No offense meant to anyone in my post, take it as light-hearted discussion.
I'm not an angry guy.
Valid, because people will compare sequels to its predecessors and don't gives a rat's arse about things like that. If a dev is making a sequel they better make sure it's better then the last one before they try to sell it.
Reality check please...
By your statement then every completely new version of software should have all of the features of its predecessor plus new features and no bugs.
So likewise every new automobile should have all of the features of previous automobiles plus new features and with better performance (and still cost the same). Every new house should have all of the amenities of previous ones plus more and with better eco (and still cost the same).
Add to this list the sequels on movies, books, other games and software, etc. ...
It's nice in theory but that's not the way things work in the real world.
The GUI that seems to be the pet-whine of choice now was simply a design decision by Epic that turned out not to be favorable among the PC community. And Epic has already posted that they are aware of it, some changes have been made, and hopefully more are coming.
Tell me how not having Spectate or Gore Level settings is making the game "unplayable"? If the vehicles didn't drive or the weapons didn't shoot or I couldn't pick a map to play, then I would agree.
And other than empty servers I have never once had any issue connecting or using the server browser on any of my systems in the studio that have UT3 installed onto.
And FYI many of the UT2004 options are not required any more which is why they are not on the UT3 settings.
For example, who here needs to switch it back to 16-bit color because you are running an old card like a Voodoo-5 or are getting poor 24-bit performance and want to see only 16-bit? Show of hands please.
Or who needs to toggle Trilinear Filtering, or Coronas, or turn on/off Weapon Bob, or set it to low Gore Level because you are under 5 years old, ...
Anyone with half a brain can easily see that 99.9% of the claims are either unfounded or highly exaggerated (and I do have half a brain, so I know for sure
).
So you think it's better to let the franchise die in silence then try to put some pressure on Epic to fix it?
How exactly is all of the new threads regarding "UT3 sux" putting pressure on Epic?
What it
has done I'm sure is drive away a percentage of people who would have otherwise purchased or played the game. So in doing this the people who are starting these threads have become self-defeating and are hurting the community and the game.
Epic already knows and has already heard all of this... months ago... a thousand times already...
Mark has already posted that he has heard the community regarding these things, or did everyone miss that?
Server issues and custom content problems are what is keeping people away right now.
Custom content is a big issue even for game stability. A lot of gamers are running into issues with their UT3 simply because they have installed hacked content put out by people in the community who do not know how to use the engine. The people running into these issues are of course blaming the game and Epic, when the fault lies in the hacking the person releasing the content has done.
Why did they go with gamespy in the first place ?
Don't quote me, but going by what I've seen in the dev area I would guess in order to release the engine in a more timely manner without having to devote their own programmer time to develop a similar system. Same reason why UE3 has so much other third-party code linked in, from PhysX to SpeedTree, etc.
Creating an engine for five platforms is a massive amount of work, so portions of it will be built on and with other existing code or licensed libraries written by third parties.
Why re-invent the wheel...