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Fraghouse Community Pack

Discussion in 'General mod talk' started by Kaithofis, Jul 6, 2004.

  1. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Yes, "the rumours" are true; A FHI Com Pack is being developed

    And yes, everything is going nicely, although I think you can never have enough. That's why I'm hereby also asking YOU to submit. Everybody who has interest in anything, wheter it's coding, mapping or even testing some content for the pack, feel free to send a PM or e-mail me or Dark_Dust
    Dark Dust will sign you up @ his forum, where you will be granted access to all of the Ownagian content :D

    So if there's ANYTHING you can do, we are looking for you ;)

    Then included here is an update file, which will be updated regulary
    The UNCLEAR section indicates a few semi-submissions of which I would really like some clarity, or suffer from some problems
    And for the demanding peeps who want screens, here and here are some forum threads.

    Then on to the update file
    Latest Update: 8-8-2004
     
    Last edited: Aug 12, 2004
  2. Artman40

    Artman40 New Member

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    Can I join too? I decided to still continue mapping. I am making the map called FHI-BloodPool (which is really strange map because of the new static meshes and some weird gravity usage) which is gonna be pretty good!
     
  3. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Of course you can't
    When I type YOU, and we are looking for ANYBODY who has interest, you should've known that the doesn't include you. ;)

    Ah, yes, sweet sarcasm. Sure you can. Just sign up @ Dark_Dust's forum.
    And Welcome :)
     
  4. Parser

    Parser Hello

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    Stickied this thread. :)

    The patch news has been up long enough on the FH website, so it's about time you guys got some recognition. I'll make a post tomorrow and get it on the BU frontpage. :)
     
  5. -]RONO[-_666

    -]RONO[-_666 New Member

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    Heh..Ronin.. you'd have to sign up yourself (of course i could do that, but doesnt really make sence eh? :D), then i will authorise you.

    @ parser, ty for making it sticky, we'd sure get more attention now.
    And we got a new member, ArtMan40, Welcome m8 :)
     
    Last edited by a moderator: Jul 7, 2004
  6. Turret 49

    Turret 49 Doomer at heart

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    Erm... My FHI-BOSS-Cornerless map doesn't work now, (if you read the thread of the same name) and so you can take it off the list :)
     
  7. Turret 49

    Turret 49 Doomer at heart

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    But god, we NEED more mutators and the like, all we basically have is maps :p
     
  8. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Yes I already noticed we seriously lack coders.

    Artman- Welcome (again)
    Parser- Thanks, a lot (not sarcasm ;))
    Dark_Dust- I know, I'm signed in myself you dumbass :p
    Turret- Can I confirm the other one though?
     
    Last edited: Jul 7, 2004
  9. Turret 49

    Turret 49 Doomer at heart

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    I'm not sure, look on other forum :( (Dark_Dust's) I hope it's gonna be ok, it took a while to make :(
     
  10. Artman40

    Artman40 New Member

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    Now One preview of the static mesh included in the extras pack...
    You see, these bricks look to have depht.
    Going in wireframe mode proves that they really have the depht.

    Unfortunantly, one static mesh which contains 16 bricks, has exactly 1000 triangles, whih is quite a lot.
     

    Attached Files:

    Last edited: Jul 7, 2004
  11. -]RONO[-_666

    -]RONO[-_666 New Member

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    I'll put that on my site. :)
    Im working on it, but unfortunately, i lost some for unknown reason.
    Hmpf.. :mad:
     
  12. Kaithofis

    Kaithofis The Seldom Seen Kid

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    Yeah, another update! (if anyone ever views it)
    Now we've got 17 announced maps on the list, against... still the same 3 coded additions.
    I suppose if the list keeps growing like this, we'll have to make a selection. But don't let that prevent you from submitting them all in! ;)
     
  13. DeathAdder

    DeathAdder a.k.a. LightBringer

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    The more the better. Invasion always needs new maps especially with new exciting stuff in them.
     
  14. bcwood16

    bcwood16 Baz_uK

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    Yea, think decent, or at least fun maps submitted should be included in the pack, overall, all the maps included in the pack so far are great :)

    I can certainly say being part of the team, that the CP is really going to add sometihng to the FHI mod and I think many FHI players will love the maps. I have certianly had much fun beta testing the ones we have. Keep up the good work everyone.
     
  15. Captain'04

    Captain'04 I'm the Alpha and the Omega

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    Fraghouse Invasion: Boss life gauges

    Name: Fraghouse Extension
    Version: v1.00
    Compatibility: only tested with build 3236, Fraghouse Invasion 3.1.
    Description: Currently contains just one mutator, Boss Life Gauges. This adds a life gauge to your HUD while fighting a boss in Fraghouse Invasion, pure and simple. This means you at least have some indication of how much more work you have to do.
    Comments: Hasn't been tested extensively in netplay. To use it, just add the mutator to your list - use the "Fraghouse - Boss life gauges" entry in Instant Action or the GUI/webadmin server setup, and the class FraghouseExtension.FHIBossLife from the command line.
    And the spider thing, also about to be owned.
    Credits: Fraghouse Invasion is the property of an excellent thinktank, who can be found at http://fraghouse.beyondunreal.com/
    This mod was coded from scratch by me in the space of about six hours, but this doesn't include any netplay testing. If you find any bugs in it, please let me know about them so I can work on them.
    Homepage: None at present.
    Download: http://www.dawrecka.pwp.blueyonder.co.uk/Unreal/FraghouseExtension.zip
     
  16. Captain'04

    Captain'04 I'm the Alpha and the Omega

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  17. Kaithofis

    Kaithofis The Seldom Seen Kid

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    hehe, you want this thing in the pack, or just show off with what you've made? :lol:

    Anyway, I dunno what the opinion is of the rest of the team, but I'm not really anxious to include this.
    You see, the piece of work is awesome, real improvement to the mod itself etc etc, BUT, it's available for download on the Atari forum, it's available here, it's being uploaded to the fileworks and be put on the main site of Fraghouse available for anybody.
    And it's not that I don't want it to keep everything 100% exclusive to the team, cause if you search around a bit there are e few maps on the update file (or were) which you can d/l in the forums here.
    BUT this is really too much available for me. Actually I wouldn't know why you would want this in, you've got all the publicity you can get...
    But as ever, I will be the dutchie that I am; I'm neutral, on everything. Most of the time ;)
     
  18. Captain'04

    Captain'04 I'm the Alpha and the Omega

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    this was only an idea
     
  19. Parser

    Parser Hello

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    The more places you include the boss life gauge mutator in, the more coverage it will get. Simple. :)
     
  20. -]RONO[-_666

    -]RONO[-_666 New Member

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    Ronin, why are you run down this mutator? At least, it seems so..
    What's wrong with posting this inhere? I didn't knew someone was up to something like this and i guess neither parser did knew..

    Heh, my guess you don't want this in the pack is cause someone else coded this while you actually wanted to code it yourself.. or what?
    Why exactly should it NOT be in the pack? Saying because it's available for download here and there isn't a valid argument.
    Also, did you notice this was posted in Beta forum?
    Meaning, this is beta and obviously.. not final.. :rolleyes:

    Thanks for posting this Captain'04, this is awesome! There's been quite much demand for such thing in FHI.
    Unlike Ronin, i'd like to include the final in the pack (with the author's his/her permission). Why? Parser mentioned it already... And.. the fact that our pack lack any form of coded stuff.

    Just my opinion. :)
     
    Last edited by a moderator: Jul 17, 2004

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