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Illhaven continued by Kew

Discussion in 'Unreal' started by Leo(T.C.K.), May 17, 2012.

  1. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    illhaven_104fix.rar

    Update for those who downloaded the whole pack. I am currently reuploading the whole pack with this map fix included.

    EDIT: Uploaded the updated whole pack.
     
    Last edited: Jun 1, 2012
  2. Freddie

    Freddie Member

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    Leo or Anyone,

    I have an earlier Illhaven (Illhaven_Saga.zip) installed. What do I have to do when installing this current version?

    That is, remove the earlier version? Install over the top? Or?

    Thanks,

    Freddie
     
  3. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    No need to remove anything, these maps have all new filenames.
     
  4. Psychomorph

    Psychomorph  

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    Thanks Kew (and Leo for support). New Illheaven turned out well.
     
  5. Freddie

    Freddie Member

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    Hey Leo,

    Thanks, I downloaded and installed the new Illhaven. I've played some maps, and I can say that Kew did a nice job. He's definitely thinking again, a dangerous undertaking. Even so, this looks good, despite that fact.

    Freddie
     
  6. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    wait, what? "Thinking" is dangerous? :lol:

    :confused:
     
    Last edited: Jun 2, 2012
  7. Exus Tecius

    Exus Tecius like diamonds in the sky

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    neo you ass.you too 3.i know you read this.you guys tested it without me :rant:
     
    Last edited: Jun 3, 2012
  8. Freddie

    Freddie Member

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    In this new Illhaven, the Command Console doesn't open when I press the tilde key. It opens when I press that key in the original Illhaven. Is this something others have noticed, or is it just me?

    Freddie
     
  9. NeoNite

    NeoNite Eternal sunshine

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    I didn't even know. I just happened to play that time and got that invite.
     
  10. Freddie

    Freddie Member

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    I finished playing all he maps. Very nice! I liked the map called MOOR the best. That map proves Kew thinking is dangerous. I fell into a couple holes, like pits, while playing that map. That's not very nice, Kew. I'm going to play that map again, and this time I know those pits are there. You won't fool me again, Kew. Ha! Fun!

    Freddie

    Edit: Oh, and I actually read the readme file. Ha, I noticed that I had to intall the texture file UT from Unreal Tournament to play the MOOR map. I bet you thought I wouldn't notice. He he.
     
    Last edited: Jun 3, 2012
  11. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    That makes no sense. Console works alright for me, on multiple versions..
     
  12. Freddie

    Freddie Member

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    I was afraid you'd say that, Leo. That situation doesn't make any sense to me either, since I can use the Command Console in my other Unreal games. I wonder what the problem is in this situation?

    Freddie
     
  13. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    Try checking your keybinds, maybe it got erased somehow? Depends on what version of Unreal you're using though and what console, if you're using anything umenu based, the system is a bit different, the recongition of the keys. It's possible the key definition got erased somehow.
     
  14. Freddie

    Freddie Member

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    Well, Leo, I have no key binding set for the tilde key. Even so, command console opens in other Unreal maps, like in regular Unreal 1. I thought the tilde key is default for opening the command console. I'm using Patch 227h.

    Hey, in Advanced Options, I'll try binding the tilde key to open the console. Can you tell me what the proper coding is for this?

    Thanks,

    Freddie
     
  15. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    Even then there are multiple console/menu types to choose, tell me what your unreal.ini reads at Console=

    Well yes tilde is by default for console even without binding, but do you use the umenu console? You know the uwindows stylelike UT. There might be a problem with that or something. But anyways since this is unlikely related to the maps itself, perhaps report it to someone of oldunreal to find out the cause for you, I don't know. This doesn't happen to me or anyone else I know.

    The usual command for console(the old style one) to show is CONSOLE SHOW, but UMenu uses key specific system like IK_ESC, IK_TILDE or whatever.

    And it seems these commands don't work even post 224 versions:

     
    Last edited: Jun 4, 2012
  16. Freddie

    Freddie Member

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    Leo, you did it again. I'm using the console that Patch 227h provides, which is the UT style. In regular Unreal, I opened the Advanced Options > Raw Key Bindings. For the Tilde key, I typed Console Show, as you suggested.

    After doing that, I launched Illhaven (new one) and pressed the Tilde key. Holy cow, the console opened. Yup, you did it again. Here's a little pat on the back: pat, pat. :D

    Thanks much,

    Freddie
     
  17. Exus Tecius

    Exus Tecius like diamonds in the sky

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    hello?wait a min guys.Leo is MY friend.MY.ok?

    :notworthy:
     
  18. Delacroix

    Delacroix Successor of Almarion

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    No, you fools. Leo is my friend, got it? LOL.
     
  19. NeoNite

    NeoNite Eternal sunshine

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    NO LEO IS MY FRIEND IT'S THE CRUNCHIEST EVER SORT OF

    [screenshot]http://img215.imageshack.us/img215/3789/p1150894.jpg[/screenshot]
     
  20. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

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    Kew told me to upload this, it is the final release of Illhaven:

    Illhaven_2012final.rar

    also for the server admins at UT, the updated/new files: illhavenupdateuzs.rar

    EDIT:
    And yet another fix, this time rather critical, the 115 cratered UT players at one spot due to different physics, it was Bsp bug but normally not noticable in Unreal, unless you jumped around at the place. illhavenfinalhotfix.rar

    Also updated previous archives.
    EDIT: another update, trigger fix, is last thing though.
     
    Last edited: Jun 22, 2012

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