Festering Anus
Cheeto Hans
Actually going to retail is a very expensive proposition. Publishers spend far more on duplication, inventory management, customer service, marketing, etc that they do on the initial development (in most instances, there's always exceptions).
Your math is slightly off as well, 50k at 50 bucks would net 2.5m in revenue (not profit), of which the retailer takes their cut, the distributor, the publisher, etc. In many instances (again, not all) selling 50k lifetime wouldn't justify the associated costs with selling in stores. It could very easily be a money losing proposition.
Thanks for taking the time to reply. I understand what you are saying however 50k sales is still plenty to make SOME profit. The gaming industry seems to be only thinking about the really big investments, when there are still opportunities to make money and support PC gaming. Think about games that are digitally distributed on steam. The only costs they have to worry about are Marketing and Development (And server costs). This allows them to sell games that won't be all that popular and still make profit.