disturbingly differing dynamic displacement damage system of differentiatable doom

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geogob

Koohii o nomimasu ka?
Finally it's not that bad... getting used to it... but it's still buggy. And if you want to implement a so precise hit detection, I'M sorry to say that you'll have to do it for every positions (it is not hence the use of the word buggy).

I understand that it is still beta but with that thing if you shoot the head, the head must be hit. Great work though. Impressive.


Also, I still think that the weapons need to be unbalanced.
 

sir_edmond

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Aug 12, 2003
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Balancing in my opinion trows realism out the window.
Why the hell does a Acog have 5 bulk while a mp5 has 7 bulk. or
why the hell does a Acog have 5 bulk while a M9 has 3?
 

mute_dammit

Just mute, dammit!
Sep 11, 2001
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yurch said:
Our reference maps attached. Not asking for help, just extra eyes.
Bah. I added some shoulders to the non-leaned ARKneelAim model, so that should cut down (some) on the badness around the head/neck/shoulder/arm area. I'll be adding the same set of shoulders to the leaned versions.
 

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NTKB

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Aug 25, 2001
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Odie we want to get together on Saturday night with yurch on a seperate server just running the shooting range and all the yurchs mutators. Can we arrange that? Perhaps we can convert the GD training server for it?
 

yurch

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{GD}Odie3 said:
Yurch,

Okay, so should we up'ed from 60% to 100% the scale ballistics and try one more night with this mutator? Or should I take it down for the next beta?
Well, it's yer server and I don't wanna tell you what to do with it, but judging by the complaints here... I wouldn't, at least without heavy warnings. No use in getting people in the mindset of hating the thing already.
 

{GD}Odie3

You Give Odie a Boner
Nov 19, 2001
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Okay, training server is runing Yurchies new mutator and GD Server is not.

If you want to playing around the GD Training server the password = bs4

There is only one map (the Training Map), 50 lives, and 5 second respawn.
 

yurch

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Here's another version, this one has far improved crouch and prone, fixed (I hope) from the bad offsets in last night's testing.
This version has (I think) the 40mm compatability, so it's going to expect to see the new40mm package installed. This also means that shrapnel will not be going through the new locational checks, unfortunately, but it's required to keep the nades functioning properly.

I'm finding that armor is effecting damage some where it shouldn't, (some angles can even 'block' headshots) so pay attention to where your hitting, it should come up in the console.
edit: attachment removed, new one can be found later, as always
 
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yurch

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May 21, 2001
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This ver also sports a powerful tool for making sure we get the cyl positions right... (provided I remember to update it seperately)
I present: The Scope of Insanity.

You can summon with:
Summon bulletsounds4.insanityscope
 

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