1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

Epic's Mike Capps: We Love PC, But...

Discussion in 'News & Articles' started by Cr4zyB4st4rd, May 16, 2010.

  1. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    Why did you come here other than to insult others? You really are pathetic.

    High prices? In the 1980's, we had games that cost $50 USD. Today, we have most games that cost (discounting limited editions) what, $50-70 USD. Yeah, that is a substantial increase alright. Not.
     
    Last edited: May 17, 2010
  2. Jacks:Revenge

    Jacks:Revenge ╠╣E╚╚O

    Joined:
    Jun 18, 2006
    Messages:
    10,064
    Likes Received:
    216
    last time I checked, I was free to post wherever I want. I came here to read the thread, and then after reading the thread I had a comment to make.
    so I posted it, just like everyone else. but I never actually insulted anyone. put your glasses on, go back, re-read my post.
    I made a snide remark about the tone of the discussion. guilty as charged. ok sheriff?

    now if you want to start name calling, I could easily find several threads in which your only contribution was also to take cheap shots at the tone of- or people involved in- the debate at hand.
    if I'm pathetic, then you're my equal.
     
  3. matw

    matw New Member

    Joined:
    Jul 9, 2003
    Messages:
    40
    Likes Received:
    0
    One thing I've always found interesting is that if it really were that games were priced so high because of illegal copying, then surely more restricted platforms such as consoles would see price reductions - often it's the opposite, at least where I live. PC Games are often ~$100 in store. This seems to indicate that publishers have a certain pricing model where they charge what they want to. I guess my point is that if you price a product right for a market then you have more chance of selling a greater volume of product and overall making more money. If you go for a high-price you just restrict the market and the amount of money you can make all up.
     
  4. hal

    hal Dictator Staff Member

    Joined:
    Nov 24, 1998
    Messages:
    21,405
    Likes Received:
    18
    Settle down folks. Let's keep to the topic at hand.
     
  5. Joker_1124

    Joker_1124 Yea, I finally stopped lurking

    Joined:
    Nov 21, 2008
    Messages:
    17
    Likes Received:
    0
    That may be true, but Epic seems to have gone the way of ID software, making games to showcase their engines, not to make a game thats fun. Unreal didn't feel like a tech demo, Unreal Tournament didn't feel like a tech demo, UT3 did. Just like Doom 3 was honestly nothing more than a tech demo. (Can't believe I spent $50 on that.....)
     
  6. Crotale

    Crotale _________________________ _______________

    Joined:
    Jan 20, 2008
    Messages:
    2,535
    Likes Received:
    12
    There are a lot of factors involved in setting prices for games. Game pricing is set in a range of what the market is willing to pay. I doubt any developer or publisher necessarily wants to restrict potential customers as far as pricing goes. Another thing to consider is that pricing determine market value of a game product. Yeah, I said that. If a PS3 game, for example, enters a market at $20 USD, most of the potential buyers will think the game is crap solely based on the launch price. The sales will never rise above "tanked" status. Set the price to $60 and it is assumed the game is worth it, so many buyers are more likely to pick it up. Most game buyers know very little about the games until they play them.
     
  7. matw

    matw New Member

    Joined:
    Jul 9, 2003
    Messages:
    40
    Likes Received:
    0
    Agreed wholeheartedly. The whole pricing structure involves a lot of factors. I guess I'd like to see some more of these factors encouraging people to purchase rather than pirate. There is little intrinsic value in the actual product after it has been produced (ie it's not a car), other than the distribution chain etc (offline or online). Therefore the actual sale value should be more flexible at product launch. Although, the last thing I'd want to see is a developer/publisher not covering their costs - that would be catastrophic to gaming as a whole - but I'd like to see them aim more for number of sales than for limiting the number of sales by setting the price high just to cover their costs. Although I think possibly it may be too late as the culture of piracy has already matured. One thing that does give me hope is some of the online digital distribution chains, which often offer the same product for less than I can go buy it in the store.

    In any case, keeping it all friendly, I'd like to see PC Gaming come back into the picture more and there being less excuses made due to 'piracy'. As I say: some people will always do the wrong thing because they can; others will always to the right thing because they have the money.
     
  8. Mister_Prophet

    Mister_Prophet .

    Joined:
    Nov 3, 2001
    Messages:
    4,600
    Likes Received:
    2
    Personally, I think game prices are hugely bull****. If a movie comes out it will be roughly be in the same ballpark in price a year down the road. But a 60 dollar game? In six months it could be at half that, or less. So, I generally tend to buy all my games after they've been out for a while. It just suits me better this way, although if a particular game purchase is hot enough I'll pick it up upon release (Orange Box comes to mind).
     
  9. elmuerte

    elmuerte Master of Science

    Joined:
    Jan 25, 2000
    Messages:
    1,936
    Likes Received:
    0
    I think the full results (which cost money to see) have a proper breakdown.

    But it doesn't change the fact that PC Gaming is still a large sgement
     
  10. Alhanalem

    Alhanalem Teammember on UT3JB Bangaa Bishop

    Joined:
    Feb 21, 2002
    Messages:
    2,238
    Likes Received:
    0
    S2 is great, but I know them better for their lesser known titles, Savage and Savage 2 (You should check out savage 2 if you get around to it)

    Piracy is a problem but it still affects the other platforms. Aside from that, Piracy has nothing to do with why Epic's PC titles haven't performed as well as they would have liked.
     
  11. UBerserker

    UBerserker old EPIC GAMES

    Joined:
    Jan 20, 2008
    Messages:
    4,798
    Likes Received:
    0
    Add also the whole "pay more 10 dollars to unlock features already found in the game" thing. That's extremely annoying.
     
