I just gave the map a playtest, and I have to admit I'm a bit disappointed. The map is simply far too big for any kind of proper Jailbreak game. Even though I played with 29 adept bots (the map is marked as ideal for 20-28 players), it took quite some time to see anyone. Also it looks like prisoners are always sent to only one of the two jails per team. That makes the freezing execution look a bit weird. The emitters and sounds are long done, but still players get frozen one after another. Surely creates a creepy "when is it going to be my turn?" atmosphere, but takes too long with all (up to) 16 players in the same jail.
As a result of the map size and the base layout, it's probably impossible for only a few left-over players to sneak into the enemy base and release their team. And although I created the JBGoliathFactory, I'd rather not see a tank in a Jailbreak map. It may be slow, but the map lacks anti-tank weapons for infantry (which on the other hand would be devastating against Scorpions or Mantas).
Winning the map in a bot game is easy: Grab the tank, set your team on defense and Camp either in front of the base or on the hill opposite to it. You only need to wait for the bots in the Minigun turrets to point out incoming enemy players. Those that don't make it through the bullet hail will be blown to pieces by the Goliath cannon, even if it's another Goliath.
Another problem I see is that we don't really have any other maps of that size, let alone the opportunity to fill a jailbreak server with 32 players. Most other maps (except maybe Oasis) are entirely unsuited for that player count - just think of Basmma or Crusher with half that player count.
But to end this post with a good thing: The Radar add-on is really handy on this map. You don't need to rely on the directional indicator (which flickers like crazy when a team is about to be captured

) to decide which switch to go for. The switch for the jail with prisoners pulses so you can make plans way before you arrive at the base.