MeshMaker 1.0 released

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LP

*wants to be your friend*
Mar 2, 2001
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Originally posted by purice
limpbizkit, you and i have eXactly the same plans for MeshMaker:
terrain :)

Hell yeah, u shoulda see my face when i looked at ur screenie earlier.........:D

BTW check ur email Mr Meshmaker :D
 

purice

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Dec 19, 1999
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Originally posted by Mychaeel
Hmm... keep in mind that meshes don't have per-poly collision, so they're not really suited for terrain that's supposed to be walked on...

terrain for the skybox is what i had in mind
 

Mychaeel

New Member
Got your mail, thanks.

There's indeed no texture on your prefab; not even if I import it in UnrealEd. Are you sure you re-intersected the brush after texturing it?

Anyway, I sent you a textured version of the prefab. Works like a charm for me (hope you don't mind the screenshot):

MeshMaker-terrain.jpg


Left: Prefab. Right: Mesh.
 

purice

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i've been able to work with terraedit's bsp issues but with two terraedit brushes per map it's very very difficult. this will hopefully take care of that problem.
 

LP

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yeah , i didnt intersect it before, Thats great, not i can make lots of cool ****, THX

BTW congrats on creating such an awesome prog !!!:tup:
 

LP

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Originally posted by purice
i've been able to work with terraedit's bsp issues but with two terraedit brushes per map it's very very difficult. this will hopefully take care of that problem.

u know u want to let me play that map :D:D , but seriously, can u send it to me? i wanna see if the whole Unreal 2 terrain thing is good for gameplay..im not going to pinch it or anything


[EDIT]would i be correct in saying that i would only have to give out the .u file with my map? for other people to play it[/EDIT]
 

purice

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it's not really playable and looks like ****e from higher perspectives. theres a bsp hole in the current build and the architecture (what little of it there is) is horrible. the lighting is fuxored too. basically it's just my experimentation with terrain in the skybox.

anyway, you asked for it so here you go..(you might need some texture paks, let me know)

btw, i use OpenGL so if the lighting is REALLY way off base, you know why.
 
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LP

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Mar 2, 2001
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i need a texture package called Hell Purice

BTW Mychaeel i suggest u get fordy to put ur tool onto his site , cos he gets lots of downloads from there!
 

Mychaeel

New Member
Quote from the docs:

Conversion Details

The converted prefabs retain their original size and orientation. Same applies to most static surface properties: Translucent, modulated, masked, unlit, two-sided, and non-smoothed. Mirror surfaces aren't supported by meshes, but MeshMaker converts mirror surfaces to environment-mapped mesh faces; it's a nifty effect, try it out.
 

purice

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Hell.utx and Sky.utx are from Rune so i'm not sure whether i should post them or their individual textures. Sorry, i wasn't exactly planning on making this map available when i created it.
 

TaoPaiPai

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Jun 13, 2000
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I didn't try it yet but it looks like a great tool :tup: :tup:
(I haven't tried it yet but I trust what have been said )
You should pimp it on the planet unreal page and make the maximum publicity for it ,you'll undoubtedly get fame and (er.. fortune?) :p
 

DavidM

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Oct 28, 1999
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good idea
but its just a bad version of the Unreal2 hardware brushes :/

meshs have much too many polys, they are not merged (me thinks). That mylamp sample thing could have 20-30 polys, that mesh has 350, it just doesnt pay off
 

Mychaeel

New Member
Mesh "polys" are by definition triangles; that's why there are generally more of them than brush polys. Whether it actually pays off in terms of performance depends on the actual case, of course.

The MyLamp prefab has 153 polys (I didn't bother to check how many of them could have been merged), the resulting mesh has 298 faces.

David, check your inbox; the shuttle prefab works great.