  12. GeckoYamori

    GeckoYamori New Member

    Joined:
    Apr 27, 2008
    Messages:
    111
    Likes Received:
    0
    That reasoning makes no sense at all, since console games typically cost at least $10-20 more than their PC counterparts due to licensing fees, and usually the games take a lot longer to fall in price as well. People pirate simply because they can, it doesn't matter if the games are $40 or 1 cent.
     
  13. Grobut

    Grobut Комиссар Гробут

    Joined:
    Oct 27, 2004
    Messages:
    1,822
    Likes Received:
    0
    Hey, if i only had to pay 50 USD for games i'd probably not be too flustered either, but whatever the reason, publishers think that all of western/northern Europe is full of rich people, and lets not even think about what they charge the poor Aussies..

    So yeah, there's room for improvement here, and they just might sell more games if they took at look at that.
     
  14. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I think in the UK, $50 is about right for a new PC game (£35), although I usually pay less.
     
  15. Wowbagger

    Wowbagger Curing the infection...

    Joined:
    May 20, 2000
    Messages:
    667
    Likes Received:
    0
    If Epic doesnt have the heart for PC-games anymore they should just go console only, no need for half assed PC-games.
    Ill keep playing good PC-games from devs that has the heart in the right place and find ways instead of excuses.
     
  16. Hideinlight

    Hideinlight Member

    Joined:
    May 12, 2008
    Messages:
    358
    Likes Received:
    0
    I saw ME2 and RE5 standing right next to each other in a shop one day. This was a popular retail outlet so it was at full retail pricing.

    Mass Effect 2 was R300 (40$)
    Resident Evil 5 was R500 (60$)

    Guess which one I bought?
    Ironically I had $80 with me that day...

    So Capcom lost a sale that day and I'll maybe buy it when it hits the bargain bin which is probably gonna be @ $10-15

    If they made it 40$ from the start and it would of sold much better and kept it's value a lot longer too, it's gonna hit the bargain bin fast and hard just like UT3.
     
  17. ambershee

    ambershee Nimbusfish Rawks

    Joined:
    Apr 18, 2006
    Messages:
    4,519
    Likes Received:
    7
    I got UT3 on release week for £20, so it's never really been out of the 'bargain bin'.
     
  18. Beelzebud (Satanas)

    Beelzebud (Satanas) New Member

    Joined:
    Jul 15, 2003
    Messages:
    321
    Likes Received:
    0
    Here is something I think is a reasonable opinion about this whole subject.

    Epic blames low sales of UT3 and Gears of War on piracy. Those were the first two games for them that did not do well on PC. Until that time PC games literally kept them in business. The engine contracts did not come until after Epic proved it could be used for making kick ass, profitable games. Piracy was around back then too, but Epic Games was still very successful!

    If piracy actually was the reason for low sales on the PC, then explain one thing. Why were sales of UT3 on Xbox360 also lower than average? Why are the player counts on Xbox360 just as low as they are on PC compared to other games? Is it because of piracy, or is it because the game really wasn't very good? I paid for UT3, and I wanted it to be good. But we all know it fell short. They can blame it on piracy all they want, but the fact is they never should have released a BETA demo. That thing should never have seen the light of day, because that demo killed the game. Period. Go back and read what people were writing about that demo after it was released. It was publicly mocked on every game site on the internet. Then when the retail version came out we saw that it had the same issues the demo had. Nothing had been fixed. Yes they delivered two years later with the bonus pack, but at first it took them 6 months to get a patch out that made the server browser slightly more useful than it had been before... They should have held on to the game until it was done, but I'm sure their relationship with Midway at the time didn't help with that.

    Gears of War is a whole other story. GoW is actually a pretty good console game. It feels right at home using a controller, and it's a fun shoot-em-up game. The reason it failed on PC was not because of piracy at all. It was because they released it way too long after the Xbox360 version had been out. Let's not forget that a high percentage of "PC Gamers" also have Xbox360s and PS3s and every other game device they can afford. The people who wanted to play GoW had already done it by the time the PC version came out! The hardcore PC-Only folks weren't too interested because they love the mouse/keyboard control setup, and the game is clearly better with an Xbox 360 controller. They didn't pirate it, they just weren't interested in playing it!

    Blame it on piracy if you want to, but this isn't rocket science.

    Case Closed.
     
    Last edited: May 18, 2010
  19. Grobut

    Grobut Комиссар Гробут

    Joined:
    Oct 27, 2004
    Messages:
    1,822
    Likes Received:
    0
    The UK is perhabs the only exception, even on Steam, you guys are the only ones who aren't getting slapped by the 1$=1€ malarky.
    The rest of us pay more, most of Europe pay's 50€ for PC games i belive, which is around $62 USD currently, here in Denmark we pay around 400,- to 450,- Dkr for a new PC game, which is around $66 to $75 USD, and sometimes they will retail for 500,- Dkr for hot titles, thats a whopping $83 USD, and i belive the prices are similar to that in Norway, and they are worse in Australia.

    (Note, the above are retail prices, IE, brick and mortar shop prices)
     
  20. Hideinlight

    Hideinlight Member

    Joined:
    May 12, 2008
    Messages:
    358
    Likes Received:
    0
    In South African rands the price UT3 looked like this compared to COD4 and Orange Box.

    Orange Box R299
    Call of duty 4 R299
    UT3 standard R429
    UT3 collectors R499

    UT3 did not do too well until the Titan Pack where the game then sold for R99
    Suddenly the game sold out and there were lots of activity online. Fun times...

    Only problem was game was sold out, steam wasn't an option due to our insane bandwith prices back then. So game couldn't grow anymore and UT3 eventually died +- 6 months later.

    Point I'm trying to make. Get the price right and get it right in as many countries as possible.
     
    Last edited: May 18, 2010

Share This Page