The new gametype "Conquest" sounds to me like some sort of RTS from first person perspective ... or whatever
sounds sexy as hell...LordHypnos said:Looks like another EPIC failure in the making
LordHypnos said:Looks like another EPIC failure in the making
hal said:You know any gametype they leave out can easily be modded. Especially in the case of vCTF, BR, or DDOM.
Angel_Mapper said:# "conquest will take advantage of the UE3 engines ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
# "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
Jebus H. I forsee a *very* small number of community maps being made for that. Would take an entire frickin mod team.
fuegerstef said:Lol, I think your post qualifies more as a failure than ANY of EPIC's games ever did.
99% less cliffyb? I sure hope so.Epic programmer Steve Polge is the game's Lead Designer, with Jim Brown filling the role of Lead Level Designer.
RaptoR said:The article refers to the game as "the next Unreal Tournament", suggesting that the game's full title is as yet undecided. Midway have previously confirmed that no new UT titles will be shipping in 2005, so it's likely that this game will bear the name "Unreal Tournament 2006" or "Unreal Tournament 2007". It's also possible that Epic have ditched the yearly naming convention altogether... only time will tell.