I just want to know...

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mat69

just fooling around
Dec 9, 2001
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kw you are talking about camping and so on but does this happen on the servers?
I played TDM very often and I did not encounter those problems you are talking about. Not with 2.86 nor with 2.9.
Sometimes one team "camped" but as Beppo posted you could and can take them out, but most times there was no camping in the base. Most people are playing to have fun and I don't have fun waiting the whole time in my base. Instead of "accusing" TDM to be somehow, which isn't true in fact, you should play INF imho.
 

keihaswarrior

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Jan 7, 2003
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First of all, what I was talking about does not apply to every map. It does not apply to MWH for example.

Secondly, I have played more games than I can count on Kosovo and it is simply not possible to breach the buildings with only two doors if the defenders play it right.

Lastly, on EAS attackers win because:
1) They have more lives initially, so they gain a considerable advantage this way.
2) You are mainly talking about public play. There isn't much coordinated teamwork on pubs unless you have just the right people.
3) Most of the EAS maps were designed to prevent what I talk about from happening. The objectives always have multiple routes to them -- this brings up my previous comment, which was that the scenarios I describe don't happen on every map. The EAS maps are usually harder to do this on due to their intended design.

@mat69
Of course it doesn't happen on the servers!! What I am talking about would be extremely boring! On the publics, no one uses any teamwork whatsoever in TDM. They all just run around like littel blood thirsty monsters looking for the next kill (a few players camp, but not in a coordinated way).
 

yurch

Swinging the clue-by-four
May 21, 2001
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keihaswarrior said:
Secondly, I have played more games than I can count on Kosovo and it is simply not possible to breach the buildings with only two doors if the defenders play it right.
I must also point out that the "moving" team will also lose several people in the process of finding which building(s) the 'campers' are stationed in. Before the theoretical 'tactical team assault' even happens, you're down one or two men, and the other team could relocate members to make it happen even more.

Am I the only one who remembers the horribly long 2.85/.86 clanmatches?
 

cracwhore

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Oct 3, 2003
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TDM is butt.

Why?

UT Voices.

That and I feel like it just sucks the realism right out of the game. Nobody works in groups during a TDM game. It's all "Rambo" Beppo. If it were up to me, I would've excluded TDM and DM from INF, simply because it has evolved passed that type of gameplay.

Every other FPS on the market has those game modes, and frankly, it's getting old. EAS is the most original and engaging game mode I've ever played. For the first month and half of over-crowded INF servers, I felt like I was playing a completely different game. Now when I check out the servers, I see maybe 11 people on one TDM and I remember back to the old 2.86 days of yesteryear. Sometimes I'll play, other times I'll go do something else. It's not your fault, I just feel like EAS is the theme of INF.

And if I were in charge of the INF dev. team Shan, I'd feel like reverting to TDM was a slap in the face after all the work that went into changing the game to be more of a team-based sim. Play what you want, I agree. You're a nice guy Shan, I don't hate you. I just wish you guys would give EAS a chance. Set up a TS server + an EAS server and you'll see what the game is all about. :)
 

5eleven

I don't give a f**k, call the Chaplain
Mar 23, 2003
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I disagree crac........I played TDM with about 16 people tonight, and although it can be rambo-ish at times, I got to play with some new people and the older types used teamwork pretty well. At least pairing up with some of the regulars is good.

Frankly, most of the time, I don't have time to get into an EAS match through completion, and with the TDM servers populated, it's great to pop in, play a bit, and go.

I like EAS/Specialist, as well as DTAS and TDM. All for different things. The only thing I don't like about EAS is fixed spawns, which you KNOW people take advantage of, as well as fixed objectives. For newer, or crappy players like me, it is simply NOT favorable to play with good players, familiar with the maps. I've been asked before to go play some DTAS when I've been in a TDM, but frankly, me and one other person just don't cut it. I don't know the solution.

What I do know, is that I like the option of having Shan's servers to play DTAS or TDM. Taking that away isn't going to force me to play EAS. If that's all that's offered, and I don't feel like playing, I'm not going to play. I agree with you, that EAS is different, fun and interesting. But if I wanted to play that by myself, I'd play offline. Next time you are on and see me in TDM, jump in and I'll go play some EAS with you, maybe we can draw some others into an EAS game.
 
Apr 2, 2001
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[LD]CrAcWhOrE said:
TDM is butt.

...

Every other FPS on the market has those game modes, and frankly, it's getting old.

You are forgetting the (small but existing) offline fraction. I was mostly offline for quite a while (due to messed up connection) and the best way to have fun at INF offline is TDM or pure DM due to limited Bot AI.

I know its a completely different gamestyle and offline experience serves rather bad when facing human players, but its still fun and in this small community its not even possible to play online everytime you want.

So TDM and DM together with bot support are essential for me still sticking to INF
 
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Taque

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Dec 3, 2002
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First, I find it disheartening that some people are so desperate to slag on TDM that they would bring in some pretty miniscule things with respect to gameplay. I play TDM simply because of my schedule - I'm home either in the late morning or late, late evening. I simply play where the people are. If given a choice between the three, I choose DTAS. I frankly think the inevitable 1vs1 at the end of many TDM rounds is the most boring aspect of INF 'evar,' but it is something can be easily handled by shooting the breeze with the dead people on the server.

