dual handguns?

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popojan

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Nov 18, 2003
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Hey, if someone implemented dual handguns separately controlled by two mice people would not complain about missing crosshair but about missing crosshairS. I guess that is the main reason we will not this feature in INF... :D
 

RedMarlin[MERLIN]

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Jun 4, 2001
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Tiffy said:
Its just 9 or 10 sections/squads doing there thing in co-operation (usually).

Yeah thats what im talkin about its much larger scale than the Inf servers allow. It would be more like a regular infantry shooter if you could actually have thoughs 9 or 10 squads communicating with eachother. Not that we could even do that with the new engine but it would still be cool. It just seems to me that regular infantry travel with more squads than what we have now. Just my opinion though. ;)
 

jaunty

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Apr 30, 2000
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Tiffy said:
Your saying because only 16 people can join a server its more like special forces. To me that s just two fighting patrols meeting. Remember most armies these day have a section/squad of between 6 and 10 soldiers with the average being towards the 6 end of the line.

Even when your involved in a large battle you operate in your section/squad and you may see a section/squad to either side of you in support. A company attack isn't 100 guys, shoulder to shoulder charging the bad guys. Its just 9 or 10 sections/squads doing there thing in co-operation (usually).

Why do we need to wait for Inf2K. Inf is a section/squad level simulation of modern combat. That's what I think and stuff the special forces.

I'd argue that it's special forces based on the mission objectives, and the whole "choose whatever equipment you like, including weapons from the other side of the world that we just happen to have handy, and put any toys you like on it" style of gameplay. If it were the average grunt, you'd be using one of the rifles or the SAW and a few hand grenades.
 

Gnam

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Feb 13, 2002
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Yes, please.
In terms of the engine, I don't think Inf needs to limit itself to just infantry or just special forces, it can do either one well, and each one doesn't have to interfere with the other. I think rather than setting roles for the whole game, roles should be set as per mission. If you have something that's supposed to be an "infantry" mission but everyone's using supressors or SMGs, that's partly the fault of the mapper. However, Inf could provide some simple tools to the mapper to make it easier, like being able to resrict each team to certain weapons or certain price ranges for their loadouts. Rather than taking supressors or SMGs out of the game completely, you can just limit their availability to certain missions or certain team members within certain missions.
 

ravens_hawk

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Apr 20, 2002
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Aside from certain weapon selection(s)* available I would say this game is still more Infantry based than Special Forces. Consider the Specialist mode, this is you're average squad escorting an individual to perform a series of tasks. They aren't going in to rescue some POWs or hostages, nor are they going in capture some general. Just think of the Specialist as a technician or an engineer. And considering the large amount of multi-nation coalition fighting going on nowadays, consider the choice in weapons to reflect your choice in nationality or role. You use the Fa Mas, it’s because you're from France, use the M-16 you're from America, use a SAW it because you choose to be a gunner, or were assigned it (I'm generalizing just a bit here.) And Tiffy’s right, most sections are 8 strong, and that’s where most of the fighting and organization takes place.

* As for weapons I don't think represent infantry: Submachine guns, shotguns, and pistols. Pistols are usually only trained with when in a leadership role (as I understand it) and are rarely issued even then. Shotguns and submachine guns are used for CQB (if that, more likely MP work) and is not something the infantry use. Also I question the use of some of the attachments in modern-day fighting, i.e. suppressors. Again not something most grunts get issued.
 

cleve-ntt

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Oct 21, 2003
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This made me think...A roleplaying mod?

/me lunges at the laptop, hurriedly scrambling at the CD in the drive, he rolls a grenade around the corner and dives away.
/me jumps around the corner, guns blazing sustaining a hit to the leg.
<cleve>Aargh the pain, it hurts.
/me stumbles back, clutching his leg


Hey, this could be really great. Maybe some Inf fan fiction?