The amount of time it is taking for Ground Branch is enormous, it looks and seems like a worthwhile game. But does anyone here think that they are hiding many particular malfunctioning bits and pieces of the game that they just cannot build? I am kind of cautious about good looking community games that have AI in them. One, even Infiltration doesn't really have that good of AI... it could even be worse than Takedown. I think in some ways you guys may be assuming a little too much on how well this game will turn out. If it turns out like Swat 4 AI but a bit more serious or militant, then you're going to see a pretty cool single player or coop game. But if the AI are running around and don't legitimately have goals then you will find that you can outsmart them severely, and you wont have all too much trouble doing anything unless they have godly aim. It's just like playing Quake bots in a Arena DM shooter, they can have great aim but can be so predictable and outsmarted that playing them is boring.
One really good example of masterful AI is in Halo Combat Evolved, ignoring some silly portions of the game you can find that the Covenant AI is so strong on Legendary that you have to do things in particular ways to proceed through the missions. Some games require train of thought, and these tactical shooters are the type of games that should push that mentality the most and something like Halo could trump it. I am just saying that Indie-Game dev's sometimes have to hide their downsides of their products. And sadly the worst thing that is usually missing in a tactical shooter is decent AI.