Duke Nukem Forever Reviews

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Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
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Ottawa, KS
Just completed the game and the reviews couldn't be more wrong. These idiots were blasting it down for looking archaic, but judging from the development timeline screenshots in the extras menu, the most recent engine build was from 2004. Of course it is going to look ugly by today's standards, but apparently graphics are everything.

Also I was quite surprised to see that the EGO system has been in the game since roughly '01. It looked like there was still a health and armor meter as well, so who knows what its original purpose was.

After half an hour in I was easily looking past the 2 weapon limit(4 weapon limit if you count tripwires and pipes as a weapon like the original). This is very much a Duke game just like all the others. As for the regen health, I only found myself taking cover during boss fights, everything else was rush in and kill kill kill.

The only thing I have to rag on it is the performance. Even after setting cpu priority to high, it still sucks down 100% of the cpu. The engine obviously isn't optimized very well, but at least it doesn't croak when one enemy shows up on the screen now.
 

KaiserWarrior

Flyin' High
Aug 5, 2008
800
0
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The core affinity/priority changes posted earlier in the thread have resolved all of the performance issues I had with the game. Also turned off VSync; dunno if that helped or not, but seeing as my load times have gone from several minutes per load to under 10 seconds per load, I'll put up with the tearing on the off-chance that VSync somehow affects load times in some weird, nonsensical way.

I'm under the impression that the game just flat-out doesn't play nicely with Steam. Not sure what exactly the problem is.

That said, having just finished the Duke Dome (No clue how far into the game that is), I concur with Briz. This game feels right at home around the 2004 mark or so, and according to Toilet's posts on the timelines that sounds about right. I've gotten lots of classic "Here's an arena, blow shit up!" moments that definitely take me back to the Doom-style shooters that the original Duke3D was contemporary with. Boss fights are nice so far; with an even split of "Take a rocket launcher and duke it out with this guy" fights and puzzle-bosses. The attitude and style are pure Duke, and as with Duke3D, they take a game that I might otherwise have passed up and put it squarely into "I enjoy this" territory.

Right after you get out of the casino and the game really starts opening up, there's a double-gag referencing Gears 2 and Halo, following in Duke3D's tradition of "That's one DOOMed space marine!" A soldier buddy says something along the lines of, "I just got back from helping my buddy find his wife or something, what a pussy!", followed by another soldier opening up a cargo container that holds a few weapons, and what is obviously Master Chief's armor. "Hey Duke, we've got your green power armor ready.." "Power armor is for pussies!" Stuff like this is the reason I like Duke games.

It's got problems, and it's certainly not a "Great" game. But it's a "Good" game that gets a really bad rap from people expecting something other than the sequel to Duke3D. Solid 6/10. Would be 7/10 if I didn't have to screw with it so much to make it run nicely.
 

hal

Dictator
Staff member
Nov 24, 1998
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That said, having just finished the Duke Dome (No clue how far into the game that is), I concur with Briz. This game feels right at home around the 2004 mark or so, and according to Toilet's posts on the timelines that sounds about right. I've gotten lots of classic "Here's an arena, blow shit up!" moments that definitely take me back to the Doom-style shooters that the original Duke3D was contemporary with. Boss fights are nice so far; with an even split of "Take a rocket launcher and duke it out with this guy" fights and puzzle-bosses. The attitude and style are pure Duke, and as with Duke3D, they take a game that I might otherwise have passed up and put it squarely into "I enjoy this" territory.

There are 23 selectable chapters (one of which isn't interactive and rolls post-credits) and Duke Dome is number 7. So you're around a third of the way through. It gets better as you go.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Ottawa, KS
[GU]elmur_fud;2519867 said:
I have a dual core AMD Opteron socket 940 with 1.5GB of ram and I don't have that issue. (Or any for that matter) Is your system older? If not the problem may be elsewhere.

Doesn't matter the age of the system. It is a similar problem that Black ops has. People with I7's and 580's are experiencing the exact same issues.

Even though it does fix the stuttering with enemies, there is one point in the game that just simply dies but I think that has something to do with the 100% usage so it's not a perfect fix by any means.
 
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[GU]elmur_fud

I have balls of Depleted Uranium
Mar 15, 2005
3,148
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Waco, Texas
mtbp.deviantart.com
Doesn't matter the age of the system. It is a similar problem that Black ops has. People with I7's and 580's are experiencing the exact same issues.

Even though it does fix the stuttering with enemies, there is one point in the game that just simply dies but I think that has something to do with the 100% usage so it's not a perfect fix by any means.

lol that's much newer.

Interesting issue though. Do you UT2k4? I would be curious to know if it is tied to that engine or specificly DNF code.
 

shadow_dragon

is ironing his panties!
I've finished it now and my main complaint is that it was too dark. I wasn't keen on the weapon system especially when you accidentally swap an empty machinegun out for the blue rockets gun when your alt was already the rpg and a damned tentacle thing jumps out at you. Urgh.

But yeah, way too dark, i spent like 75% of that game using the night vision even after cranking gamma/brightness settings.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
3
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41
Ottawa, KS
I've finished it now and my main complaint is that it was too dark. I wasn't keen on the weapon system especially when you accidentally swap an empty machinegun out for the blue rockets gun when your alt was already the rpg and a damned tentacle thing jumps out at you. Urgh.

But yeah, way too dark, i spent like 75% of that game using the night vision even after cranking gamma/brightness settings.

Turn off that checkbox that enabled bloom, depth of field, etc. Brightens the game up and actually makes it look better too.
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
5,826
3
38
41
Ottawa, KS
[GU]elmur_fud;2519957 said:
lol that's much newer.

Interesting issue though. Do you UT2k4? I would be curious to know if it is tied to that engine or specificly DNF code.

Course I didn't see this till after I posted the other message. It has to be specifically tied to the DNF code. Last time I played UT2k4 was a year or so ago, and it never dips below 60 on my rig.
 

Sjosz

(╯°□°)╯︵ ┻━┻
Dec 31, 2003
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www.dregsld.com
Finished it last night. I think it's an interesting experience playing through this game. Only a few points where I found I died unfairly, on the whole this game is not the crime against humanity a bunch of reviews claim it to be.
Yes, it's not very good mechanically; yes, I found a lot of things that are bad in comparison with modern games, but at the end I found that a good part of the game reminded me what I liked about Duke3D, and some of it was kinda refreshing to see because not many games do all the non-shooting parts that DNF does.

I'd probably put it at a 5/10, but an actual 5/10 as opposed to the "metacritic 5/10".
 

ambershee

Nimbusfish Rawks
Apr 18, 2006
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sheelabs.gamemod.net
I started playing it this weekend, but after playing the first five or six levels, I kind of gave up as it was getting tedious. The two level driving section was abominable, and I've been hoping the game would pick up a bit, but it doesn't seem to be.
 

hal

Dictator
Staff member
Nov 24, 1998
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I started playing it this weekend, but after playing the first five or six levels, I kind of gave up as it was getting tedious. The two level driving section was abominable, and I've been hoping the game would pick up a bit, but it doesn't seem to be.
Are you talking about the driving bit in the Casino? It's one of the weaker parts of the game.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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You really have to find satisfaction in the sparse fighting areas, especially in the beginning of the game.
 

Leo(T.C.K.)

I did something m0tarded and now I have read only access! :(
May 14, 2006
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I thought the driving parts in HL2 were actually cool.