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INF Coop server with Unreal (I) maps?

Discussion in 'Infiltration Online' started by Stinkmarder, Apr 12, 2006.

?

Would you play on an INF Coop Server running all maps from Unreal and Unreal:RTNP ?

  1. Yes. I would even buy Unreal/RTNP in order to play. (Cheap on eBay or Amazon)

    4 vote(s)
    13.8%
  2. Yes and I already own Unreal and RTNP.

    14 vote(s)
    48.3%
  3. No. But I would if you use maps which are freely available (e.g.Operation Na Pali)

    8 vote(s)
    27.6%
  4. No.

    3 vote(s)
    10.3%
  1. chuckus

    chuckus Can't stop the bum rush.

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    Crowze is there a way to get it to laod inf weapons on the first map Map01eVOLVE. The problem i the intro is embedded in the map and if you play the intro it loads the unreal weapons. Same goes for all community maps. Don't include intro in map cycle.
     
  2. Psychomorph

    Psychomorph  

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    @Stinkmarder:
    I think it is the level called "extremedgen", where the room get a crash and turnes in all white smoke (actually shouldn't be), if possible make that the map will be end, no matter if the players are spawned in the right room. Let's say you build a time limit, so after 30 sec it ends. Skipping it should not be imo, keep the "story" fluid.

    About the spawn mutator. x4 vs. one player isnt so good, you beat it, but you die to often as it is good. So is it possible to have a flexible spawn mutator system? 1 - 2 players get x2, 3 - 4 get x3, over 4 get x4.
     
  3. Lucial

    Lucial New Member

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    Bahh, i finally get this working and you havent updated the wp, noobs.
     
  4. Losus_Deliosus

    Losus_Deliosus Member

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    I believe stinkmarder is busy with Real-Life(tm) so there hasn't been much work done on the coop server this last week.
     
  5. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Stink, could you upload here the .u and .int of the file that manages this coop gametype (its INFCoopUnreal20060502.u and its .int and .ini)???
    I´ve been playing it offline, but some maps require the scuba gear, and other UT gears) and some maps crash when loading the next... thanxs in advance! ;-)

    Did you succeed in loading Operation NaPali maps this way? I just get a missing object message..XP
     
  6. chuckus

    chuckus Can't stop the bum rush.

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    Operation Na Pali uses special tranaslator code to open up doores so I don't know if it's going to work right.I couldn't get past the first door because there's no way to input the code.
     
  7. Stinkmarder

    Stinkmarder [JgKdo]

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    Update:
    - installed UTCompass, removed other compass
    - updated WP to 1.5


    --
    RTNP (patched to latest version!) should work with INF.
    ONP would need a lot of work.
     
  8. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Stink, can you PM the .int and .u of the mutator you use for the COOP (INFCoopUnreal20060502 or something) so I can play it efectively offline as well?
    THX in advance... how did you manage to use the RTNP maps??? I typed wrong above, I was refering to RTNP missions, not ONP missions (that I get missing objects message if I try to load in INF its maps the same way it works for vanilla Unreal maps..)

    Look at the pics bellow: thats the message I got when type:

    open Velora.unr?game=INF_GameTypes.INFg_CoopGame

    {:-(
     

    Attached Files:

    Last edited: May 7, 2006
  9. Psychomorph

    Psychomorph  

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    @Stinkmarder:
    Real Targets

    Can you ban Helmets and maybe even Armor Vests? It's not like we are in the Iraq war, or in a SWAT hostage rescue situation, where operatives would wear the protections. It is more of a Special Force, or Survival thing.
    Not that it is so important, just for aestetics... which is, important.
    Maybe replace helmets by boonies, or simply no head gear.
     
  10. chuckus

    chuckus Can't stop the bum rush.

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    I'd have to disagree with you.

    Special forces use helmets all the time. I think you're confusing the hollywood potrayal of Special forces with reality. Granted the unreal maps aren't exactly "as real as it gets" but I think the freedom to choose what you bring in and to wear whatever you want makes the unreal and real mix that much sweeter.

    Just my opinion really.
     
  11. Crowze

    Crowze Bird Brain

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    I somehow doubt RT will work with Unreal monsters anyway.
     
  12. Psychomorph

    Psychomorph  

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    At least with ourselfs, so shooting 30 cm near a mate wont hit him.

    @chukus:
    If you were on an adventure, exploration and survival trip, moving through different locations, for day long periods, swimming, "solving riddles", would you wear a helmet and maybe an armor vest all the time? Doubtful.
    I think you confuse SF works in afghanistan, with what we got here in unreal :D.
     
  13. ant75

    ant75 aaaaaaaaaaaaaaaaa

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    I'm with psycho on the RT matter : it's very important to have an accurate hit detection system when you're shooting alongside your teammates in narrow passages.
     
  14. mat69

    mat69 just fooling around

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    Soldiers take normally everything with them they need. As it is possible that fights will occur they would take their helmet with them. I'd rather go a little bit slower and make more pauses than to die in a firefight because I was too lazy to take the helmet and kevlar vest with me. And if you have to cross a dangerous river you will enjoy the usefullness of ropes ...
    Why do you think Special Forces have to train to go 50km with 50kg or even more? And I doubt you have to move more in Unreal. ;)
    In fact I assume that between the maps you have time to make a new base, to sleep ... ;)
     
  15. chuckus

    chuckus Can't stop the bum rush.

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    THat's what all special forces units train for. That's mainly why they are special. They'll do things that you and I think are impossible and they'll do it without so much as a grunt.
     
  16. Stinkmarder

    Stinkmarder [JgKdo]

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    TY. Will install it soon... ;)
    Ehm.... uuhmm... hmm..... No.

    edit: forgot... UTTranslator updated (again). Should work reliable now (no need to reconnect 1000 times)... The WP15 NVG work too now.
     
    Last edited: May 10, 2006
  17. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Due to this Unreal 1 fever, I was "forced" to reinstall and play again Deus EX (the best FPS+RPG i will ever see)!!! ;-)

    Thats a pitty we can´t play it COOP...
     
  18. Psychomorph

    Psychomorph  

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    @Stinkmarder:
    You should install the IWE G36KD3DFix. It seems not to work offline, but online. This fix defines a further position of the G36K reflex sight from the view, eliminating the D3D glitch and make it better to use in NV.
     
  19. Stinkmarder

    Stinkmarder [JgKdo]

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    Update: Installed RealTargets and WP 1.5.1

    Critical: Failed to load 'IWE_G36D3DFix': Can't find file for package 'InfWeaponEnhancement'
     
  20. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Install IWE too... ;-) (lots of tweaking without the controversy of IBT)
    I bet with RT running the TKs will be less frequent XD
     

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