1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Two Factor Authentication is now available on BeyondUnreal Forums. To configure it, visit your Profile and look for the "Two Step Verification" option on the left side. We can send codes via email (may be slower) or you can set up any TOTP Authenticator app on your phone (Authy, Google Authenticator, etc) to deliver codes. It is highly recommended that you configure this to keep your account safe.

DM-InnerCity

Discussion in 'Infiltration Development' started by jon, Aug 7, 2001.

  1. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    Hey, now I can open up a hair dressing salon ;)
     
  2. .Nova.

    .Nova. Hate

    Joined:
    Feb 25, 2001
    Messages:
    719
    Likes Received:
    0
  3. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    Dang Angel, I've always loved your maps (No, I'm not puckering up, I'm serious) appearance wise, but sometimes in some maps the framerate can get a bit... sketchy on my system. What'd make this one worth my download would be if you could find a place for my signature - wouldn't be too hard to fit it in somewhere IMHO. If you ever need any textures, feel free to e-mail me at thrash_123_9@yahoo.com. I'm generally good at covering things that people can't get pictures of, as I always do mine from scratch.

    Also, RealThing has issues with 2.86 (doors opening with collision system, I'd suggest adding triggers rather than bump movers), you releasing that to someone else to fix it or are you gonna do that yourself?
     
  4. DLL

    DLL Chrysolyte

    Joined:
    Mar 12, 2001
    Messages:
    1,896
    Likes Received:
    0
    I think LP may be doing that for him..
     
  5. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    Would be nice to get it dead right in all departments but even commercial games with lots of highly paid people hardly ever achieve this. And in order to get a map running purrrfect, they always have to make sacrifices, and this is always in the looks department. But the idea for me has always been to try and show what the editor is capable of pushed to its good looking limits. Its always been terribly under used in the looks dept IMHO
    However, The poly count is extremely good in most areas of this map because its all ally ways. Even the main streets have under 200. Obviously if you hang around on the roof tops there's gonna be shots that have over 200 and there's one sniper view that has 400 odd. As DLL says LP is going to kick this thing into life when I've finished the paint job ;)
     
  6. Infguy98

    Infguy98 New Member

    Joined:
    Jul 29, 2001
    Messages:
    638
    Likes Received:
    0
    ,
     
    Last edited: Nov 22, 2012
  7. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    I understand where your coming from on pushing the editor to it's potential. I used to love just messing around making landscapes in Ued. I used to do a bit of mapping myself... in fact, I'll give a little background on my story.

    I got Unreal 1. I started Unreal Engine mapping on a Cyrix 200 mhz system with 16 megs of ram - but I didn't want to do the normal DM maps everybody does nowadays, I wanted to do original stuff, which was the killer. Originality takes detail, and my system could hardly handle it... later I upgraded to a 350 mhz AMD k6-2 with 128 meg ram and a junky vid card, and still couldn't do what I wanted. I left the Unreal Engine scene once UT came out, as I couldn't afford any new games at all, and I was getting fed up with the "lets all have gay anal cyber sex in IRC and act like h4x0rs" attitude with the entire community. I came back after a long ways away, with the 436 patch released IIRC. I caught up on the INF updates, and checked up on Serpentine (which I thought was way better than INF back in it's day :) ). I cranked open Ued 2, became disgusted, and vowed never to make a UT map. Instead, I'm waiting for Unreal 2 :) So, I improved on my texturing skills (using PSP 7 and then later moving to PS 5.5 - both have advantages), and became a texture artist. Much easier on the system, and I don't have to play the game to be one :) And that's about it. People in the UT community still haven't grown up, and there are still a lot of guys in the #inf community who have a ways to go too.

    To sum it all up, go ahead and make sweet looking maps :) Expression is something few people actually do, and those who do it should feel free to do it without limits (/me looks at his 4000x4000 photoshop graphic files folder). I'll be sure to d/l this next one and check it out :)
     
  8. DLL

    DLL Chrysolyte

    Joined:
    Mar 12, 2001
    Messages:
    1,896
    Likes Received:
    0
    Thrash, you should map if it is something you enjoy doing. Don't let people on the forums or IRC influence your artistic expression.

    I created my bot tweaker for ME. I shared it with others because a lot of people were asking questions that related to editing bots via the ini files. I continue to work on it because it's fun. I like programming. The community sux sometimes. Don't let it bother you.

    Edit: Just remember that we're all here because we like Infiltration.
     
  9. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    What I meant was a left the community because of the community. I stopped mapping because I got tired of Ued 2 and my system being crappy :)
     
  10. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    Yeah, free expression, thats what its all about. I used to paint on flat surfaces now I paint in 3 dimensions, and I don't go much on being told that I can't use all the colours, or thats its not a good picture because it won't fit in a little frame :) I only got a little 500 mhz frame myself BTW ;)
     
  11. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    Heh, what kinda vid card you got? I'm running a slightly OCed TNT 1. Great card, but it's OLD. I wish I had 45 bucks so I could get a voodoo 3.
     
  12. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    oh yeah forgot that bit, Voodoo 3. Its begining to feel a bit old now though with all this G force stuff floating around. which I'm told I need to run Warfare ed. But everything still runs ok, like Max Payne looked and ran fine. So no hurry yet.
     
  13. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    Last one. Thanks all this has been on hell of a thred :)
     
  14. Thrash123

    Thrash123 Obey Leash Laws

    Joined:
    Jul 19, 1999
    Messages:
    4,777
    Likes Received:
    0
    man, that bike looks sweet.
     
  15. St0rmcaller

    St0rmcaller [AFA]'s unoffical godfather

    Joined:
    Apr 4, 2001
    Messages:
    1,690
    Likes Received:
    0
    Last one? Does that mean no more stuff you are going to put in? Does this mean this map will be released soon? Getting kinda anxious here. :D
     
  16. GNAT

    GNAT ...

    Joined:
    Jan 4, 2001
    Messages:
    1,336
    Likes Received:
    0
    MUahahahahahaha my bike made it!!!!!!!!!!!!!!!! whoooohoooooO!

    Thanks angelheart, as I believe I have already stated everyone here is in utter amazement and servitude. Anything u need I'm sure we can accomodate.

    Thanks a ton for my sig and bike being put in your map and we all anxiously await your map... beta form or complete cant wait to see it in its entirety.
     
  17. Antedeluge

    Antedeluge I survived the flood of 2000 B.C.

    Joined:
    Jan 1, 2001
    Messages:
    536
    Likes Received:
    0
    *bump*

    I wanna see this map.
     
  18. -=-SDS=- Lust

    -=-SDS=- Lust Boo!

    Joined:
    Dec 18, 2000
    Messages:
    816
    Likes Received:
    0
  19. jon

    jon New Member

    Joined:
    Feb 14, 2000
    Messages:
    456
    Likes Received:
    0
    Well there's good news and bad news. The good is that a UT version exists, runs rather well for me, looks as good as anything I've done so far and is being tested for missing bits and bsp's as we speak. The bad, well its big, I don't mean just large like Relics
    or to big like RealManor, I mean 22mb. Pause for stunned silence .......................... Took just over 2 hours for me to upload to my very small web space, AAAAAAAAAAAArgh! Anyone still interested
     
  20. poaw

    poaw You used to sleep easy at night.

    Joined:
    Mar 25, 2001
    Messages:
    1,512
    Likes Received:
    0
    Yeah, I'm up for it on my 56k.
     

Share This Page