Is there some kind of massive language barrier here or something? I never said anything about there being one reason UT3 failed, I never have despite the fact you constantly bring it up whenever we argue about something like this.
I see you doing it all the time, whenever someone brings up some flaw with UT3, you dismiss it as having zero importance because "that's not why UT3 failed", what you don't seem to grasp is that it all has an effect, even if it's a small one, if there's enough little flaws the game suffers for it.
You have to look at the big picture, games can and do survive having flaws, i can't think of any game that was 100% perfect, so a games popularity does not rely on perfection, but on it beeing
good enough, of the good outweighing the bad.
But every flaw a game has helps tip the scale, and if there are enough of them, or they are griveous enough, people will start feeling the bad outweighs the good, and thus, they wont wish to play it.
And for that reason, even small flaws do carry some weight, they don't have zero importance, they may not be AS important as huge gamecrushing bugs, but they dont help the game.
Your apparent opinion is that everything you don't like about UT3 is a major problem with the game and explains why the game failed, despite the fact that many of those things are things that people hate about other, more successful games. It doesn't make sense.
Now you aren't even reading my posts..
No Brizz, i explicitly stated, and have several times, that i do not see every problem as equal, some problems are bigger than others.
All i have said is that all flaws will help create a negative impression of the game, lets take an example:
Females making male grunting sounds in UT3.
Thats a small problem, not a big one, i don't think a single person in the entire world would quit the game just because of this.
However, how does it make people reflect on the game? does it make them like the game more? or does it make them feel the game was not finished and like it a bit less?
I'll bet you it's the latter, and thus, is it not correct that it has hurt the game a little bit?
Now add a lot more little things to the list, like no custom crosshairs, no option to turn off bright skins, no 1st person view in vehicals, no voicepack support, no re-skin support, the use of Gamespy, the bad story in SP, etc etc etc, all of them things that most players didn't like, how do you think all thease little problems make people view the game? better? or worse?
It does have something to say, little flaws like this does drag down peoples opinion of a game, and if there's enough of them, it drags it down a lot, all thease things, whilst on their own pretty harmless, helped bring down the game because there's so many of them..
This right here is exactly my point:
How can you blame things that, in the grand scheme of things, actually DON'T affect your opinion of the game, you'd just prefer them to be different?
The way you talk about it, it doesn't even make sense to identify the problems with UT3 at all, because someone out there would have hated ANY aspect of it, therefore everything in the game is a problem that must be identified so it can be fixed for those people the next time. It's senseless.
But it DOES affect peoples opinion of the game, all the people out there that didn't like UT2004's cartoon look have been whining about it for 6 years now! clearly, it did matter to them and still does.
Listen, this is all i'm saying: Having just one theme (dark and desaturated), set on one planet (samey maps), with all player models all having the same kind of look (all pro wrestlers wearing tanks), how did that help? does it not just upset the players who don't like that one style?
But if instead you have several themes (maps can range from dark and gloomy to very colourfull and beutifull), on several planets (much more diversity in themes), and a diverse set of player models to choose from (so allmost anyone can find something they like), would that not mean the game could be better appreciated by a wider audiance?
UT is a game in an excellent position to offer this kind of diversity, that is an asset afforded to it by its flexible backstory, an asset most games could only dream of having, why wank it all away and place the whole game on just one planet and creating just one look for all players? and all to accomodate an SP storry mode that pratically nobody liked.. i think it was a mistake, and a big one at that, and i don't think it helped the games popularity one little bit, all the players out there that do not like this one look WILL be less inclined to appreciate the game becuse of it.
The UT community, as we all know, is quite small to begin with, and i don't think any UT game does itself any favours by putting arbitrary limits on itself and what it can look and feel like, quite the opposite, and since the Tournament does such a great job opening the doors of posibillity, it is stupid to not take advantage of it..