I'm pretty sure Flak actually works at Epic.OK, Flak, if you say so... Would love it if you could give us the inside scoop on what's really going on over there and what their plan is to revitalize the UT-on-the-PC franchise. Perhaps my comments were a little rash and I didn't mean to imply that they don't care about it in terms of feeling affection or concern for their baby, but I meant it in more of a business and financial context.
I was chatting to someone I met at a lan two days ago, and he said that UT3 was a really good game. He hadn't played the previous versions of Unreal Tournament, but perhaps that's part of the equation as to why perhaps Unreal Tournament 3 didn't not succeed commercially as well as it could have. Unreal Tournament over the years have continually raised the bar in what we expected out of our online FPS game, and some features they've added over time were soon expected in other FPS games... but unfortunately it seems that UT3 dropped a lot of those features and delivered a somewhat 'traditional' FPS. The problem is, is that it is traditional. There was nothing there for it stand out in comparison to all of the other online FPS's out there...
I think the people at Epic still love and care about the Unreal Universe and particularly Unreal Tournament. Unreal Tournament has been the show case for Unreal Engine since Unreal Engine 1.x and it hasn't changed.
Speaking from a modding point of view, Unreal Engine 3 is simply a very complex engine now. It's very difficult for a newbie to come in and hack something together now, particularly compared to Unreal Engine 1.x and Unreal Engine 2.x. Together with the complexity of the engine and the game's poor online numbers probably explains why there isn't a strong presence within the modding community. ... Still, some of us still do it.