I agree with Aegis - it simply has to do with the 'random' nature of the gameplay. Mostar really was my fave EAS map because of this, but even it started to get old. The reinforcement experiment that is on (or was on? I'm not in the loop anymore) {GD} reignited some of the excitement for EAS, but it quickly faded for the same reason - the bloody CD never moved.

That and I'm terribly nostalgic - I miss the ol' days of 'camping' followed by mad rushing, followed by killing/getting killed by Middie in new and exciting locales. :D
 

zeep

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Feb 16, 2001
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dunno why all the dtas people are gone.
I hope i get some good eas/dtas games soon. It's been over 2 weeks already since i had a gg.
 
Apr 2, 2001
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Beppo said:
Check out the clan servers that run EAS... join, wait for some minutes and you will get some good games going...


Its not that I don't try! EAS/DTAS servers are mostly either closed for training/match, pretty empty or give me a ping worse than 300, so at least 50% of the time I end up playing TDM also I don't enjoy it that much.

When asking players wether to switch to DTAS/EAS, most heard reply is: Have fun playing with ourself... :(

Maybe I was just unlucky recently, but I' ve never seen a situation when EAS/DTAS was a valid choice and TDM was not...
 

(un)l33t_1

New Member
TDM is okay... it's not at all that "Rambo-ish". People do tend to pair off or go in groups of three. Also, the maps are far simpler. But I do miss EAS. I haven't played EAS in several weeks -where have the servers gone? Objective-oriented game play is fun too. Both game types have their merits, I just wonder what ever became of EAS. Just a few months ago, it was the only thing played.
 

Aegis

More INF, less chit chat
Dec 29, 2002
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I wish we had a fortitude server :( The thing that some didnt like at the time was the multi respawns, since EAS I think that most are used to it by now... I really liked the hrs long matches to capture all the areas of the map! It took true teamwork and good comms to get a win.

One thing that I would like to see tried, is having the defenders spawn at the first objective, this would give them more time to get into good positions and would make attacking different as well... Some maps are just a race to see who can get to the CD case first, as such the attackers tactics have changed on these maps to be "get between the defender spawn and obj" instead of "attack the defended obj". Another idea would be to have some logic that would keep defenders from "rushing" the attackers spawn. IRL the defenders are gonna stick close to the obj and do their jobs...

I really like Mostar because of the changing objectives, with the sniper actors we cant really combine EAS and DTAS, because the defenders would place the flag in protected areas...

My thinking at the moment is that TDM types are gonna play TDM forever, what we need is a way to get some excitement going for the team players!!!

-Aegis
 

shan

www.clanterritory.com
Jan 29, 2000
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Crac said:
Set up a TS server + an EAS server and you'll see what the game is all about.

I would be more than happy to run an EAS server were it needed. Odie already provides a terrific EAS server that is low ping, handles many players and is managed well. If there is not enough players to fill that server, than adding another and splitting the players would be a negative, in my opinion.

As far as the slap in the face to the INF team...I think it should be viewed as the opposite. We are still here playing. Sure EAS may not be some of our cup of tea (although I honestly do like EAS for clan matches where it is played right) on the pub servers, but the fact remains that anytime I fire up my PC to play a game, Infiltration is that game. It is a credit to the INF team that they win out in competitions with Far Cry, UT 2004 and the myriad of other games that clutter my desk and hard drive but get no play time. In the end, who cares what game mode we are playing....the important thing is that we are playing.

And, I do not hate or hold any resentment towards you Crac, or any other major EAS fan. I wish things would work out so that you would have enough players to play the EAS games you are aching for. I don't think alienating the larger portion of the community by suggestions of killing TDM and.or DTAS is the way to grow the community. My opinion is now and has always been that we simply need to draw people into the game. I don't care if they are playing EAS, TDM, DTAS or even Deathmatch, as long as they play. Once they get here, then we can try to move people over to the other game modes....in constructive ways, not by killing the game modes that got them here. I have already proven that this does not work. When I closed down the TDM server and switched it to DTAS all of my players were not forced to play DTAS or EAS....they simply did not play. You can't force feed a community...all you end up with is an ex-community that resents you.

I will try and help this community grow in any way that anyone can think of...just shout it out. I have servers for games, web, tournaments, you name it. Instead of asking me to close my game servers, why not come of up some creative ideas to get people here. Or, keep tossing Beppo and the Inf Team your ideas for how to make the next Inf better. Think beyond EAS, TDM, DTAS or DM. Think of how to get the best of all of them. While I have no doubt that Beppo et. all already have some ideas of what the next game will be, I am sure they would welcome creative, well thought out suggestions for the next Inf. They've given you a game and a forum for feedback. Lets use it constructively.

[edit]BTW, I know there is a New Feature Suggestion forum but when I say post suggestions, I do not mean "add this weapon" or "we need medics" I mean the bigger picture ideas like how the basic game should be played, etc.[/edit]

Shan
 
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