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Fraghouse Community Pack

Discussion in 'General mod talk' started by Kaithofis, Jul 6, 2004.

  1. Kaithofis

    Kaithofis The Seldom Seen Kid

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    *[CON]Ronin wonders why Dark_Dust thinks I dislike the mutator*

    Plus, let's see here.... I've been starting to code last Saturday, and Sunday, and... well.. those are the only 2 days I have "coded" in my life
    I can't possibly make something like this, and if I would, you know I would be telling it to the whole world ;)

    And heck, let's put it in there.
    So thank you for this kind offer Captain'04 ;)
     
    Last edited: Jul 17, 2004
  2. Parser

    Parser Hello

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    Right. Where do you want to take it from here, guys? I can delete that last post and keep this thread open for CIVIL conversation, or I can just leave the post as it is and let you sort it out.
     
  3. Da Wrecka

    Da Wrecka New Member

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    I have no real objections to this being in the Community Pack. Of course, given time any monkey could've code this really. The hard part was fighting with the GUIPage system to allow configuration. The HUD overlay itself was relatively straightforward.

    I think it's at the final release stage now, assuming it is as bug-free as possible. (Though there may be room for minor tweaks, like the colour changing) Unfortunately I can't be sure whether it is or not because I've not been able to test it in netplay. If someone can perform that testing, then it should be good to go. The probationary final version is at the same link as the original - http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/FraghouseExtension.zip - so if someone wants to try it out on a server, I'd appreciate some feedback. In particular, I'd like confirmation that the gauge style configuration IS actually client-side and isn't forced to any value in a server configuration.

    I've already indicated on the Atari forums that I'd be willing to have Parser link to it, but I'm certainly not going to object to it being in the Fraghouse CBP.
     
    Last edited by a moderator: Jul 18, 2004
  4. Da Wrecka

    Da Wrecka New Member

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    For the benefit of those who aren't following the thread on the Atari forums, this mutator is definitely NOT final. It turns out that while it works fine in Instant Action, if you're running a dedicated server with the mutator then clients won't be able to see the gauge. I'm working on ways around this now.
     
  5. Parser

    Parser Hello

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    Hey, one word. :)

    Replication? :x

    [Edit] Ok, two

    ServerPackages? :p
     
  6. Da Wrecka

    Da Wrecka New Member

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    I've tried replicating the function that spawns the HUD overlays, I've tried replicating the function that activates them, I've tried making both functions simulated, none of it seems to work. :( Of course, that may be because I've not actually fought with replication before and I'm not 100% certain I'm doing it right :/
     
  7. Parser

    Parser Hello

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    Check out the Wiki for the replication:

    http://wiki.beyondunreal.com/wiki/Replicated_Function

    In this case you'd want a replication from the server to the client at first glance, but if that doesn't work try the other way round (you'll see what I mean on the page :) ). I've found that it's solved a lot of my netplay function issues in the past.
     
  8. Da Wrecka

    Da Wrecka New Member

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    Success! It took considerable fighting with replication and a fairly major hack, but the gauges now work in netplay, with CLIENT-SIDE STYLES! I've uploaded it to the same URL as before. Bear in mind it hasn't been EXTENSIVELY tested in netplay - a friend and I played a single Boss match in which the gauge seemed to work without issue. If someone wants to conduct a more significant test, please let me know how you get on. I don't have the resources to conduct a test with more than about 2 or 3 players.
     
  9. bcwood16

    bcwood16 Baz_uK

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    Hi people,

    Ok, as a small project, a bit of fun and a break from mapping I decided to make a FHI CP teaser trail of "some" of the content so far.

    So i did! :)

    This was my first ever attempt making a movie, so dun know how goos it it?
    Small problem though, the final product is 16Mins long and 76Mb....oops

    However, I have re-recorded it at a lower level and is now 25Mb, tohugh the quaility is not as good so no full screen. I expect it may be a tad long, but as I said it was my first movie. I guess I could edit it and try to delete some not so good parts to bring length down, but if the 25Mb file is a ok size to host then I think I will leave it for now, just its a lot of work to change it all.

    Anyway, problem is our CP storage space is not that big, so Dark_Dust and Ronin suggested I ask if it can be put on to Fileworks.....I dun really know what this is cus im rubbish on net stuff....:)

    So any suggestions, advice and help would be great.

    PS, as i said its my first movie, so dun expect expert content, but im fairly happy with what I have done :)
     
  10. Parser

    Parser Hello

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    Hey, cool. :)

    Is it all recorded in-game? In any case, if you want to give Windows users a smaller file size (and possibly Linux/Mac users who use good media players) then you could try using Windows Movie Maker (about the only decent piece of software Microsoft made apart from MSOffice) and recode it into WMV - that format is pretty versatile and will give you some nice small filesizes.
     
  11. bcwood16

    bcwood16 Baz_uK

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    Yup, its all recorded in game, shows some of the action in the maps that I can get my hands onto in the CP pack for the moment, but that includes quite a few :)

    Yes I used Windows Movie Maker, and yea its WMV :) so thats cool.

    As i said the smaller size is 26Mb, but it cant go full screen like the ideal 76Mb, but I cant expect people to DL that. However, idealy I would love to record it just a tad bit higher quaility, as its fairly grainy at 26Mb, sometihng like 40MB I think would be just right, it is a 16Min movie.

    Dun know what ur thoughts are about that..?

    But its more or less ready when ever any one wnats to help host it or what ever, noly be for a little while as its out next month
     
  12. Parser

    Parser Hello

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    Hmm. If you catch up with me in IRC (enterthegame #fraghouse) you could send it to me (even the good quality 70MB one if you wanted and I could have a go at getting it down to 40MB). I'd be happy to stick it up on FileWerks. :)
     
  13. bcwood16

    bcwood16 Baz_uK

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    Ok thankyou Paerser much appreicated, just hope its ok and not a pile of crap, it was my first ever :)

    Il see what I can do some time, many thanks again
     
  14. T-1

    T-1 DFGHIDFJ

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    Well, I thought I posted about this here, but apparently I havent, so I'm in Hungary right now, and can't code right now. I'll be back on August 9.--+
     
  15. T-1

    T-1 DFGHIDFJ

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    Wait? Deadline? **** DEADLINES. :mad:
     
  16. T-1

    T-1 DFGHIDFJ

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    Stupid forums censoring my post.
     
  17. Kaithofis

    Kaithofis The Seldom Seen Kid

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    use a space ;)
     
  18. T-1

    T-1 DFGHIDFJ

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    Oh, ok thanks. Time to try again:

    What? Deadlines? F U C K deadlines!
     
  19. bcwood16

    bcwood16 Baz_uK

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    Hello everybody......:)

    umm....yea...so hows things with everyone.

    Me not done a lot recently with the project, so sorry abount that, just been very busy and trying to sort recent events out in me life *sob*

    ...anyway, will be back to project work by the week end I hope, finish all my beta maps for the BP.

    Also, im getting confused, so WHAT is the dead line NOW for the CP....? need to plan things out u know
     
  20. Captain'04

    Captain'04 I'm the Alpha and the Omega

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    any releasedate?
     

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