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Domino's Vehicle Ideas

Discussion in 'New Version Suggestions' started by Domino, Sep 3, 2004.

  1. Nukeproof

    Nukeproof n1

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    Well, playing the reloader of the tank gun seeing nothing but the tanks interiuer is not exactly an exciting job...
     
  2. fist_mlrs

    fist_mlrs that other guy

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    who said there's gonna be a tank?
     
  3. Nukeproof

    Nukeproof n1

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    Well 'tank' was just a spaceholder for anything an infanterist would most likely unable to maneuver himself (like the chopper seen on the new pics)

    My point was: If you want to include advanced vehicles whithout sacrificing either realism or focus on infantry you could make an infantrist control the vehicle indirectly, in the way I described, by giving commands to the specialised vehicle crew....

    Anyway I'm sure SS has a neat idea in mind how to handle things ;)
     
  4. keihaswarrior

    keihaswarrior New Member

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    The reloader would obviously be a bot (in the unlikely event that a tank gets into INF). But the Driver, gunner, and mger would all be players.
     
  5. ravens_hawk

    ravens_hawk New Member

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    Why the hell do you need a tank? Anything a tank can do infantry can do as well (or at least with a nice compliment of engineers :D) The only thing a tank provides is some uber armour for the guys who have this massive gun. Really unless you want INF to turn into mechinised warfare, don't take tanks! (The only reason I can see to have a tank is to fight other tanks!) You want some armour go with a LAV, you can get one with a 25mm cannon, which should be more than enough for your purposes. Unless of course you want an engineering varient of a MBT, in which case be my guest.
     
  6. Psychomorph

    Psychomorph  

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    Ok, lets drop the tank discussion, not that SS reconsider.
     
  7. chuckus

    chuckus Can't stop the bum rush.

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    I would like to see vehicles that are somehow at the discretion of the players. For example. Having boats on pre set on a map with a large body of water to get from point A to point B is nothing special. Kind of like the assault boats in BF 1942. If whether the players had access to boats was at the discretion of the players, and the map had a body of water as one of numrous paths, then the items would feel more like tools rather than part of the maps obstacles.

    The beauty of INF is that the weapons feel like tools rather than a Hierarchy of guns. each Weapon is effective in it's proper application. I would like some of the less conspicuous vehicles to provide this same feeling.

    as to how to integrate vehicles, like the assault boat, in a fair way as well as giving the player ability to call upon it WHENVER he likes is the tricky part. (laodout system? doubt it. can someone think of soemthing?)
     

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