1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

How exactly should the next Unreal look like.

Discussion in 'Unreal Tournament 3' started by Hideinlight, Jan 10, 2010.

  1. Hideinlight

    Hideinlight Member

    Joined:
    May 12, 2008
    Messages:
    358
    Likes Received:
    0
    To me, this picture explains the unreal series the most.

    [​IMG]

    There's three things that made the the first unreal awsome. The Sky, the atmosphere and the SkaarJ.

    Stuff UT3 just didn't have, there was no moving living sky. We had Torlan with a white overbloomed sky where you could see nothing.
     
  2. Bi()ha2arD

    Bi()ha2arD Toxic!

    Joined:
    Jun 29, 2009
    Messages:
    2,808
    Likes Received:
    0
    I don't see a picture...

    Also, you can't really compare UT3 to Unreal. One is a singleplayer game and one is a multiplayer arena shooter.
     
  3. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,798
    Likes Received:
    0
    Your picture doesn't load.

    No idea. Maybe like the better UT3 custom maps that do not make heavy use of bloom. Nothing comes in my mind anyway except that I'd rather not see any new Unreal titles.
     
  4. NeoNite

    NeoNite Worst hack fraud ever

    Joined:
    Dec 10, 2000
    Messages:
    19,822
    Likes Received:
    153
    It's one of shane caudle's UT art pieces. The guy (suited up like brock, long waving brown hair) with a red flag in his right hand, and enforcer in the left. I can't remember the exact name.
     
    Last edited: Jan 10, 2010
  5. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

    Joined:
    Feb 1, 2006
    Messages:
    1,486
    Likes Received:
    4
  6. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,502
    Likes Received:
    0
    Apart from the armor this doesn't scream "UT" at me, to be honest.
     
  7. MrMaddog

    MrMaddog Flak Monkey

    Joined:
    Jul 13, 2002
    Messages:
    543
    Likes Received:
    0
    That is my favorite of the Shane Caudle UT pics, mainly b/c I love CTF (and Fortress mods).
     
  8. LordFarqWad

    LordFarqWad New Member

    Joined:
    Dec 16, 2009
    Messages:
    27
    Likes Received:
    0
    I dunno but hopefully they will use the full power of the editor tools and give us some of the the classic CTF maps. I mean the Coret that came with game sucked. I was disappointed that Niven and Eternal Cave were not there ( to name a few). I do like they allowed for people to do the campaign multi player

    The crappiest thing is that GOW actually looked better to me then this and Gears used an older engine!
     
  9. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    It's one of the single most iconic pieces of 'Unreal' artwork?
     
  10. xMurphyx

    xMurphyx New Member

    Joined:
    Jun 2, 2008
    Messages:
    1,502
    Likes Received:
    0
    Maybe. Still doesn't seem to capture what UT is about for me, personally. In my opinion, if you replaced the guy's armor with a knight's armor and the gun with a sword you'd have a Warcraft art piece.
    So what exactly is it about this painting that defines UT besides what the character on it is wearing (armor, gun and the logo on the flag)?
    If he wouldn't wear it he wouldn't even be recognizable as a UT character! What's with the long wavy hair and what's with the dramatic pose?
    That leaves the background, but what about it is so UT-like? Doesn't seem like a particular place from UT and it doesn't seem like a culmination of styles of different places in UT either.

    Don't get me wrong, I'm not saying it's a bad painting! It's far better than I could do it, that's for sure, and maybe it's enough that it's obviously dedicated to UT.

    It just doesn't define UT for me personally. That's all.
     
  11. d3tox

    d3tox Face down in a pool of his own vomit.

    Joined:
    Apr 8, 2008
    Messages:
    1,045
    Likes Received:
    0
  12. HedgeMaster

    HedgeMaster New Member

    Joined:
    May 3, 2009
    Messages:
    135
    Likes Received:
    0
    I still claim that Ut2004 looks much better than UT3 - these vivid colours and balanced geometry are much better than wicked, dirty details taken from Geiger's art.

    The image above matches rather fantasty RPG than sci-fi shooter.
     
    Last edited: Jan 15, 2010
  13. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    That image was a huge marketing piece for UT before it came out. A lot of UT fans hated the cartoony look of UT2003/4. Indeed, cartoony isn't what UT ever was.
     
