1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

JB-RimeValley

Discussion in 'Jailbreak Maps and Add-Ons' started by ZedMaestro, May 9, 2005.

  1. ZedMaestro

    ZedMaestro Useless

    Joined:
    May 18, 2003
    Messages:
    1,206
    Likes Received:
    0
    OK, Beta2 is just about ready, apart from one final thing I'd like to sort out; your vehicles while you're in the enemy base.

    When you get out of your vehicle and head for the switches, if you don't return to the vehicle in about 60seconds it will disappear, leaving you stranded at the enemy base. There are a couple of options:
    • Have neutral vehicles in each base which can be accessed by all players.
    • Have a team-specific teleporter in each base. For example, in the red base only blue players could teleport to, say, the reinforcement area outside the central blue jail. The principle is similar to the Teleport Releaser addon, but this allows you to hit both switches and then get out of the base.
    What do you think?
     
  2. Angel_Mapper

    Angel_Mapper Goooooooats

    Joined:
    Jun 17, 2001
    Messages:
    3,532
    Likes Received:
    3
    >:[ ZedMaestro ]

    /me runs.
     
  3. ZedMaestro

    ZedMaestro Useless

    Joined:
    May 18, 2003
    Messages:
    1,206
    Likes Received:
    0
    * ZedMaestro cries
    :'(
     
  4. Trueblood

    Trueblood Silly Brit

    Joined:
    Jan 19, 2003
    Messages:
    842
    Likes Received:
    0
    good! because i hate the long walk to the middle where the rap is :rolleyes:
     
  5. Aersik

    Aersik Turbo charged pogo stick

    Joined:
    Feb 9, 2005
    Messages:
    75
    Likes Received:
    0
    Personally I say let 'em run, but out of those options I think the teleporter would be better. Although I'm not so sure having neutral vehicles next to the bases would give too much power to the attackers as they can't take them inside, but it would probably make defending it from the outside very difficult.
     
  6. Hans Oberlander

    Hans Oberlander Member

    Joined:
    May 12, 2005
    Messages:
    193
    Likes Received:
    0
    I agree with aersik 100% (listen to him)
     
  7. G.Lecter

    G.Lecter Registered Tester

    Joined:
    Dec 31, 2004
    Messages:
    1,256
    Likes Received:
    3
    - Opposite-Team-Teleporters near each base: 3 people.
    - Neutral Scorpion & Manta: 1 person (me)
    Uh... eh... Seems like I lost :(. G.Lecter cries too... :'(

    OK, let's see how those teleporters work :hmm: Waiting for Beta2... ;)
     
  8. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

    Joined:
    May 16, 2005
    Messages:
    665
    Likes Received:
    0
    I played the map and actually I like most things how they are
    The fact that the vehicles disappear after a time is a good way to prevent Jailswitch camping as you must return to your vehicle soon.
    It also is a good way to force teamplay as it is a good reason to put
    more than one player in a vehicle so the other can wait at the base entrance.

    It still is a darn shame bots do not use the raptors in the arena but
    if you say that update fixes that, it is fine by me!

    If there is an unreal server link please Ignore it, This is the first message I send and I really don't know how to remove it!
    My server does not work anyway!
     
    Last edited: May 16, 2005
  9. Mychaeel

    Mychaeel New Member

    Joined:
    Oct 3, 2001
    Messages:
    3,830
    Likes Received:
    0
    For the final release, could you please embed it into the map?
     
  10. ZedMaestro

    ZedMaestro Useless

    Joined:
    May 18, 2003
    Messages:
    1,206
    Likes Received:
    0
    OK... and how do i do that? :p

    Also Mych, does the arena work as expected with the updated bot code?
     
  11. Mychaeel

    Mychaeel New Member

    Joined:
    Oct 3, 2001
    Messages:
    3,830
    Likes Received:
    0
    Unreal Wiki: Embedding Code :p

    Depends on your expectations. ;)

    I haven't tried your most recent beta release yet, but with the one I tested, bots entered the Raptors and engaged in battle until one of them was dead.
     
  12. expisCoR

    expisCoR Thinktank for the "Head CoR JB Mapper"

    Joined:
    Mar 12, 2005
    Messages:
    56
    Likes Received:
    0
    Hmm, you can have a team-specific teleporter?

    /me returns to map-making
     
  13. tarquin

    tarquin design is flawed

    Joined:
    Oct 11, 2000
    Messages:
    3,945
    Likes Received:
    0
    Since this map has to wait for the next version of Jailbreak, can't the freeze execution go in JBToolbox?
     
  14. Mychaeel

    Mychaeel New Member

    Joined:
    Oct 3, 2001
    Messages:
    3,830
    Likes Received:
    0
    Well... yes, that was the plan eventually, and I suppose the arena bots not using their Raptors are a showstopper until Jailbreak 2004c (2005?) is released...
     
  15. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

    Joined:
    May 16, 2005
    Messages:
    665
    Likes Received:
    0
    Raptor exit

    I think I know a way! You'll need A Triggered death actor A trigger and an Attachmover,
    The attachmover drags the triggerdeath away from the opening during the trigger control time. But you need make the trigger only react on raptors
    like this the triggerdeath will only kill when there are no raptors in that exit!


    I still don't know how to get rid of this link I HAVE NO UNREAL SERVER!!!! :hmm:
     
    Last edited: May 18, 2005
  16. ZedMaestro

    ZedMaestro Useless

    Joined:
    May 18, 2003
    Messages:
    1,206
    Likes Received:
    0
    The link is in your signature. Pop into your User CP (button at the top) and find the link to edit your signature.
     
  17. Vatcilli zeitchef

    Vatcilli zeitchef Dead and back

    Joined:
    May 16, 2005
    Messages:
    665
    Likes Received:
    0
    Thanks for the help! To tell the truth I forgot about those Unreal tags,
    I thought they were to display Unreal Icons next to the name :lol:

    Dam'n I'm stupid!
    but at least I Admit it!

    By the way Could the Raptor trigger I mentioned work? Probably not :( ....
     
  18. ZedMaestro

    ZedMaestro Useless

    Joined:
    May 18, 2003
    Messages:
    1,206
    Likes Received:
    0
    The basic principle of what you suggested should work, but considerably more simply than what you suggested. There already is a mover (the door is, obviously, but there is another for collision purposes), and volumes can be attached to them. Physics volumes can inflict damage, so it might work.

    I'm sure I tried something like this before, but I'll have another go.
     
  19. Hans Oberlander

    Hans Oberlander Member

    Joined:
    May 12, 2005
    Messages:
    193
    Likes Received:
    0
    Was this abandoned zed?
     
  20. CoolDude

    CoolDude New Member

    Joined:
    Feb 22, 2003
    Messages:
    914
    Likes Received:
    0
    Nope, it's probably my fault. ;)
     

Share This Page