If you want to influence games, join the game business. It's never been easier!
Well minus the infamous catch 22 of the gaming industry
Once you break that then, yeah one can influence games.
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If you want to influence games, join the game business. It's never been easier!
Well minus the infamous catch 22 of the gaming industry
Once you break that then, yeah one can influence games.
Sure, but one has all the tools necessary these days. If you want to design, make a gametype. If you want to code, dig into unrealscript. If you want make art, start with weapons and go from there. Level design, start making a map. Not sure (or Production ), join QA. Doesn't hurt that a full quarter of the industry is using UE3, so you'll be well equipped to get a job.
It's hard to find the time (I know, it's part of why I retired), but if you're serious, you've got the tools at your fingertips to get noticed. You have to be good and all that, but it's a craft and you'll improve over time if you have the drive to succeed.
Hire me, Jeff!
Also, holy freaking crap lol to the cat picture.....
No worries, that's what i intend to do.If you want to influence games, join the game business. It's never been easier!
II'm posting here because I dig the community Hal and Brizz support and love UT3 if that's what you asked.
Consider it denied . From the teams perspective it was the best single player component of any UT. Not Bioshock by any stretch, but the goal was to take a break from the tournament and compared to previous UT single player we felt it served its purpose. It could be better as things always can be, but if there was only a PC version of UT3 the campaign would be virtually indentical.
True story.Brizz: "Hey Ren, shoot the red guys!!!"
Me: "Oh, okay! Umm, which one's red?!?"
True story.
The servers are empty, the ladders are dead, and the only thing I hear about ut3 on irc or ts is that it's terrible. How exactly is this showing that the game is in a good state?
[SAS]Solid Snake;2226941 said:I agree, what I'm saying is, it's difficult for the newer people to start modding.
Sure, I'll quit my job, start at 0 and try to get into the rich gaming business in Germany writing the next Construction Site, Farm or Prison Simulator because I want the next installment of game x to be good.I understand. And I'm saying most of the game buying community doesn't think like that (the customer/fan schism). The customer doesn't even know who made the game, let alone take upon themselves to try and help them make a better one.
Further, the developer already has a laundry list of things they want to do, think they screwed up on, want to improve and whatever contribution you make goes to the bottom of that list, assuming it's not already on it and priortized.
I feel like we're going in circles so perhaps we should just agree to disagree. I respect your opinion and certainly others share it. Nevertheless in my experience forum posts, unless in a thread from a developer titled "Tell Us What You Hate About Feature X", has zero impact on the game being discussed.
If you want to influence games, join the game business. It's never been easier!
That's a lost cause. If nothing communicated since the PC release convinced you, there's nothing I can say now that will.
This point always confuses me. We shipped with around 40 unique maps (more if you include Necris versions). What game in the current generation ships with that many? It seems inline with the number of maps Ut2004 shipped with (sans ut2003 content) and gameplay team felt the map quality on average was much higher than UT2003/4.
UT3 had 38 maps on release (again no bonus packs nor console exclusives).
You would be wrong if you really believe this is accurate. I don't have time to go through and verify each map but there are not more than 50 original maps in UT2004 (I believe the actual number is between 37 and 43, and yes I have double checked this in the past). I'm not sure how accurately indicated the maps on the UT2004 page are right now.UT2004 had 73 maps that were not included in the original release of UT2003 (Excluding later UT2004 bonus packs, yes I know some of those were carried over from the later UT2003 bonus packs but we are talking about the inital release of each product).
Maybe you should do some fact checking:
http://utforums.epicgames.com/showthread.php?t=608057
(Posted by Jeff himself)
andWe shipped with around 40 unique maps
It seems inline with the number of maps Ut2004 shipped with (sans ut2003 content)