I'm not sure either, but that was a question that I would hope an admin would see and maybe PM you.
Yes, the health vials and the window should be good enough.
Yes, the health vials and the window should be good enough.
...it smell the final![]()
Hey dude,
In case you where wondering about adding some cool jumpads to your map to help players orient themselves, Odedge, as release this cool "Directional Jump Pad Squares".
I thought it could be appropriate for your map. Find the new feature here :
http://forums.epicgames.com/showthread.php?t=702986
sure it would fit better to the clean look of the map
....imho
I like what you've done with the jumpad in the first pic. Personally, I would use this setup for ALL jump pad so it's constant everywhere![]()
good point to to keep them to help to "find" the jump pads....though it looks like a red pimple on yer map ....the yellow model is more discreet and the color is according with the jump pad stock color
any news?![]()
Something I notice is the footsteps sounds. Most of them are the default one. Proper footsteps sound is a nice touch so I suggest you take a look at all your floor material properties and assign the proper sound. Most of them can use the stone & metal sound since most of your floor are tiles based on those materials.
It's a great build mate![]()
Thanks. Right now I'm working on the moving cars at street level as well as some other finishing touches. I plan to go through all my materials and check their physical materials/sounds, but I think most of them are correct. With the exception of a little metal, almost all my surfaces are stone/brick/tile, which I believe is the default physical material anyway.
Mmm, if I remember correctly, the default sounds is terrain unless the mesh as already a appropriate sound assigned which is rather rare. For custom material, you need to assign a proper sound because again, it's the terrain one.
So, this will be done in 2 weeks?![]()