here are my responses to demos 'problems' to the M4A1 model:
a)if you want an amber dot, please also propose how were meant to see it, epsecially since you guys bitch about not being able to see the dot when its a bright red one.
b)i made the rear sight pentagonal as opposed to hexagonal because of polycount problems. if you want an extra 400 polygons, i can make a seemingly perfect circle next time for you
and switching the dot is a little more work than you think, since that probably means that dukes gotta re-export everything - yeah, weapon, animations AND texture - to fix this seemingly small problem. get over it.
also keg, yeah you have the right to complain, but we also have the right to not listen.
a)if you want an amber dot, please also propose how were meant to see it, epsecially since you guys bitch about not being able to see the dot when its a bright red one.
b)i made the rear sight pentagonal as opposed to hexagonal because of polycount problems. if you want an extra 400 polygons, i can make a seemingly perfect circle next time for you
and switching the dot is a little more work than you think, since that probably means that dukes gotta re-export everything - yeah, weapon, animations AND texture - to fix this seemingly small problem. get over it.
also keg, yeah you have the right to complain, but we also have the right to not listen.