  14. Benfica

    Benfica European Redneck

    Joined:
    Feb 6, 2006
    Messages:
    2,004
    Likes Received:
    0
    You are paying more attention to the ones that spoken against it, than the vast majority that didn't really care and didn't state an opinion.
    What has tradition to do with his personal preference?
     
  15. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,798
    Likes Received:
    0
    I disliked the UT2k3/4 art. Seriously, what's up with many of their characters, like the cheesy Hellions, Juggernauts, scary creatures and generic Genmokai? New environments barely left an impression to me too.
     
    Last edited: Jan 15, 2010
  16. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

    Joined:
    May 14, 2006
    Messages:
    4,689
    Likes Received:
    29
    *puke* at anyone saying next Unreal should look like ut2004.

    It should go back to the real art style, the one that original game was based on.
     
  17. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    Pfft. You could make this same horrible counter argument about UT3. "Stop paying attention to the people whining about it, what about the people who didn't care?" Well, it doesn't change the facts.
     
  18. Benfica

    Benfica European Redneck

    Joined:
    Feb 6, 2006
    Messages:
    2,004
    Likes Received:
    0
    Do you know why I made that argument? When you say "A lot of UT fans hated the cartoony look of UT2003/4", that seems to imply that their personal preference is more valuable than someone else's. I rather have something that works, and while OTT, UT2004 did work.

    Oh, and why do you keep bashing UT2004 at every opportunity? Why do you need to attack UT2004 to defend UT3? Do you complain that TF2 is cartoony, or about the L4D characters?
     
    Last edited: Jan 15, 2010
  19. Grobut

    Grobut Комиссар Гробут

    Joined:
    Oct 27, 2004
    Messages:
    1,822
    Likes Received:
    0
    If by "origional" you mean Unreal, not UT, then hell yes! Unreal had the best visual style of them all.

    UT on the other hand tended to look more industrial and bland, there where noteworthy exceptions (that i think people tend to remember), but far too much generic concrete and metal going on in most of the maps (that i think people tend to forget, rose tintet glasses and all).
    UT had some awesome maps, but also far too many that just wheren't interesting to look at, and i'm a little sad it didn't try to branch out some more into the Unreal world, some more Nali and Skaarj stuff would have been great, and it could have tried to introduce us to the Krall and Mercenari worlds aswell, a missed oppertunity i feel.

    UT2k3/4 added back some more variety, and some more excotic alien stuff, which was good, there wasen't as much bland indus over it, but something about the colours just wasen't quite right, leaving the game with an oddly cartoonish look, a good effort but flawed exicution.
    Personally i could look past the cartoony and enjoy it for what it was, but i can certainly also understand why others felt it detracted a lot from the game.
    There was also too much disparity in the themes, i applaud giving players something to choose from, it keeps things interesting, and in a game like this Dev's have an excellent chance to do just that, but you can also take it too far, like adding space egyptians, now that's just silly.. and some of thease themes, like the Genmokai stuff, just wasen't propperly realized, it needed a little something more to really bring it to life, it lacks that X-factor that made us interested in the Nali and Skaarj worlds.

    UT3 is.. well its GoW meets WRF meets HR-Geiger, as seen through a used coffee filter by someone who's eyes cannot adjust to light.
    People who like that exact combination of mismatched things is a pretty narrow demographic to aim at i'd say, and you have to wonder if "dark and ominous 24/7" really is the best theme for a fast paced arena shooter, and especially one like UT that has never before tried to take itself too seriously.
    As you may have guessed, i don't really care for this theme, and unfortunately, UT3 only has that one look, even the Asian theme, which is the only one that stands out a bit, still conveys the same atmosphere, so it's 100% hit or miss if you like it or not.
     
  20. Sir_Brizz

    Sir_Brizz Administrator Staff Member

    Joined:
    Feb 3, 2000
    Messages:
    25,995
    Likes Received:
    75
    I don't know that I'd agree that that is what the style was. I think the main problem is just that there was no "skinny" characters in UT3, but to be fair, the skinny characters in 2kX where the one people whined about most (smaller hitboxes blah blah blah).

    I still think the majority of problem people had with UT3 ended up having little to do with the visual style or the gameplay and more to do with everything else that was utterly wrong. And all the things that are STILL utterly wrong. Changing the visual style and gameplay wouldn't have made me care about playing it any more than I currently do, and I know plenty of people that would agree with that.
     

Share This Page