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"Down with the hip hop"

Discussion in 'Unreal Tournament 3' started by rhirud, Mar 29, 2005.

  1. rhirud

    rhirud Fast learning novice

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  2. ÖöPs..ÌdÌëDäGäÌñ

    ÖöPs..ÌdÌëDäGäÌñ newbie

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    Wow, they managed to make Malcolm look even crappier than in UT2k3/4.
     
  3. Angel_Mapper

    Angel_Mapper Goooooooats

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    Well, he's friggin 200 years old by now.
     
  4. Bang Yr Head

    Bang Yr Head ( )

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    UM???? WGHAT??? You crazy? He looks amazing :eek:
     
  5. 1337

    1337 1337

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    Well, detail-wise he looks amazing but he doesn't look pornstar like previous versions.
     
  6. zynthetic

    zynthetic robot!

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    ok, apart from malcom...
    Is it going to be like Halo movement. where you briskly jog everywhere? :p Get rid of 2k4 style movement and you may as well ditch ctf and/or xloc. I'm fairly disappointed w/ this decision.
     
  7. Angel_Mapper

    Angel_Mapper Goooooooats

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    Seemed to work great for UT99. :confused:
     
  8. Nemephosis

    Nemephosis Earning my Infrequent Flier miles

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    so in other words:

    "CTF isn't worth playing if you have to walk places".

    I guess we'll find out who the real CTF fans are come UT2006.
     
  9. Salvatore

    Salvatore TLSC guy - DarkMessenger-TLSC

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    So, now I have to move slower? Christ, UT's supposed to be the fast-paced dodgefest :p

    Makes it MORE gratifying if I nail someone who's flying all over the place than someone doing a nice slow jog.
     
  10. T2A`

    T2A` I'm dead.

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    My guess if they're getting rid of the dodge double jump and that's it. Dodging is part of the Unreal franchise just as much as Malcolm is, so there's no way they're going to get rid of it. I'd bet money that all they're going to do is disable the double jump in dodges and walldodges and everything else will stay the same. It'll probably be like UT movement with faster walking and walldodges and double jumps as well. Besides, they're keeping the translocator in, so no worries there. :D
     
    Last edited: Mar 29, 2005
  11. -AEnubis-

    -AEnubis- fps greater than star

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    I love how people think it's going to be nerfed so bad. They specifically said in that article, that they liked better how in UT the game felt more up close and personal, and they wanted to move back towards that.

    Worst Case Scenario Hypothesis: UT movement in 2006.

    Current Hypothesis: Remove double jump, Keep wall kick.

    My confidence in Epics "community research" is growing. More and more I see ideas about how this game should change, that I post about being taken for serious consideration. Naturally, I can't say it's just me, other people share my idea's quite frequently, but... This makes me quite happy too see where they go with it.

    Rest assured you will always have the dodge. It's simply not UT without it.
     
  12. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    Malcoms is the opposite of M Jackson, he's going from white to black. :c
     
  13. T2A`

    T2A` I'm dead.

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    They've already stated the double jump is in.

    Revised Current Hypothesis: Remove double jump in dodges and walldodges only. Keep everything else.
     
  14. nick89

    nick89 Mr High Ping

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    Im sure there will be a ton of mutators for current movment, but really i care not to make any comments at such early stages of this game.
     
  15. zynthetic

    zynthetic robot!

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    Guess not many ppl play CTF, or at least those that do only on D. It's hard to imagine how it would play now if the current movement was replaced w/ UT style movement. Even a FC backed up by their entire team would have an extremely difficult time getting back to base, and that's if they dont have an EFC to worry about when they get there. Nerf the xloc back to UT style and it may work.
    Moving the fight to closer quarters may be a good thing for certain gametypes (well, maybe only for dm) but even at that it's all brute force and comes down to who has the better weapon.
    I can't possibly see why Epic would want to force fights to a closer range esp when creating a gametype such as Conquest that apparently spans across massive maps.
     
  16. Angel_Mapper

    Angel_Mapper Goooooooats

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    I'm thinking that gametype will take place in vehicles mostly.
     
  17. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Likewise.

    Vehicles are going to be a major mode of transport - there's going to be 18 for christ's sake. And for those time where you're not in one, dodging and Translocators will work.
     
  18. -AEnubis-

    -AEnubis- fps greater than star

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    Stock CTF will still prolly be trans, no vehicles, the trans will stay as is, and to compensate for the lack of dodge jump (as hypothesized) they will increase the base walking speed (ala UT).

    Yeah, I read that shortly after I made that post, and that is definately my new hypothesis. Double Jump only after jump, not dodge, wall kick, or push effect from weapons.
     
  19. T2A`

    T2A` I'm dead.

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    Epic has done their best to balance things out in the past; I'm sure they will in the future. Hell, they had to change the whole mapping system and weapon balance around to compensate for the dodge-jump in UT2003. If the dodge-jump is eliminated, I'm 107.2% sure other things will be balanced accordingly. The xloc will probably fly slower while players' walking speed and dodge distance will be increased. You can't look at the next UT as UT2004 minus the dodge-jump, because they will be changing a lot of stuff, just as a lot was changed from UT to UT2003.
     
  20. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    Personlly, I think Epic is going to try to play it smarter this time. The way CTF should have been in 2k4 is to just have Vehicles as part of the map. I don't think it deserved to be it's own gametype with it's own naming convention because the only difference is what the map conatins, and how it is balanced. They rules don't really change.
     

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