Domino's Vehicle Ideas

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Domino

< Phoenix Rising >
Oct 25, 1999
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Just checked the front page, and I have to say, I'm excited that the INF team is starting on UT2k4 stuff.

Anyway, I saw some of the tanks/helicopters/etc screenshots and here are a couple ideas for vehicles in Infiltration.

Tanks
As Tanks are rolling along, there could be spots for infantry to ride on top. Somebody drives the tank, somebody operates the gun, somebody operates the machine gun, then a few others could ride on top and provide supporting fire.

I think the tank should be able to incorporate as many people in the action as possible, since only a few will probably spawn within the entire round, it would make sense to try and let the team get as much out of them as possible.

Gas
Vehicles should be fuel-dependant and need to be refilled on a set interval.

Entering a Vehicle
Entering a vehicle shouldn't be instantaneous, like it is in UT2k4.

Windows
The windows on vehicles should be able to be penetrated, and the occupants injured/killed. Some realistic blood splatter to this effect would really be interesting.

Okay, there are a few ideas... hopefully vehicles will integrate perfectly with the infantry aspect of the game.
 

Rostam

PSN: Rostam_
May 1, 2001
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Leiden, Holland
1) Don't start another 5 threads about this thing ;)
2) I completely disagree with all points.

Mainly because I don't think the INF dude should be driving anything, nor jumping on a tank hitching. Travel by chopper or another vehicle is allright by my book though, as long as you are as helpless as you can possibly be while traveling just to make it more exciting :)
 

Crowze

Bird Brain
Feb 6, 2002
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www.dan-roberts.co.uk
Tanks: No. Just... no.
Gas: I don't think Inf battles will be long enough to warrant such a system.
Entering: Definitely.
Windows: I'm hoping this will be part of the hit detection system on vehicles i.e. vehicles don't just have a single hit point number. Mobile Forces did it quite well.
 

Domino

< Phoenix Rising >
Oct 25, 1999
844
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I know a tank would seem rather overpowered for the current gameplay environment, but I think a few EAS missions with tanks would be nice... don't you think?
 

Domino

< Phoenix Rising >
Oct 25, 1999
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Here's an idea:

2 teams, one offense and one defense.

Team A's objective is to escort the Tank to a checkpoint
Team B's objective is to assault and destroy the tank before it reaches said checkpoint.
 
Apr 21, 2003
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Never saw it in other armies, but the russians use a slow moving BMP as cover to get close to buildings without beeing targets and run fast iside without first to get out of the vehicle.

For some EAS, or attacking maps this would be cool, if someone takes the BMP, an other soldier the BMP 14mm gun (?) to take windows under suppressing fire, to keep RPG attacks low, the rest walks behind the cover of the vehicle. Once the vehicle is near the building, the troops storms into the building and clear it out, while the driver and the cannonier can join the hunting party.

This, and trucks, or jeeps (with mountet MG's) to transport troops I would love to see. But helicopters, or Tanks needs a special crew/pilots. Having them would turn out into a tank simulation. Making it simple (not simulationeous) would make it arcade cheap as BF..., or OPF.

So I would say vehicles that are important for troops, to support them and transport them are the most acceptable thing (imho).
 
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Apr 21, 2003
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Some suggestion to vehicle driving and operatin:
All is from the first person view!

BMP's
You go to the door and push usekey. The door is opening.
You move inside (probably crouched). A Driver can move further to the controlls. He has to look at the chair, or the controlls and push use key. You will find yourself in the chair, or have a short animation of the view (your view) moving to the position where a person would be sitting in the chair.
Looking to the side and push use key would let you exit the chair.
Sitting there you can move your view and use the keyboard to drive.
If they is a pistol under the chair, or close to the driver, you should be able to grab this pistol and aim with the right hand (if sitting at the left side) pushing the right mouse key. even if you have a pistol this one would be used, to spare your ammo.
Since you can turn yourself around you could be able to shoot to a degree backward and defense yourself from enemies that can enter the BMP.

As I know, inside the BMP, a connonier can use the MG turret if he stands.
So a soldier can move to this position and stand up. He can look at the MG control and push use key. Than by moving the mouse you turn the gun. This soldier can push use key and release the contorls instantly and grab his gun to defense himself if needed.

You enter the vehicle by opening the door. Inside you can close the door and lock it, so no enemie is able to open it.

If a friend or foe try to open a locked door from outside it wont open, but you would hear a loud knocking on this metal door. Which kinda says, 'let me in'.

A friend can tell the ppl inside via chat that the knocker is a friend. But if nobody says something, the soldier inside can ask the mates, if nobody aknowledge he will know it must be an enemie.


Jeeps and Trucks
You have to lok at the door and open it pushing the use key. Than look at the chair or controls and you´ll enter the vehicle.

Sitting there you have to look at the opened door and close it manually, othervise you´ll drive with an opened door.

Looking outside (not exactly the opened door) will let you exit the vehicle, even if you drive (when a RPG is flying at you).
Exiting the car while slow drive, will let you stand on your feet and be able to run. If the car is moving faster and you exit, you`ll throw to the crouch. If exiting the car at a fast speed, you will be thrown to prone.
Also if the car is moving without a driver, you can enter it if you run fast enough.

