1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Illhaven continued by Kew

Discussion in 'Unreal' started by Leo(T.C.K.), May 17, 2012.

  1. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

    Joined:
    May 14, 2006
    Messages:
    4,531
    Likes Received:
    22
    Tim "Kew" Jervis has returned to Unreal and has introduced his new Illhaven sequel/rework pack after being 12 years absent in the Unreal/UT community.

    http://www.unrealsp.org/forums/viewtopic.php?f=4&t=2507&start=15

    Hurray!

    And yes it is 100 percent real. I have no idea why people doubt this or come across as rude regarding this. It certainly will be released soon from the looks of it, unlike the other announced packs as it's mostly complete.

    I believe it would be news worthy for BU main page as well.
     
  2. Exus Tecius

    Exus Tecius like diamonds in the sky

    Joined:
    Sep 24, 2003
    Messages:
    1,840
    Likes Received:
    0
    wow.guys (neo,leo) let me know if 3 runs this and i am up to play this with you :D
     
  3. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

    Joined:
    Feb 1, 2006
    Messages:
    1,477
    Likes Received:
    1
    Now this is interesting. I really liked original one and will surely try this out.
     
  4. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    Illhaven owns
     
  5. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,261
    Likes Received:
    106
    Had this been 2002, yes, I would have shown interest and probably been still somewhat in awe with the looks of these type of maps. But ten years later, hmmm... I can't feel any excitement about this.

    I've just grown tired of Unreal's typical dark and ugly texture sets. They used to look really appealing, but that was a long time ago imho.

    Although, it may play just fine. I remember the original Illhaven (and the updated UT coop version) to be a memorable add-on. Really sucked you in.
     
  6. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    Totally disagreeing with this
     
  7. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

    Joined:
    May 14, 2006
    Messages:
    4,531
    Likes Received:
    22
    Did you guys ever try the Wheel of Time version of Illhaven Harbor(the first map)? The WoT textures really improved the looks imo and there were new areas to visit as well.

    Not to mention that Kew worked on some of the Wheel of Time original maps (he was in the credits of the game), I enjoyed the game a lot.

    The Unreal textures are not that detailed, but still I don't think it looks that dated either way.

    Also remember that Illhaven maps were originally released separately but later compiled into an entire pack. Many people forget that, that's also why there are sudden shifts in connections I would say.

    Illhaven started out in Fantasy Quake mod though and I just played through these maps as well (two maps basically as you start in the Illhaven town), they are very different from Unreal version although reminescent. Very good in Quake engine though, don't remember last time seeing such detailed medieval towns in Quake.
     
    Last edited: May 18, 2012
  8. Freddie

    Freddie Member

    Joined:
    Mar 21, 2008
    Messages:
    185
    Likes Received:
    1
    I'd be interested in playing this game. I guess a player could use the high-end S3TC textures by Diehard to improve the visuals. I have those textures installed, and so do many others. Heck, bring it on.

    Freddie
     
    Last edited: May 20, 2012
  9. Kew

    Kew New Member

    Joined:
    May 30, 2012
    Messages:
    3
    Likes Received:
    0
    Just thought I would say hello. Thanks for the supportive comments. Kew
     
  10. Firefly

    Firefly United Kingdom is not a country.

    Joined:
    Feb 20, 2000
    Messages:
    4,853
    Likes Received:
    0
    Neonite the heathen
    [​IMG]
     
  11. gopostal

    gopostal Active Member

    Joined:
    Jan 19, 2006
    Messages:
    822
    Likes Received:
    46
    Looking forward to this. I'll have it on my coop server as soon as it's released for you guys to play.
     
  12. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,261
    Likes Received:
    106
    Well of course I'm a heathen. Always been.

    Guess I meant saying that certain maps completely lost their appeal to me. No matter with hi res textures or not. Nyleve just to be a real breathtaking map, but nowadays it's become the opposite.

    Still, Unreal's gameplay keeps delivering and some maps have that seemingly everlasting great atmosphere.
     
  13. Psychomorph

    Psychomorph  

    Joined:
    Apr 21, 2003
    Messages:
    2,253
    Likes Received:
    0
    Heathen.


    Edit: AAHHH, want join 3's!!!
     
    Last edited: May 31, 2012
  14. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,261
    Likes Received:
    106
    Yeah we're playing/testing the maps now.
     
    Last edited: May 31, 2012
  15. Psychomorph

    Psychomorph  

    Joined:
    Apr 21, 2003
    Messages:
    2,253
    Likes Received:
    0
  16. Kew

    Kew New Member

    Joined:
    May 30, 2012
    Messages:
    3
    Likes Received:
    0
    As I announced on Unrealsp.org, The Illhaven 2012 beta pack will be released tomorrow June 01. Please remember this pack reworks, to a limited extent, the original series and includes several new maps.
     
    Last edited: May 31, 2012
  17. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

    Joined:
    May 14, 2006
    Messages:
    4,531
    Likes Received:
    22
    They are unchanged since the last test version now, because no other bugs were found during 3's help with testing last night (I had to leave because I was tired and NeoNite got invited too)
    (but 3 helped me find some bugs before I would not notice, it's always better to test it in two or so in coop), by the way the killing in illhaven farewell when you get the items in the chapel, that is intentional since those items are cursed, it's not a bsp hole, but a triggered death, for those who don't pay attention to messages one of them say to not touch the items by that evil monk, including the lone armor in his room too.

    Remember there was only a day for this testing after all.

    Here's the release:

    http://forums.beyondunreal.com/showthread.php?t=198465

    Direct link for download:

    Illhaven_2012.rar

    And yes I was asked to release it before. So don't worry anyone, this isn't unauthorized release.

    If I may quote Kew:

     
    Last edited: Jun 1, 2012
  18. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,801
    Likes Received:
    0
    Will be playing! :D
     
  19. Leo(T.C.K.)

    Leo(T.C.K.) Active Member

    Joined:
    May 14, 2006
    Messages:
    4,531
    Likes Received:
    22
    I will release hotfix for illhaven_104, I made a huge mistake when rebuilding the map in order to fix one HOM but it seems some bsp errors appeared in the cellar that I didn't notice, it was the only map I tinkered with bsp wise and it seems I shouldn't have done that.

    Sorry everyone.
     
  20. NeoNite

    NeoNite Eternal sunshine

    Joined:
    Dec 10, 2000
    Messages:
    19,261
    Likes Received:
    106
    About the hub map. Just a thought. Wouldn't it have been more interesting replacing those illhaven signs with the mapnames instead? And add a small description in the book below.

    Seems a little confusing now.
     

Share This Page