Community Bonus Pack 2 Volume 2 Released!

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igNiTion

here
Apr 9, 2004
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South Carolina
TomWithTheWeather said:
And contrary to popular belief, just because a map looks good, doesn't make it play good
Maybe people thought that in the first few months of UT2k3. It's quite the opposite now...whenever a map looks beautiful the first thing they think of is that the gameplay will probably suck.
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
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TheUKofGBandNI
selerox.deviantart.com
Try making maps that PLAY well next time...

igNiTion said:
Maybe people thought that in the first few months of UT2k3. It's quite the opposite now...whenever a map looks beautiful the first thing they think of is that the gameplay will probably suck.

Still doesn't stop mappers making tech demos. It's always seemed that a lot of mappers seem to be oblivious to the fact that players don't want awesome graphics if the gameplay sucks. Nice looking maps might be a nice way to suck up to Epic, but it's a very, very bad way to get people playing your maps.

A map should look better than QuakeWorld, certainly. But if the gameplay sucks, the map sucks. It's as simple as that.
 

igNiTion

here
Apr 9, 2004
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South Carolina
Selerox said:
But if the gameplay sucks, the map sucks. It's as simple as that.
I am well aware of that (as most people of the unreal community are ;)) . Unless the map is to be used in an intro movie or in a film for a mod or whatever, there's no point spending time on making the map beautiful if it just plain sucks gameplay wise.
 

Aegeri

Mad Microbiologist, of ASSHATTERY
Mar 15, 2004
514
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New Zealand
BesigedB said:
AS-Convoy was played to death (and i'm sure all the rest too) with boxes for platforms before it was even considered for prettyfication. All maps that want to ever be considered for respect should be treated to this sort of testing :)
Ironically, the best map of CPB2, Achilles (in terms of playability) was tested in exactly that manner.

You seem disturbingly correct here...
 
C

Catdaemon

Guest
I would just like to say, that after installing this i have had weird misshaped polygons (eg, the assault rifle has a point that streatches the length of the screen)

I am very happy with the quality but had to uninstall bocause of the mess it made.

I KNOW that CBP is at fault because it works fine now :(

Anyway, nice maps :D
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
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TheUKofGBandNI
selerox.deviantart.com
Test it, play it, then release it.

igNiTion said:
I am well aware of that (as most people of the unreal community are ;))

Mappers obviously aren't. I've always thought that mappers are the last people that should judge a map. At the end of the day, the players will judge wether a map's any good or not.

Agreed about Achilles, it's the best map in CBP2 by quite a long way. Looks good, plays great :tup: Pity the others weren't up to it's level.
 

Loosecontroll

Mountain Freestyler!
Dude..in ways your right and wrong.

Right in fact that maps need good gameplay and graphics but wrong in saying Achilles is only good map gameplay wise in cbp2. Out of all comments and threads there are only a small handful who say all maps have bad gamplay...pretty much 85% of those who downloaded it think all maps play awsome too. SO i think we have done a good job even if you don't agree.

Remember people do have different tastes in what they like. Even on prounreal there are some guys who like some maps while others prefere other ones.

Sure Achilles has great gameplay...but so does Khrono, Meitak, KroujKran just to name a few. You obviously just have too high expectations.
 
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Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
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selerox.deviantart.com
Khrono looks and sounds superb though.

Loosecontroll said:
Sure Achilles has great gameplay...but so does Khrono, Meitak, KroujKran just to name a few. You obviously just have too high expectations.

I didn't say it was the only one, I said it was the best one :)

Agreed about Meitak and KroujKran, they're both very nice maps, not too sure about Khrono though (although it's certainly not a bad map).
 

Bazzi

Wearing pink
Apr 22, 2001
629
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Germany
www.bazzinet.info
Problem is that 90% of the mappers (at least of the teammodes) dont know how the game is played. I've spoken to some ONS mappers and they say "No I dont play it, but I felt like making a map for it". Can these mappers know how to make good gameplay?

How will Clanfreindly maps ever be created when mappers arent clanplayers themselves?
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
6,584
37
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TheUKofGBandNI
selerox.deviantart.com
Should be out within 2 weeks...

Bazzi said:
How will Clanfreindly maps ever be created when mappers arent clanplayers themselves?

Well, the Euro Clan CTF map-pack should hopefully fix that. It's made by mappers who are part of the CTF clan scene (hence the name), and the maps are designed for league play, so a massive ammount of effort has gone on balancing them out. Should be good (and far better than the CBP CTF maps) :)
 
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Selerox said:
Well, the Euro Clan CTF map-pack should hopefully fix that. It's made by mappers who are part of the CTF clan scene (hence the name), and the maps are designed for league play, so a massive ammount of effort has gone on balancing them out. Should be good (and far better than the CBP CTF maps) :)
Yup, what he said, [GOD]Odds and his crew definitely have a nice pack comming along. The maps visually look pretty damn good I might add.
 

Pompeyguv

New Member
May 28, 2004
1
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0
Help

Just installed community Pack 2 and now unreal will not run. this is the message that i get........


