Hey, thanks Steve. I completely overlooked your comment. The changes since RC1 are subtle. You would probably never notice the adjusted collision for the trees. They still look the same. There's just a slightly lower chance of getting caught up in a firefight.
Well dude, it's fine. I also accept your incoming message BTW
But I never got caught by any of those trees in any fights so that is why I didn't understand why you tweak the collisions in the first place lol
I do tend to play with fewer bots than most people. For DM-HardFall I usually play with 5 bots (6 players total) on masterful. With that, most combat involves just 2 or 3 players at a time. Maybe I'll split the difference and recommend 6 to 12 for DM, 10 to 18 for TDM.
Mmm... I do play TDM as mush as DM & I never add more or less players before a match in both mode. I always start with the max player counts suggested & after I choose which number of players fit the most.
I didn't thought folks where choosing "x" players in one gametype & "y" players in another gametype for the same map in a gametype that is almost identical. I'm surprise
The thing is, you play with a more skilled bot level than me so having less players balance the matchs. I see playercounts a guideline for the casual gamer with average skills. More advance players will play with less opponents but much better skilled so if you set your playercounts low, the casual gamer will have boring matchs & will be force to add other bots to have a good experience.
Hmm... I only have 27 start points. Maybe I should add 5 more.
I don't think is necessary to add more. If you build your level for "x" numbers of players, adding the double playerstart is more than enough imho. If some players load the map with more that you suggest, it's there problem, not yours. Adding playerstart just to fill the 32 limits isn't good for gameplay anyway depending on certain circumstances.