Inside the car you should also be able to defence yourself as a driver by using a pistol one handed. You can turn your head and drive with the keyboard.

Passanger at the right chair can use his gunz. He can put the gun out of the window and shoot, while long rifles and pistol geld stuff will let your barrel collide at the windowframes, so you have to hip the gun (or low ready if will exist) to aim out of the door window for example. Short SMG's with buttstock can be probably used without to collide the barrel at the windowframes.

Passengers at the jeeps back can climb on the vehicle by looking at it and just pushing the use key (if climbing will not allready be in the next INF).

Another passenger can stand up and use the mounted MG.


Tanks
A Tankdriver have to climb on the chassy, look at the hatch and push the use key to open the hatch. Than he just move into the chassy and push the use key a tthe chair to sit down.
If the hatch is opened you drive the tank while your head is outside, having good view.
If you are inside (no matter if at the chair or just inside) you can look at the hatchdoor, push the use key and close the thing, while you use this 'mirrors' to look.

The other guys have to climb on the turret and enter it via the hatches.


Shooting Wheels
Could be a gameplay problem, if wheels are destroayable, than everybody would shoot at them, especially some foolish idiots from you own team.
But this could be probably an option, for those who want to play seriously (clans and so), but for normal servers it could be off. While I would prefer having it on at all.
 
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Rostam

PSN: Rostam_
May 1, 2001
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edmond, people are not ready to lose a tank because they just cost too much. In other words, they would never send in one tank. So, we should send in more tanks? No, beause that would ruin gameplay.

Come on lads, so many fun things you can have with vehicle code let's not think of something good. I heard a nice suggestion the other day, small rubber boats for insertion. Those things are the way to go IMO.
 

Domino

< Phoenix Rising >
Oct 25, 1999
844
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edmond, people are not ready to lose a tank because they just cost too much. In other words, they would never send in one tank. So, we should send in more tanks? No, beause that would ruin gameplay.

One tank (maybe two at the MOST) would be reasonable in my opinion... any more and vehicles start to dominate gameplay.
 
Apr 21, 2003
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I also think that tanks are not a good option, they need a special tank crew. But they is a huge ammount of military vehicles, that just need a normal soldier to drive.

BMP's, Jeeps, Trucks, Motorcycles, Bicycles, SAM's, stationary guns on drivable vehicles and so on.

Maybe it sounds funny, but it would be cool, to be able to use bikes that can be found in a village, or city map, that could save stamina.
 
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Apr 21, 2003
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But I do not mean about beeing able to take civilian clothes and 'cloak' yourself. I think that way you would die more than normally. :lol:
Or you can take a bomb and drive into the crowd of enemies (while this joke is not funny at the actual time).
 

(SDS)benmcl

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May 13, 2002
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The more I think about the more I believe that this is a mappers' issue. Let the mappers decide what vehicles or not even having vehicles in a givrn map. In addition I assume that a mutator or some option to turn off vehicles completly, maybe on a per map basis.
 

Rostam

PSN: Rostam_
May 1, 2001
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Yes you do, the 5th thread you started for the 1911 :)
Anyway if he would have added a quote and then said no, he would mean the same thing. He would say the same thing. But I bet that suddenly wouldn't be seen as spam.
 

ravens_hawk

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Apr 20, 2002
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OK as it stands now INF is section based infantry warfare (who knows what will happen later but meh.) As such the only vehicles I would consider reasonable would be those for transport and direct support of said troops. One should also note most main tanks have a crew of 4, so unless you either want them to be AI controlled or lose half of one side to driving a tank, what's the point? Not to mention they're over kill for any of INF's objectives.
 

geogob

Koohii o nomimasu ka?
Domino said:
If this isn't spam, I don't know what is. :rolleyes:

I just don't feel like waisting my time reposting everything that i've already said about vehicules in the other thread THAT ALREADY EXISTS about the vehicule additions that where presented in the latest news.

"no" sums it all pretty well.

Thx. :rolleyes:

EDIT: at least i don't spam threads *wink* ;)
j/k
 
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Domino

< Phoenix Rising >
Oct 25, 1999
844
0
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Houston
Rostam said:
Yes you do, the 5th thread you started for the 1911
Anyway if he would have added a quote and then said no, he would mean the same thing. He would say the same thing. But I bet that suddenly wouldn't be seen as spam.

Very true... I don't, by any means, claim to be a saint. It just seems like every time I post, Geobob (or some other forum goon) is determined to shoot it down. It gets really frustrating, all I want to do is talk about Infiltration vehicles.

I just don't feel like waisting my time reposting everything that i've already said about vehicules in the other thread THAT ALREADY EXISTS about the vehicule additions that where presented in the latest news.

If you don't feel like wasting your time, why even do it? Just put me on your ignore list already and do us both a big favor man... I'm really not interested in your negativity, all I want to do here is talk about vehicles in Infiltration. That's all.

Now the discussion has been thrown horribly off-topic... I guess you've succeeded in what you came here to do Geobob, congratulations. :rolleyes: