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Ground Branch (by Blackfoot Studios)

Discussion in 'Off Topic' started by Psychomorph, Jan 19, 2008.

  1. zeep

    zeep :(

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    You quit, remember? :p
     
  2. Psychomorph

    Psychomorph  

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    Wont be enough to just hire someone, we need someone who cares (which means to understand the idea). Also as Indigo said, it's not only about coding nowadays anymore. We need a team. Realism in a game doesn't only mean how things are programmed to function but also animated to work, etc. Assets are needed and they need to be of not generic mainstream build, but developed with "as real as it gets" in mind. There is more to it, it is more complicated than that.
     
  3. Carpetsmoker

    Carpetsmoker Nexus-6

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    ^ Of course. But no matter how beautiful your models and stuff is, it'll do exactly nothing without code to make it do something.
     
  4. Psychomorph

    Psychomorph  

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    Not counting maps and missions I put things into two cathegories, Art and Function. Art is 3D, texture and sound. Function is code and animation.
    Art is important and can add a great deal to help realism and immersion, but Function is the core aspect, because it is not about how things look but how features work and are used by the player.

    As example. Most generic way to do pistols is to have the slide unlocking after reloading as a separate animation, in real life, when your life depends on it, you slap the mag in and aim the pistol while unlocking the slide after which you can fire immediately. Two actions in one move, that's realism and if the animator doesn't get it right, even the programmer can't help it.
    Same with drawing the sidegun, if your life depends on it, you can unsave the pistol and already fire a couple of rounds even before you brought it to aim. This is realism, this is gameplay. These are the things the animator needs to be aware of and work toward to and the programmer needs to make it being usable comfortable and effective (no unnecesssary delays when pushing keys, etc).

    Some guns in INF even push it so far as to run a "bring to hip" animation, than run the "unsave gun" animation, after which I can initiate the "aim gun" action. Gosh, I can chat in the meantime while Tangos rip me apart... realism.
     
    Last edited: May 25, 2011
  5. Psychomorph

    Psychomorph  

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    Something is coming on April the 16th! I don't know what, but it is coming.


    In the meantime, some appetizers:

    [SCREENSHOT]http://www.blackfootstudios.com/Donkey/BFS_WarehouseGuys01.jpg[/SCREENSHOT]

    [SCREENSHOT]http://www.mayhemonstrings.com/Images/GB4.jpg[/SCREENSHOT]
     
  6. zeep

    zeep :(

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    Looking good.
     
  7. tomcat ha

    tomcat ha Well-Known Member

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  8. krisredbeard

    krisredbeard The Redbeardyist

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    Mmm, tacticulicious... or something.
     
  9. Psychomorph

    Psychomorph  

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  10. Psychomorph

    Psychomorph  

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  11. Ocsi88

    Ocsi88 Member

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    There is offline mode.
    If everything is true, when it can't reach the steam server, it offers you the offline mode.
     
  12. Ocsi88

    Ocsi88 Member

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    Or if you are in a situation shooting competition. :)

    I did that "shooting while switching to aim mode" in INF coop a lot...

    Yeah, i always hated these unnecesssary anims, instead making the anim slower, if they think it's too fast... (for exemple: INF M4 drawing)

    AKM/M4 vs HK416 (w/o GL)? :)
    Do the 2 AR15 drawings have the same lenght?
    It seemed that way for me...
     
  13. I-C-A-R-U-S

    I-C-A-R-U-S New Member

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    I did a survey and would love to participate.

    However one thing really worries me...
    A citation from letter I received from KickStarter:

    "While we will do the Alpha Early Access ourselves, we have also contacted Valve about doing an official Early Access sale on Steam and they are interested. However, they would like to see a more polished and complete build before committing..."

    I believe I can speak for people who refuse to use Steam(tm) here:
    I have nothing against GB being sold on Steam(tm), but I would not buy or support a steam exclusive game.

    Thank you for reading :(
     
    Last edited: Sep 25, 2013
  14. tomcat ha

    tomcat ha Well-Known Member

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    considering how they have been struggling to get this off the ground for years now im not surprised that they are going with steam. How many more options are there now?
     
  15. Logan6

    Logan6 TC Vet

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    Personally, I'm not really impressed with the game. It doesn't look that great.
     
  16. chuckus

    chuckus Can't stop the bum rush.

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    Honestly they should try to get funding from a backer by marketing it as a F2P game. Have a few solid guns with some optics as unlocks but make almost all extra kit buyable in micro transactions.

    All free to play shooters are arcadey bullshit. That's a niche that isn't served right now.
     
  17. Logan6

    Logan6 TC Vet

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    ^This. And that especially goes for WarCrap.
     
  18. Logan6

    Logan6 TC Vet

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    If you guys break up as a company, I hope you'll donate your house models to Arma 3. At least then we'll have more than 3 types of houses.

    Arma 3's vision of "civilization" SUCKS.
     
  19. Psychomorph

    Psychomorph  

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    [m]http://www.youtube.com/watch?v=C1DZqrIq2BI[/m]

    Summary of recent news:

    1) Kickstarter in January 2014 (small KS to feed an early access version of GB, possibly only $25.000 USD)

    2) Ground Branch moved to Unreal Engine 4 (much better programming and art integration)

    3) Blackfoot is an official Play Station 4 developer (no imminent plants for a PS4 version yet, but if they decide there will be nothing in the way)

    4) For those who are not up to date, krisredbeard is now the programmer lead at Blackfoot Studios. Another Infiltration player, can be only a good thing.
     
  20. andy_kosela

    andy_kosela Member

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    Thanks Psychomorph for the update. It seems Ground Branch is the only hope for us military simulator enthusiasts now.
     

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