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INF Coop server with Unreal (I) maps?

Discussion in 'Infiltration Online' started by Stinkmarder, Apr 12, 2006.

?

Would you play on an INF Coop Server running all maps from Unreal and Unreal:RTNP ?

  1. Yes. I would even buy Unreal/RTNP in order to play. (Cheap on eBay or Amazon)

    4 vote(s)
    13.8%
  2. Yes and I already own Unreal and RTNP.

    14 vote(s)
    48.3%
  3. No. But I would if you use maps which are freely available (e.g.Operation Na Pali)

    8 vote(s)
    27.6%
  4. No.

    3 vote(s)
    10.3%
  1. Stinkmarder

    Stinkmarder [JgKdo]

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    He knows that. He gets the "new translator message" so he has a translator in his inventory.
    It sounds like he forgot to select the UTTranslator mutator.
     
  2. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Oh... The translator HUD didn´t appeared when using Unreal1 maps INSIDE Inf (renaming to DM-* and playing it COOP), but it works fine when I load the Unreal map through console... thx, guys!

    But the question remanis: which time do you play (Im -4 GMT)
     
  3. Stinkmarder

    Stinkmarder [JgKdo]

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    About 1800 UTC - 0200 UTC.

    (UTC == GMT)
     
    Last edited: Apr 30, 2006
  4. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Oppps, so you're already playing? Gotta catch up with you guys in the server...c ya! ;-)

    (Damn...its so much fun, this way of playing gives INF a whole new horizon...history mode is more challenging than plain mission gametypes...the monsters are only a Spice up! ;-)
     
    Last edited: Apr 30, 2006
  5. chuckus

    chuckus Can't stop the bum rush.

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    About 90% of those deaths are attributed to TKing or to fall damage not actual monsters killing us.

    EDIT: part of my post disappeared. The monsters already in the map with the right muty will not overide or kill off preplaced monsters. With random monsters a mundane hallway may have 2 or 3 skaarj that flank us so a side and rear guard become necesary.


    The monsters are configurable. You can set what spawns and what doesn't. how many etc. In mine I have only skaarj and krall and skaarj spawn rarely. It's mostly Krall, krall elit and mercenaries.

    I say give it a try as right now since everyone knows where everything is. It's not at all tactical. Teamplay stinks because we're all trying to get shots in rather than focus on covering the flanks or rear.

    links to SP campaigns

    Deja Vu
    ZeroBlack
    The elder

    these are some of the notables.

    The website has reviews for all of the maps

    Check this site

    www.unrealsp.org

    It has all the available community packs.
     
    Last edited: May 1, 2006
  6. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Sorry for Tk you Chuckus...;-) But I agree we need more monsters in open maps and if there´s more than 3 players... While I was playing with Psycho and Stink, they were enough challenge, but after Crowze Losus and you came around, we were really "killing each other" to score a monster kill XD

    Stink, include Brazilian Lizard camo in the textures! plz!! ;-)

    Combatmaps link: http://combatmaps.planet-multiplayer.de/index.php?site=dl&id=282

    And to praise Chuckus, you could use Crowze´s Spawner Mut
    http://forums.beyondunreal.com/showthread.php?p=2024200#post2024200
    That is easely configurable which monster and how much spawns they would have... I´m playing Sp right now and it gives a good new challenge in the early stages of the game...;-)
     
    Last edited: May 1, 2006
  7. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    INFers of the world, unite! Join today the Universal Mercs from Space and Beyound, in theyr thrilling search for glory, fame and Skaarj skulls !
    You can have cheerful moments in astonishing sightseings (Shot0006), visit classical monuments and hystorical sites (Shot0008)... or just sit around the fire with ya buddies (Shot0007) and eat some nice Skaarj BBQ and get drunk of Nali Beer (Shot0005)!

    Join us at 1800 UTC at inf.cerberon.net:17777 server nearby you!
     

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  8. chuckus

    chuckus Can't stop the bum rush.

