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disturbingly differing dynamic displacement damage system of differentiatable doom

Discussion in 'Infiltration Development' started by yurch, Jun 18, 2004.

  1. mat69

    mat69 just fooling around

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    @kw What weapons do you have in your loadout? o_O
    The 4th looks like an Uzi, but the 3rd? Just curious ;)
     
  2. meeba

    meeba lurking drop bear

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    just a guess...could be the mini/micro uzi
     
  3. mat69

    mat69 just fooling around

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    Considering that this scope works correct: I think those hitzones change too slowly from standing to prone, i.e. if someone is going to prone is close to lieing on the floor while his hitzones are still in "stand mode", I'd rather like it the other way round, because if someone is going prone I am shooting at his prone position which he will reach soon (normally I'd hit his feet or even more).
     
  4. geogob

    geogob Koohii o nomimasu ka?

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    sssssh, it's a suprise ;)
     
  5. yurch

    yurch Swinging the clue-by-four

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    His cylinders are a bit hunchbacked, plus, bullets come out the barrel of the gun, not the sights. :p
    The big thing to fix today will be the leaning - the player is rotating further than just his animation and it's throwin' off head/extremity positions.

    That is of course, as soon as I get done with a testing session and several things around the house...
     
  6. yurch

    yurch Swinging the clue-by-four

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    Inf has always been like that, unfortunately. Our system simply detects when he's 'prone' when inf says it is.
     
  7. cracwhore

    cracwhore I'm a video game review site...

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    He lives! *gasp* :eek:
     
  8. NTKB

    NTKB Banned

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    Yeah thought something exciting like people dying was occuring. :hmm:
     
  9. DooMfreak

    DooMfreak New Member

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    Looks sort of like a MAG-7.
     
  10. yurch

    yurch Swinging the clue-by-four

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    Okay, this version follows leaning players really damned close. It probably won't get any better than this without us extending the hitboxes.

    Remember, this is done for assault rifles in aim still, so the others will have deviations, usually minor. Now that lean works we can move on to maybe modeling some of these extra positions, like the looking down and up anims and hip modes.
    Edit: as always, another version offered later...
     
    Last edited: Jul 22, 2004
  11. - Lich -

    - Lich - New Member

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    Ok: found 2 things : Both occured firing the m16a4 with silencer.

    First, I got one self hit, being crouched and fully leaned right. Bs4 did not tell me the location, but i was wearing Lv3a armor and I got full damage (52).
    Second, I got multiple kind of self hits, firing prone on shootingrange, not leaned. These did not deal damage, but the stamina was reduced (not the max, so I could recover this 'damage').
     
  12. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Crap, I missed this somehow. Okay getting this up to a test tonight.

    BTW, you get that other thing working (little red dots)?

    Also, does the RC50Fix mutator work with this version?
     
    Last edited: Jul 19, 2004
  13. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Okay, running on the GD ILCR/Training server. Password = bs4
     
  14. yurch

    yurch Swinging the clue-by-four

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    The insanityscope will only work offline or for a host of a listen server.
    The RC50fix values should already be included and is no longer nessesary to run with this mutator.
     
  15. yurch

    yurch Swinging the clue-by-four

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    I heard someone else mention that this custom weapon wasn't firing tracers. Is the BS4 mutator taking effect for it's projectiles?
     
  16. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Removed RC50Fix while running BS4
     
  17. UN17

    UN17 Taijutsu Specialist

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    Well, BS4 is drawing tracers for the modified Socom with suppressor. Is it supposed to show tracers for suppressed weapons? I'm sure you are also aware that the yellow glow from the bullets sometimes gets stuck in the level geometry. I assume they're sprites that didn't get the order to delete themselves.
     
  18. yurch

    yurch Swinging the clue-by-four

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    With the 'Alltracers' option, every bullet, and I mean EVERY bullet (even the shotgun and surpressed weapons) that goes through the notify will be drawn as a tracer. Disabling this option will use tracers with thier usual frequency, which is none at all for certain weapons.
    (Also, the next version allows you to choose your tracer color in loadout as a proof of concept; yellow/blue/red/purple/green)
    I'm aware of the getting stuck, but I haven't seen it first hand.
     
  19. NTKB

    NTKB Banned

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    Would be cool if you could set the frequency of tracers based on the weapon. This would allow an admin to set tracers to a color he wants based on weapons maybe?
     
  20. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    Colored tracer rounds? Never heard of something like this.
    And according to Beppo the tracers we have in INF aren't even tracer rounds at all but only tracer effects that normal bullets leave behind (condensed air?).

    So they shouldn't be colored.
     

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