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Aegeri

Mad Microbiologist, of ASSHATTERY
Mar 15, 2004
514
0
0
41
New Zealand
Loosecontroll said:
Achilles is only good map gameplay wise in cbp2.

Decadence is alright and so is clawfists map (forget the name).

The rest of the CPB2Vol.1 DM maps...no. Some are interesting for a FFA, like reconstruct, but Achilles is definitely the best map for gameplay (1on1).
SO i think we have done a good job even if you don't agree.

Remember people do have different tastes in what they like. Even on prounreal there are some guys who like some maps while others prefere other ones.

And Achilles has nearly universal praise. I have yet to really see a complaint about that maps gameplay from nearly anyone.

Sure Achilles has great gameplay...but so does Khrono,

One item makes for great gameplay? Hardly. I made a post on the ina forums about that too, with another shield Khrono WOULD have great gameplay. With only the one 50a, it just turns into a spamfest because there isn't anything on the map to control or time. With just the addition of one more item it would turn an average 1on1 map into a great one, especially with the good layout and high amount of Z axis in the map. I'll pick this one out as an example of where one CPB2 map could be astronomically improved with just the one little addition to its gameplay.

You obviously just have too high expectations.

I just want maps that are nice looking, but emphasise they were designed with people playing them in mind. Many of the CPB2 maps sadly aren't like that. Take Griffin for example, or Argento (with its blinding glare that destroys any desire many have to want to play it) or similar.

Tbh, the retail maps arn't exactly the best maps for competitive play in the world, and are only played because they are retail maps.

Yes, and this is what killed UT2003. No good competitive maps that could be played by people, but lots of pretty static mesh hell infested maps that nobody liked (cough curse 3 cough). That has long been fixed in UT2004 (though there still is a lack of competitive maps) with maps like Spirit, Ironic (A UT2003 map though, but still good), Trite, Deck17, Corrugation etc.

Although I used to disagree with many of the pros back in the UT2003 days with regards to how maps played (like Curse 3), now that I have learnt the incredibly complex movement system and have gotton fairly good at the game, I see they were right all along (And I was wrong). As I now run tournaments locally where I live, I've found that the maps that pros play are played for a reason. Maps like Achilles and Ironic will always get into my tournament, while maps like Khrono and Mixer will not, because the way the map plays is critical to having a good balanced match (noting I chose one CPB2 map and one retail map each time as an example).
 
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Angel_Mapper

Goooooooats
Jun 17, 2001
3,532
3
38
Cape Suzette
www.angelmapper.com
I don't think the argument that it was free is really valid, I agree with the point made on the Unreal Wiki about that:

"You didn't pay; you're not entitled to complain." Remember what I wrote above about having a deal with your users – they don't owe you, you don't owe them, until they invest time and work in trying to get your mod up and running. They have every right to complain if that investment turns out to be wasted. (If you actually do deliver what you promised though, it's your turn to have a right to get a positive response from them.)

http://www.unrealwiki.com/wiki/Mychaeel/Modding_Etiquette


Although I am a bit tired of the gameplay/graphics argument. Gameplay does not get artists hired. And for most of the CBP team that don't already have game jobs, that is the end goal. For the ones that do, we make what we want because we love mapping. We're not making them for anyone but ourselves. If other people like them, yay! If not, meh. To quote what I said in another thread, the day I make a league-worthy map is the day I lose my originality and stop mapping. ;)
 

Zlal

New but not improved.
Nov 4, 2001
1,285
0
0
Exeter
Rachel is right - i was just about to say something about the free thing. It's a lame excuse (not that I thought the CBP was bad).

2 shields in Krono? I'd called that overkill. You "pros" can call it what you want.
 

Swedix

Retired from UT2004
Apr 19, 2000
4,853
0
36
In position
Rachel_the_Angel said:
To quote what I said in another thread, the day I make a league-worthy map is the day I lose my originality and stop mapping. ;)

I think it would make You orginal. ;)
 

Zlal

New but not improved.
Nov 4, 2001
1,285
0
0
Exeter
Not to say 2 shields isn't good, btw. It's just that as a mapper I couldn't see it working. The map is just too small, and a good player could dominant the map too easierly. You see, we have to cater for all. You just have to play.
 

Aegeri

Mad Microbiologist, of ASSHATTERY
Mar 15, 2004
514
0
0
41
New Zealand
Shadowlurker said:
Not to say 2 shields isn't good, btw. It's just that as a mapper I couldn't see it working. The map is just too small, and a good player could dominant the map too easierly. You see, we have to cater for all. You just have to play.

Instead of a large spam fest where the map is won entirely on spawn point? :rolleyes:

I find it hillarious that I'm being called a 'pro' now too, when all I do is run tournaments (for others, some good, some not) and basically play the game semi-competitively (In NZ). I'm hardly pro however, I don't make money playing this game for example (the definition of pro).

However, in the end maps with two items (or more), play BETTER than those without. You can say what you like, but I've done the experiments with my current tournament, and maps with one item become almost completely dominated by spam and lucky spawns.
 
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