Fraghouse Community Pack

  • Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Kaithofis

The Seldom Seen Kid
[CON]Ronin said:
You see, the piece of work is awesome, real improvement to the mod itself etc
*[CON]Ronin wonders why Dark_Dust thinks I dislike the mutator*

Plus, let's see here.... I've been starting to code last Saturday, and Sunday, and... well.. those are the only 2 days I have "coded" in my life
I can't possibly make something like this, and if I would, you know I would be telling it to the whole world ;)

And heck, let's put it in there.
So thank you for this kind offer Captain'04 ;)
 
Last edited:

Da Wrecka

New Member
Mar 31, 2000
33
0
0
England
www.dawrecka.ic24.net
Dark_Dust said:
Ronin, why are you run down this mutator? At least, it seems so..
What's wrong with posting this inhere? I didn't knew someone was up to something like this and i guess neither parser did knew..

Heh, my guess you don't want this in the pack is cause someone else coded this while you actually wanted to code it yourself.. or what?
Why exactly should it NOT be in the pack? Saying because it's available for download here and there isn't a valid argument.
Also, did you notice this was posted in Beta forum?
Meaning, this is beta and obviously.. not final.. :rolleyes:

Thanks for posting this Captain'04, this is awesome! There's been quite much demand for such thing in FHI.
Unlike Ronin, i'd like to include the final in the pack (with the author's his/her permission). Why? Parser mentioned it already... And.. the fact that our pack lack any form of coded stuff.

Just my opinion. :)

I have no real objections to this being in the Community Pack. Of course, given time any monkey could've code this really. The hard part was fighting with the GUIPage system to allow configuration. The HUD overlay itself was relatively straightforward.

I think it's at the final release stage now, assuming it is as bug-free as possible. (Though there may be room for minor tweaks, like the colour changing) Unfortunately I can't be sure whether it is or not because I've not been able to test it in netplay. If someone can perform that testing, then it should be good to go. The probationary final version is at the same link as the original - http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/FraghouseExtension.zip - so if someone wants to try it out on a server, I'd appreciate some feedback. In particular, I'd like confirmation that the gauge style configuration IS actually client-side and isn't forced to any value in a server configuration.

I've already indicated on the Atari forums that I'd be willing to have Parser link to it, but I'm certainly not going to object to it being in the Fraghouse CBP.
 
Last edited by a moderator:

Da Wrecka

New Member
Mar 31, 2000
33
0
0
England
www.dawrecka.ic24.net
For the benefit of those who aren't following the thread on the Atari forums, this mutator is definitely NOT final. It turns out that while it works fine in Instant Action, if you're running a dedicated server with the mutator then clients won't be able to see the gauge. I'm working on ways around this now.
 

Da Wrecka

New Member
Mar 31, 2000
33
0
0
England
www.dawrecka.ic24.net
I've tried replicating the function that spawns the HUD overlays, I've tried replicating the function that activates them, I've tried making both functions simulated, none of it seems to work. :( Of course, that may be because I've not actually fought with replication before and I'm not 100% certain I'm doing it right :/
 

Da Wrecka

New Member
Mar 31, 2000
33
0
0
England
www.dawrecka.ic24.net
Success! It took considerable fighting with replication and a fairly major hack, but the gauges now work in netplay, with CLIENT-SIDE STYLES! I've uploaded it to the same URL as before. Bear in mind it hasn't been EXTENSIVELY tested in netplay - a friend and I played a single Boss match in which the gauge seemed to work without issue. If someone wants to conduct a more significant test, please let me know how you get on. I don't have the resources to conduct a test with more than about 2 or 3 players.
 

bcwood16

Baz_uK
May 25, 2004
80
0
0
41
www.bazutmaps.pwp.blueyonder.co.uk
Hi people,

Ok, as a small project, a bit of fun and a break from mapping I decided to make a FHI CP teaser trail of "some" of the content so far.

So i did! :)

This was my first ever attempt making a movie, so dun know how goos it it?
Small problem though, the final product is 16Mins long and 76Mb....oops

However, I have re-recorded it at a lower level and is now 25Mb, tohugh the quaility is not as good so no full screen. I expect it may be a tad long, but as I said it was my first movie. I guess I could edit it and try to delete some not so good parts to bring length down, but if the 25Mb file is a ok size to host then I think I will leave it for now, just its a lot of work to change it all.

Anyway, problem is our CP storage space is not that big, so Dark_Dust and Ronin suggested I ask if it can be put on to Fileworks.....I dun really know what this is cus im rubbish on net stuff....:)

So any suggestions, advice and help would be great.

PS, as i said its my first movie, so dun expect expert content, but im fairly happy with what I have done :)
 

Parser

Hello
May 7, 2002
1,531
0
0
119
England baby!
fraghouse.beyondunreal.com
Hey, cool. :)

Is it all recorded in-game? In any case, if you want to give Windows users a smaller file size (and possibly Linux/Mac users who use good media players) then you could try using Windows Movie Maker (about the only decent piece of software Microsoft made apart from MSOffice) and recode it into WMV - that format is pretty versatile and will give you some nice small filesizes.
 

bcwood16

Baz_uK
May 25, 2004
80
0
0
41
www.bazutmaps.pwp.blueyonder.co.uk
Yup, its all recorded in game, shows some of the action in the maps that I can get my hands onto in the CP pack for the moment, but that includes quite a few :)

Yes I used Windows Movie Maker, and yea its WMV :) so thats cool.

As i said the smaller size is 26Mb, but it cant go full screen like the ideal 76Mb, but I cant expect people to DL that. However, idealy I would love to record it just a tad bit higher quaility, as its fairly grainy at 26Mb, sometihng like 40MB I think would be just right, it is a 16Min movie.

Dun know what ur thoughts are about that..?

But its more or less ready when ever any one wnats to help host it or what ever, noly be for a little while as its out next month
 

T-1

DFGHIDFJ
Jun 9, 2004
70
0
0
Well, I thought I posted about this here, but apparently I havent, so I'm in Hungary right now, and can't code right now. I'll be back on August 9.--+
 

bcwood16

Baz_uK
May 25, 2004
80
0
0
41
www.bazutmaps.pwp.blueyonder.co.uk
Hello everybody......:)

umm....yea...so hows things with everyone.

Me not done a lot recently with the project, so sorry abount that, just been very busy and trying to sort recent events out in me life *sob*

...anyway, will be back to project work by the week end I hope, finish all my beta maps for the BP.

Also, im getting confused, so WHAT is the dead line NOW for the CP....? need to plan things out u know