UT2004 Build UT2004_Build_[2004-03-03_02.42]

OS: Windows XP 5.1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1676 MHz with 1023MB RAM
Video: NVIDIA GeForce4 MX 440 (5672)

Assertion failed: InPos<=Size [File:..\..\Core\Inc\FFileManagerWindows.h] [Line: 87]

History: FArchiveFileReader::Seek <- ULinkerLoad::Seek <- LoadImportMap <- ULinkerLoad::ULinkerLoad <- UObject::GetPackageLinker <- UObject::StaticLoadObject <- (Engine.LevelSummary DM-CBP2-Torkenstein.LevelSummary NULL) <- UCacheManager::ExportCacheMaps <- NewMaps <- UCacheManager::SaveNewPackages <- UCacheManager::InitCache <- UCacheManager::execInitCache <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.InitializeController : 0165) <- UObject::execClassContext <- (UT2K4GUIController Package.UT2K4GUIController @ Function XInterface.GUIController.InitializeController : 0165) <- UObject::processEvent <- (UT2K4GUIController Package.UT2K4GUIController, Function XInterface.GUIController.InitializeController) <- UGameEngine::Init <- InitEngine

Any ideas ?

Thanks in advance
 

stephen_casey_1964

Toy Sculptor
Apr 9, 2004
129
0
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Tacoma WA, USA
I Feel for you Pompeyguv, but dont have an answer. Maybe this though. After the 3402 patch I couldn't run UT2004 until a couple certain custom maps wer removed from the map directory. So I moved half of them and saw which half worked. Then added half of those removed and did so until I found the maps that were snagging my game. Then e-mailed the mappers about the problem after I their maps wer removed and I was running smooth again.

I am grateful as I am sure most of us that download these CBP for all their effort. As it is awsome to be able to create, and share dozens of playgrounds, and then call reccess when ever we feel like it. I am 40 years old and that is what the CBPs make me feel like.

I was glad there were 7 CTF, and yes some flow better than the others, no doubt about that. But all are worth at least some play time even if it happens to be for the site seeing factor more than gameplay. Warbeast maps are just bad ass visually and I am glad I got to plop myself down into his worlds. Gameplay wise I don't really know how his map play as I haven't had the time to play them much. His Vol 1 map is preferable to the Vol 2 most certainly for my style. Either way this is certainly great value for the $0 paid. Then of course we go spend the majority of our playtime in the gameplay sweet maps. I visit Nali City often for the reviews, to find some cream.

Do you folks have favorite review sites?

I would like to look into the ( Euro Clan CTF map-pack ) you guys mentioned though as CTF is my favote mode. Where would I go to get a peek of their stuff?
 

Bazzi

Wearing pink
Apr 22, 2001
629
0
0
Germany
www.bazzinet.info
Selerox said:
Well, the Euro Clan CTF map-pack should hopefully fix that. It's made by mappers who are part of the CTF clan scene (hence the name), and the maps are designed for league play, so a massive ammount of effort has gone on balancing them out. Should be good (and far better than the CBP CTF maps) :)

Yar, forgot about that, it's been in dev for some years now :\
 

igNiTion

here
Apr 9, 2004
2,456
0
36
South Carolina
w00t :D I can wait however long though...if the maps kick arse in the end then it'd be worth the time it took. Nobody likes half-finished projects...so I'm fine waiting. (but it looks like they're FINALLY almost done :D)

And yea Warbeast sure as some weird as hell maps...as Stephen said. ONS-Yorda? Reminds me of...nothing.... CTF-Skorbut....total weirdness and DM-Koma....pimped out drilling colonies? I like it ;). His maps are just fun to look at....though they play like shiat :( (kind of...Koma actually plays pretty good..but Yorda is just too weird to play ;)).
 
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Zlal

New but not improved.
Nov 4, 2001
1,285
0
0
Exeter
Lol, so other mappers shouldn't test someone's map? Thats just bull****. And mappers can't play? Depends what you mean. Most good mappers can play as well as any other. And they do understand the features in a map that can enhance gameplay.

Tbh, the retail maps arn't exactly the best maps for competitive play in the world, and are only played because they are retail maps.


I'm seriously fed up with people saying visuals mean nothing, or visuals arn't important, or just people saying graphics are not as important as gameplay.

No one would be playing ut2003/4 if that were true. It was created because they felt they needed to update the graphics, and after all, they had the base gameplay down, made for UC. It was ported over to the PC to make sure us PC gamers didn't moan. good job they did too.
 

igNiTion

here
Apr 9, 2004
2,456
0
36
South Carolina
Most of the retail maps suck. There were only a few for each gametype that I could really enjoy...and same with 2003. It's when the community mappers start pumping out the good ones that I start to enjoy the game. Like the CBP's. And even though most of these maps are IMO better than the retail ones some people are complaining about them :(, even though the maps were 100% free and the mappers spent hundreds of hours of their own time making them for our benefit.
 

VerMoorD

Mapper
igNiTion said:
even though the maps were 100% free and the mappers spent hundreds of hours of their own time making them for our benefit.

Well said, I think this is the point that seems to be overlooked by a majority of people nowadays.

I applaud the CBP guys for the tremendous effort that went into both parts of this this outstanding FREE bonus pack, and even tho some of them may not be to your taste (you can't please everybody.. I found that out a long time ago) there's absolutley no denying that they are all top quality.

Over 40 new maps to keep us playing UT thats gotta be a good thing ..right ??