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disturbingly differing dynamic displacement damage system of differentiatable doom

Discussion in 'Infiltration Development' started by yurch, Jun 18, 2004.

  1. geogob

    geogob Koohii o nomimasu ka?

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    Finally it's not that bad... getting used to it... but it's still buggy. And if you want to implement a so precise hit detection, I'M sorry to say that you'll have to do it for every positions (it is not hence the use of the word buggy).

    I understand that it is still beta but with that thing if you shoot the head, the head must be hit. Great work though. Impressive.


    Also, I still think that the weapons need to be unbalanced.
     
  2. sir_edmond

    sir_edmond In my own world

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    Balancing in my opinion trows realism out the window.
    Why the hell does a Acog have 5 bulk while a mp5 has 7 bulk. or
    why the hell does a Acog have 5 bulk while a M9 has 3?
     
  3. yurch

    yurch Swinging the clue-by-four

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    Uhh, I think that's outside the realm of this mutator.
     
  4. geogob

    geogob Koohii o nomimasu ka?

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    sir_edmond... i wasnt refering to that level of balancing, but to a more subtle one intimately linked with the nature of the engine.
     
  5. Cleeus[JgKdo]

    Cleeus[JgKdo] because respawns suck

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    Wow, im simply impressed. I think this thing should become a standard once its finished.
     
  6. yurch

    yurch Swinging the clue-by-four

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    There's 7-8 different weapon types, aiming and hipping, standing, crouch and prone... that's about 48 frames... argh.
     
  7. shan

    shan www.clanterritory.com

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    It will definately be standard on all of my servers, as soon as Yurch feels its ready.
     
  8. geogob

    geogob Koohii o nomimasu ka?

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    Good beta testing tonight. Very very very interesting. :D

    can't wait to test it with sniper rifles...
     
  9. yurch

    yurch Swinging the clue-by-four

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    Our reference maps attached. Not asking for help, just extra eyes.
     

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  10. mute_dammit

    mute_dammit Just mute, dammit!

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    Bah. I added some shoulders to the non-leaned ARKneelAim model, so that should cut down (some) on the badness around the head/neck/shoulder/arm area. I'll be adding the same set of shoulders to the leaned versions.
     

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  11. Blitzschlag

    Blitzschlag New Member

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    I hope u got the rucksack out of the hitzone, cause in the normal INF 2.9 if u have one and someone shoot at it u get hurt(thats unrealistic) :(
    So if its not in FINE ;)
     
  12. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Yurch,

    Okay, so should we up'ed from 60% to 100% the scale ballistics and try one more night with this mutator? Or should I take it down for the next beta?
     
  13. NTKB

    NTKB Banned

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    Odie we want to get together on Saturday night with yurch on a seperate server just running the shooting range and all the yurchs mutators. Can we arrange that? Perhaps we can convert the GD training server for it?
     
  14. yurch

    yurch Swinging the clue-by-four

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    Well, it's yer server and I don't wanna tell you what to do with it, but judging by the complaints here... I wouldn't, at least without heavy warnings. No use in getting people in the mindset of hating the thing already.
     
  15. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Okay, sounds good. What about NTKB's idea? If so, what is a good time for you?
     
  16. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    Okay, training server is runing Yurchies new mutator and GD Server is not.

    If you want to playing around the GD Training server the password = bs4

    There is only one map (the Training Map), 50 lives, and 5 second respawn.
     
  17. yurch

    yurch Swinging the clue-by-four

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    Here's another version, this one has far improved crouch and prone, fixed (I hope) from the bad offsets in last night's testing.
    This version has (I think) the 40mm compatability, so it's going to expect to see the new40mm package installed. This also means that shrapnel will not be going through the new locational checks, unfortunately, but it's required to keep the nades functioning properly.

    I'm finding that armor is effecting damage some where it shouldn't, (some angles can even 'block' headshots) so pay attention to where your hitting, it should come up in the console.
    edit: attachment removed, new one can be found later, as always
     
    Last edited: Jul 18, 2004
  18. yurch

    yurch Swinging the clue-by-four

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    This ver also sports a powerful tool for making sure we get the cyl positions right... (provided I remember to update it seperately)
    I present: The Scope of Insanity.

    You can summon with:
    Summon bulletsounds4.insanityscope
     

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  19. {GD}Odie3

    {GD}Odie3 You Give Odie a Boner

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    okay, it is running on the GD ILCR/Training Server. Once again, PW = bs4

    BTW, I like the new messages better.
     
  20. keihaswarrior

    keihaswarrior New Member

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    This is so ****in awesome. I love it.

    The only thing I noticed was that I was getting some lowertorso hit messages when aiming here:
     

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