MeshMaker might, but unfortunately UCC (the compiler that creates the actual package) is a bit more picky.
The upcoming update of MeshMaker issues a warning message if a package can't be loaded during compilation.
Two things to look for: Firstly, was the texture package open in a different application (other than UnrealEd---a third-party texture viewer, for instance) when you were using MeshMaker? Secondly, does that texture package of yours happen to be write protected (read-only)?
In any case, if the problem persists, please send me the .t3d prefab file and the .u package generated by MeshMaker to
mychaeel@planetunreal.com to allow me to further investigate that issue.
By the way, you can always manually reskin the mesh by modifying the "MultiSkins" texture array in the "Display" section of the decoration's properties.