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    Thanks lib I'm going to try Crowze's spawn mutie.
     
  9. Stinkmarder

    Stinkmarder [JgKdo]

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    I want this to be configurable on a per-map basis. Crowze's mutator can't to this.
    I think will write one which lets you specify what to spawn in which map.
    I could even make it spawn things in predefined locations, e.g. those crates we need everywhere... :)

    Ack!

    Thanx.
     
  10. Psychomorph

    Psychomorph  

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  11. Stinkmarder

    Stinkmarder [JgKdo]

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    Some screenshots.
    #1: action
    #2: big toy
    #3: taking the float
    #4: Titan #3
    #5: telefragged a Titan
     

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  12. Stinkmarder

    Stinkmarder [JgKdo]

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    more:
    #1: Psycho
    #2: Lemon in the dark
    #3: posing in front of the sleeping giant
    #4: translator in action
    #5: Losus found a shieldbelt
     

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  13. Stinkmarder

    Stinkmarder [JgKdo]

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    and a last one: burning little spiders. yay!
     

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  14. Psychomorph

    Psychomorph  

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    Stinkmarder, include UTCompas on the server. Disable the actual compass, and the position identification of players, but let the features that work with the binds (pointing at a player includes his name to the message).

    UTCompass v0.92

    Olethros' mutator page
     
  15. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    I make chorus with Psycho...UTCompass is much more usefull (mark position of radio messages/players, is transparent, stylish, etc...)
    And the Stargate campaign is interesting (everyone should use the P90, heheh)

    And I would suggest a fun "hardware" that you can dl from Zoras page: THE LIGHT SABER! It deflects incoming blasts and slice n dices pesky spydies and other UT attacking bugs, just look at the pics (Shot0000 and shot0005):

    Dl at: http://zzora.altervista.org/download.html#Zora (its the second mod in the table)

    PS: Im the one that telefragged that Titan Stink showed above... Kame Hame HAAAAAAA heheh ;-)
     

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    Last edited: May 1, 2006
  16. Stinkmarder

    Stinkmarder [JgKdo]

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    Update:
    More monsters now! My gametype got a "MonsterMultiplier", which is set to 4 at the moment.
     
  17. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    Why not use the NaPali expansion maps to give some variety? Does everybody have it? The UnrealGold have them in the UPak folder in Maps...
     
  18. chuckus

    chuckus Can't stop the bum rush.

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    Great to hear. Losus and I tried it out but the monsters sometimes attack each other -.- I like you mutie idea better but we gotta find a way to keep the monsters from slaughtering each other. I think it may be the native map monsters versus the spawned ones.

    Check Monster Spawn's code as it found a solution to this problem.

    All in all this probably one of the best times I've had playing INF. I love the fact people actually play tactically for once lol.
     
    Last edited: May 2, 2006
  19. Crowze

    Crowze Bird Brain

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    Lib, the Unreal missions are easy to get into UT because all you need is the maps and music. The expansion adds all kinds of stuff - weapons, monsters, that you'd need to get into there as well. It might be possible, but I've never seen it done.

    That being said, I wouldn't mind playing some of the Operation NaPali maps in Inf :).
     
    Last edited: May 2, 2006
  20. Corporal_Lib [BR]

    Corporal_Lib [BR] Brazilian Graphic Designer & Gun Nut {=)

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    The Key for the fun in this gametype is that ppl play with and don´t against each other, in other words, COOP is suppaduppa! ;-)

    I´ve tried to load NaPali maps yesterday, but all maps display an error like "object not loading" o something, the message displays so fast I can´t read it... Does it need some coding (or including all NaPali system .u and int inside UT99 to work???)

    [edit]: playing COOP such old game as Unreal1 recalls me playing Streets of Rage, Ninja Turtles and other cooperative videogames of my teenage! Quite good nostalgia! (thirty yo crisis XD
     
    Last edited: May 2, 2006

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