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Ground Branch (by Blackfoot Studios)

Discussion in 'Off Topic' started by Psychomorph, Jan 19, 2008.

  1. soultaker007

    soultaker007 Member

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    whatever. in a few years they could have shown more. People donate a game that will (if they will) play his grandchildren :)
    For me : They are bastards. sry but 7 years of work... lol
     
    Last edited: Feb 10, 2015
  2. Psychomorph

    Psychomorph  

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    They already changed movement speeds and other stuff. It's going slow, but it does.

    Problem is simply they have no money and therefore no workforce. It's a reality.

    They'll release a tech demo soon, so people can see stuff. Later they want to release the early access, to flush in some money, so that they can finally pick up the pace.

    Potential is all there, I saw it in the alpha testing builds, but it lacks the logistic right now to push things further. We'll get there.
     
  3. vitamin

    vitamin Member

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  4. Psychomorph

    Psychomorph  

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    Yup, it's happening guys.

    Please pre-order the Operator Edition to support them and give them a tip while at that. Money decides how far and how fast they can go.


    My humble contribution (Note the over shoulder is DEBUG mode for testing):




    Free-aim enabled:

     
  5. Psychomorph

    Psychomorph  

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  6. tomcat ha

    tomcat ha Well-Known Member

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    its the year 2015 and im still running on outdated hardware...

    bleh
     
  7. andy_kosela

    andy_kosela Member

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    I think the best military nonscripted AI (AI that implements realistic infantry behavior) was in Vietcong. The AI there was just amazing -- it was able to flank, duck, hide behind cover, advance and even throw grenades at you!

    To this day Vietcong 1 is a great SP experience and on large screens it actually still looks good. It is easily moddable too.
     

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