I use this website regularly but usually do not use the forum but, in this case, I would like to say something.
I'm not going to give an opinion on piracy or publishers. I'm going to give an opinion about games.
For me, the golden age of gaming was the 90s.
That's when graphics were "low-fi", but playability and fun were "hi-fi".
Today's games (with the exception of only a few) are the exact opposite: "low-fi" playability and fun, and "hi-fi" graphics.
I have a legit copy of UT3 (special edition) because it is a game that I like playing once in a while, and I know that I will be doing it for a long time.
Honestly, I download a new game once in a while just to try it, and find out that the bugs are so huge and so many that it is impossible to even play it. My question is: how can a publisher expect me to give them my hard earned money for a product that is not even finished? I've been very disappointed with PC games lately because of this.
Needless to say that these games are not even worth the space on my hard drive, much less my hard earned money.
Even if I hadn't tried them, I wouldn't buy them anyway. And even if I did, I would ask for a refund because I had payed for a complete and working game and in the end, I got a game that cannot even be played.
As for the games that actually work, they don't last long on my hard drive either because the playability factor is crap. After a day or 2, I always end up uninstalling them.
So, I find myself downloading some abandonware PC games and some arcade games (emulators) to even be able to play something I like. I actually prefer playing games that are between 10 and 18 years old, than the most recent ones.
The fun is lost in today's games. They are boring.
Today, we find ourselves playing a game, repeating the same old tasks over and over again, having a feeling of a constant "deja vu".
Games are supposed to be fun and casual. That's why I love UT. When I feel like playing, I just run the game, play a little and quit. I don't need (or want) to play for an hour or two of repetitive tasks, to get from point A to B, just to be able to save my game so I can quit.
I almost wish that PC game development would stop so I don't have to install a crappy OS that consumes more resources than the games themselves and install Linux, because, at least for me, being able to play (all) games is the reason I still use a MS OS.
Every entertainment industry as its own piracy issues.
Films get pirated I and don't see anyone stopping making movies.
Music gets pirated and I don't see anyone stopping making music.
When people really something, they are happy to buy it.
This reminds me of a South Park episode where the Jewish kid (sorry but I don't remember his name) had a band and stopped playing music as a protest to piracy, while Cartman (the fat kid), ignoring the issue (not knowing about it), just wanted to play and sell a million records to win a bet he made with the Jewish kid. Conclusion: People liked Cartman's songs and he sold more than a million records, while the Jewish kid didn't sell anything because he didn't play anything, worrying too much about piracy.
To conclude my opinion, maybe people buy more console games because:
1 - they don't have to upgrade their hardware constantly (they end up saving money);
2 - the ability to insert the game and play it, is more casual than wasting time to check the minimum system specs (always unrealistically low), not knowing if it will work for sure;
3 - console games actually work, as opposed to PC unfinished games that don't;
4 - console prices are much lower compared to a PC that is capable of the same performance (you need to have much more expensive hardware to get the same frame rates);
5 - legit buyers are not treated as criminals. They don't have a limited number of installs, after which, your game no longer works.
And if anyone else remembers anything else, feel free to add.
Thank you for reading this lengthy post.