The converted prefabs retain their original size and orientation. Same applies to most static surface properties: Translucent, modulated, masked, unlit, two-sided, and non-smoothed. Mirror surfaces aren't supported by meshes, but MeshMaker converts mirror surfaces to environment-mapped mesh faces; it's a nifty effect, try it out.