Clutch, look carefully at what Yurch has done here.
Yurch said:
Capture the CD is extremely similar to CTF, a gametype that is known almost universally. If the problem was players being turned off by complexity, then "true" EAS maps would have hurt more than helped.
Now, if the problem was players being turned off by "non EAS"...
EAS came into being long after most 2.9 (rather, 2.87) maps were really created. Don't try to pin the blame on the few active mappers sentry had left, or the few community mappers that tried to make EAS maps afterwards.
If inf were re-released it would still be three years too late. Did you somehow forget the wait?
Trying to blame inf's downfall on map content or any other feature want is nonsense.
I agree: blaming the downfall on any particular feature
is nonsense. I'm not trying to say that it is fault of any one feature or lack thereof. I
am saying that the fact that 95% of the released maps fell below expectations didn't help. The fact that even simpler gametypes were left in hurt EAS's chances as well. If I came off like I meant "EAS killed Inf", I apologize, it was not my intent.
A regular CTCD map is simpler than other EAS maps, that's definitely true. However, it's not the
simplest gametype out there. That's TDM. TDM is still played predominantly on the servers. Even among the servers that still run EAS maps, for a long time most of the maps were simply CTCD. I never thought that gametype really brought out the strengths of Infiltration, namely, the weapon handling and amazing environments (for its time). You could have the most complex, interesting map possible, but people would still find the three best cutoff points to the CD and maul anyone going through them.
It's much too late to debate anything like this now, but if we had
known ahead of time that there would be a need for these kinds of maps, I'm sure there'd be more than a few community members that would've been willing to step up and help.
Regarding a 're-release', It wouldn't have to be anything official. Just a single installer, perhaps made by someone here in the community, that included the more complex EAS maps and recent mutators that were released. If I've found anything that's made people more resilient to starting a new game, it's the need to manually install several patches, expansions, and custom content before one can even play. We sometime gloss over the fact that Infiltration is a mod itself. Most people aren't used to installing a game, installing a mod, and then installing a host of mods for the mod. One of the most brilliant things the SS team did was to make it easy to integrate new weapons into the game, and there's no doubt in my mind that the weapons packs have helped keep the game going, and despite some objections to
how they've done certain things, I do appreciate it.
However, the add-ons are still extra files, creating a higher barrier to entry. If those add-ons and as many maps as possible were consolidated to a single executable, it would help considerably in the pursuit of getting new players started with the game. It's much easier to say "Install these three files" than it is to say, "Install The core inf, then the expansion, then these six mutators, and these 15 custom maps, and these 12 skins individually".