"Down with the hip hop"

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T2A`

I'm dead.
Jan 10, 2004
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Sir_Brizz said:
Personlly, I think Epic is going to try to play it smarter this time. The way CTF should have been in 2k4 is to just have Vehicles as part of the map. I don't think it deserved to be it's own gametype with it's own naming convention because the only difference is what the map conatins, and how it is balanced. They rules don't really change.
There is a big different though. VCTF sucks.
 

iron12

New Member
Mar 28, 2005
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Best Malcolm ever was the opening cinima to the singleplayer on UT2003.

He look like a Bad Mother f--(shut your mouth) :)
 

carmatic

New Member
Jan 31, 2004
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hm they said that theyre gonna make it so that you can hit people more easily, when they dont jump around so much? wouldnt that be noobifying the game or something, like people practice and practice and practice so that they just can hit people with the shock rifle and lighting gun.... but oh well, im more than in for it if they gonna make it so that its abit closer to doom3 , where i dont have to squint at a slowly moving dot on my screen and suddenly get headshotted...

also, on the current onslaught gametype, which is basically the most evolved gametype i've ever played, fights happen on and around nodes most of the time, theyre like mini deathmatch arenas when vehicles leave you alone, but one tank shell and its over... maybe they can take this further in the next unreal tournament? like how people fight around the nodes in redplanet, players hide in there from mantas, scorpions and raptors, and when there are no tanks around you just keep on fighting around there, maybe that's when it can become doom3-like instead of long-range battles with lighting guns across the whole map... argh thinking about it makes me wanna jump back in and oooh
 
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-AEnubis-

fps greater than star
Dec 7, 2000
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The Nicest Parts of Hell
I kinda agree with you brizz, I think things like weapon lockers, and vehicles could be included in maps of all game types, if balanced appropiately, and yeah, VCTF maps suck, the gametype has potential. The only snafu with it is the trans. The trans is a game setting independent of the map, and really should only be there if vehicles are not in theory, though I don't know if it could be balanced with both.

One of the things I don't like about VCTF is that you really have to grab a vehicle most times. Walking is just way too time consuming, so unless you just wanna play defense, and can take out most vehicles on foot, you're forced into using vehicles. Having a trans might prevent that, and you'd still be at some disadvantages for using trans > vehicles, but I can't say how it would effect gameplay...
 

Bazzi

Wearing pink
Apr 22, 2001
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www.bazzinet.info
Well:

Unreal Tournament was about killing.
Unreal Tournament 2003/4 were about not being killed.
I like it when Envy returns to the UT style, killing is much more fun. Random violence all over the place \o/

And about noobifying it, the current skill level required to play decent online games is too high. And that doesnt help player count at all. If skilled players cannot accept being killed sometimes even by a noob I'm very sorry for them.

But I can gladly see the 5% or so pro players play other games. No loss as far as I am concerned.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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-AEnubis- said:
I kinda agree with you brizz, I think things like weapon lockers, and vehicles could be included in maps of all game types, if balanced appropiately, and yeah, VCTF maps suck, the gametype has potential. The only snafu with it is the trans. The trans is a game setting independent of the map, and really should only be there if vehicles are not in theory, though I don't know if it could be balanced with both.
It could easily have been made a check box in CTF. "No Trans w/ Vehicles".

I think on most maps, the Trans is needed, and doesn't really detract from the gameplay with or without vehicles. The only reason I think it's not included is because it's harder to run people over when they are translocating around and the point of having vehicles is of course to run people over.
 

JaFO

bugs are features too ...
Nov 5, 2000
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My guess is that Epic has finally realised that the balance between someone acting like a monkey on speed and an absolute beginner (as far as acrobatic movement is concerned) is far too much in favour of the monkey, unless their opponent blankets the area with area-based weapons.

That's something that really needs to be fixed if the franchise ever wants to attract players used to playing games that don't feature such acrobatic movement.

I hope they've got the guts to drastically modify the movement while maintaining the essence of Unreal.
Personally I'd like to see them take the species-based approach that was removed from UT2kx-series and implemented in UC2. In other words : if the character looks like a ff-ing big Titan then it probably is going to move & take damage like one ...
 

Caravaggio

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Oct 2, 2002
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All this talk about movement, I wouldn't blame them if they released a demo of nothing but pea shooting stick figures and a cube map just that people can finally see what it's like to jump around shooting eachother.
 

iron12

New Member
Mar 28, 2005
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JaFO said:
My guess is that Epic has finally realised that the balance between someone acting like a monkey on speed and an absolute beginner (as far as acrobatic movement is concerned) is far too much in favour of the monkey, unless their opponent blankets the area with area-based weapons.

That's something that really needs to be fixed if the franchise ever wants to attract players used to playing games that don't feature such acrobatic movement.

I hope they've got the guts to drastically modify the movement while maintaining the essence of Unreal.
Personally I'd like to see them take the species-based approach that was removed from UT2kx-series and implemented in UC2. In other words : if the character looks like a ff-ing big Titan then it probably is going to move & take damage like one ...

Not only that, who whats to watch a monkey on speed.

Not me.

The expression, stop and smell the roses.

Well I say slow this puppy down so I’m not looking at a kaleidoscope of colors jumping off the walls. Looks like they are trying to find some middle ground here.
 
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el Gato

Has-Been
Jan 19, 2000
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I'd be happy with a return to UT movement - faster with dodges, and remove the monkey-on-crack wall and double jumps.

But they'll have to keep the shield gun (or impact hammer, or something similar) to perform assisted jumps and bring back the jump boots!
 

8-4-7-2

New Member
Mar 6, 2000
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Germany
I'm all for getting rid of the excessive jumping :tup: :)

Dodging, walldodging and double jumping is good, but the rest just ruins the gameplay.
People should get back to walking and using the floors. A slightly faster running speed might be ok.

People say UT is a faced past game. Compared to many other games it was. But UT200x plays way faster. I liked the old movement fine
 

JaFO

bugs are features too ...
Nov 5, 2000
8,408
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8-4-7-2 said:
I'm all for getting rid of the excessive jumping :tup: :)
...
hmmm ... somehow I see a pattern emerging :

UT99 : excessive translocator-use is boring/not attractive to *new* players so it gets modified/nerfed ...

UT2kx : excessive jumping is 'ruining' the experience for new players so this gets modified in the next UT ???

The real question is : how are they going to do this ?
They tried to fix the translocator by using charges and limiting its use. IMHO this hurt the new players and didn't do anything for the translocator-monkeys after they'd adjusted.

Also note that it appears they're trying to create 8 separate teams with their own vehicles and they mention model-dependent armour (again). I think it would be logical if they tried to create a separate 'feel' for each team by modifying their movement as well ...
 

8-4-7-2

New Member
Mar 6, 2000
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I have nothing against the translocator. Even in its unlimited UT version

But you can't use the translocator when you have the flag. You can however use UT2004's jumps while carrying a flag.
That's excactly what leads to this "running away instead of fighting" feeling