FragBU test. Friday, June 4th, 2010

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undyinglight

New Member
May 25, 2009
77
0
0
Sorry I wasn't there I would have been but my graphics card is dead. I will attend future events once I am able.
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
4,519
7
38
37
Nomad
sheelabs.gamemod.net
When games have lag, you're going to get inaccuracies between what individual players can see, because they cannot be kept in synch with the split-second differences between what they all can see and are doing.

There are two ways of addressing this problem:

1) To keep the game fair, you can assume that the server is always correct. When you take a shot, it is sent to the server, and it works out if you hit the target or not. If the server has the target in a different position to you - then even if you 'hit' the enemy on your screen, it is still registered as a miss - UT3 does this. You can also get noticable delay when shooting in UT3, as it doesn't fire the trace until you get the feedback, which makes it even more unresponsive.

2) To keep the game fair, you could alternatively assume that what the player sees is correct. In this case the trace is calculated on that player's machine and the server is told if a target is hit or not. The problem with this is, that if another player sees themselves in a different position (such as behind cover or around a corner), then they can still be hit due to the original player's machine saying that they have been. This is what ping compensation does.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
It should be noted that the compensation in UTComp and some other modern games uses a combination of those two systems to try to even out what players see with what the server is seeing under lag conditions. The problem is that reconciling these two systems requires making some assumptions that are kind of annoying to witness in UT3, but to be fair I have not tries UTComp for UT3 extensively. This is just how it worked in UT2004.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
We have a server set up, I'm not sure if we will have it ready for tomorrow or not.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
It makes it so Bloom doesn't make your eyes bleed without removing it completely. We might put it on, I don't know how it works online.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
84
48
I don't think so. I think it affects Post Processing in the code, so if you have Post Processing off it shouldn't do anything.
 

GreatEmerald

Khnumhotep
Jan 20, 2008
4,042
1
0
Lithuania
Exactly, if you have it off, you have it off entirely. And if you have it on, you get all the postprocessing and slight bloom where it's needed.