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Changes in the next UT

Discussion in 'Unreal Tournament 3' started by DaBeatard, Mar 29, 2005.

  1. grimstar

    grimstar New Member

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    No adrenaline, hoorar!

    [​IMG]
     
  2. -AEnubis-

    -AEnubis- fps greater than star

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    cSR with a visible projectile bullet, and carry through. That would be tight.
     
  3. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    I hated the UT sniper rifle in hardcore mode. In classic, it was ok.

    But it was too powerful otherwise. Getting headshot after headshot proved that to me. But then again, the UT hs area was much bigger. :c
     
  4. T2A`

    T2A` I'm dead.

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    The UT sniper rifle was ridiculous. All you had to do was aim in the general vicinity above their waist and you'd get a headshot. I'm not that great at hitscan, as those at FragBU can attest to, so when I get seven headshots in a row, you know something's up.

    I don't like UT2004's sniper rifle due to the lack of being able to see where you shot. It's not so much the ping like M&Ms said for me (though that is a very good point), but I like the "visualness" of being able to see exactly where my shot traced out to. It does something psychological to me to the point I can't hit anything with the sniper. I just can't. Now, I will always hope for lightning in the upcoming UT, but as long as the sniper has some sort of bullet smoke trail (see Halo for an example), I won't mind the change too much.
     
  5. SanitysEdge

    SanitysEdge Aspiring Astrophysicist

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    A newbie wouldnt understand :p


    It looks like it will be an awesome game. More UT, less 2kx is very good. I used to play UT all the time, I think I launched the exe for 2k3 and 4 less than 100 times (Wish I was joking here) while UT was somewhere, likely in the order of at least 10 times more.

    The UT sniper rifle was way overpowered, It required 1 to about 3 hits to kill someone, did an assload of damage, and had a refire rate of 1.something seconds iirc, it was about .7 in excessive overkill, which was the most pwnage mod for a game... ever. The 2kx version of EO sucks ass for some reason.

    EO for UT basicly allowed a perfect combonation of UT and UT2kx. You could move around really fast with rockets, or jumping by using weapons, since selfdamage was off for everyone (Rippers moved you the fastest, if the ground was flat, but you could literally fly accross any map with a rocket launcher, which was my most used weapon). Weapons fired insanely fast and did alot of damage, people had alot of heath... It was a killing fest.

    Also, for some reason, I find UT to have alot more fluidity when it comes to aiming, unlike ut2kx. more edits: I think this is a reason why I find shock cores easier to hit in UT than 2kx. I have come up with a theroy as to this loss of fluidity: There was a thread on how a PS/2 mouse is faster than USB, ive mostly been using usb since a bit into playing 2k3 the little time that I did play it.

    Another thing: Less gametypes = better for everyone. That means everyone will have fewer gametypes to go to, and there were be more people playing each gametype, unlike ut2kx where there was a billion gametypes.

    MORE EDITS::::!!!!@#!@#@$#@: The shieldgun was a great concept... but not all concepts work in practice. Conquest sounds like sex.

    I think im done with the editing now.
     
    Last edited: Mar 31, 2005
  6. B

    B Bee

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    Bring back the impact hammer! And I'll be cheating again :D
     
  7. NeoNite

    NeoNite Worst hack fraud ever

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    So, I bet you had like tons of nightmares of evil ut sniper rifles ganging up on you and...

    Hoora indeed! (If so...)
     
    Last edited: Mar 31, 2005
  8. JaFO

    JaFO bugs are features too ...

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    Why ?
    Brothers in Arms doesn't have CTF. It only features an objective/mission-based gametype.

    Splintercell never had CTF either ...

    BF1942 & CS never had CTF either and they are the most popular mp-games at present.

    A *good* multplayer-game can survive without being forced to use the 'classic' gametypes as well.
    I'd even say that without the 'classic' gametypes the skills of the players are more likely to be in line with how the game ought to be played according to the developers.

    And as said before :
    - any 'classic' gametype can be modded after release by either mod-teams or Epic themselves (expansion/bonuspack ?)

    - less gametypes => more time/resources per gametype => a better game with more and better maps for each gametype
     
  9. Zur

    Zur surrealistic mad cow

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    Those egyptain ladies need improved underwear :p .
     
  10. Dark Pulse

    Dark Pulse Dolla, Dolla. Holla, Holla.

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    Do they even have Underwear? :eek:
     
  11. NeoNite

    NeoNite Worst hack fraud ever

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    DO they even NEED underwear ;-) ?
     
  12. dinwitty

    dinwitty DeRegistered User

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    Conquest sounds like the replacement for Assault with added features. A map maker could make it 2 teams only, but I like the 8 teams possibility because UT had 4 teams and UT2k3/4 had only 2 and there was interest in 4 teams and it got modded in.

    8 teams, well, thats going to be wowzers.

    Don't knock it till you tried it, I have played something similar already based on the idea of Star Trek with 4 team ship battles dropping armies on planets and taking over the universe with one team.
    It was popular back then, and it can still be in that sort of style, kudos to Epic to implement it in another manner.
     
  13. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    it's 8 CLASSES not 8 TEAMS all at once. What they mean is that there are 8 teams as in Juggernauts, Humans, Necris, Jakob's Team, Nakhti, etc. not that you play with 8 different groups of people.
     
  14. dinwitty

    dinwitty DeRegistered User

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    be cool if they did 8 teams, 4 teams would be enuff....
     
  15. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    players will battle on one of two teams[picking characters from out of the 8 Classes/Teams], each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings

    :)
     
  16. 1337

    1337 1337

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    Sounds pretty awesome actually. Like WoW Starcraft and UT goodness combined XD
     
  17. SiN-BiN

    SiN-BiN New Member

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    Actually BF 1942 DID have a CTF Gametype, and while it may not be necessary to be part of a military game such as BiA or Splinter Cell, i think it is essential that it is included in games such as UT or Quake etc..
     
  18. Tournament0

    Tournament0 Guest

    No adrenaline is good. It serves no purpose.
     
    Last edited by a moderator: Apr 4, 2005
  19. B

    B Bee

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    Sure it does, giving the stronger player even more of the upperhand! Great stuff! ;)


    Nah, I won't shed a tear if they ditch adrenaline.
     
  20. JaFO

    JaFO bugs are features too ...

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    Why ?
    It sounds like the only reason you've got is "because" or "to please the ancient fans".
    Neither sounds like a good reason to feature it in a new game.
    Especially since there's nothing mentioned that's being done to improve the gametype, unless they do something radical like using weaponlockers or remove all pickups.

    It only takes a few days to mod back in again and there are plenty of mappers that can build the kind of CTF-maps the 'community' would want.
    Epic would have to build at least 2 dozen CTF-maps if they were to have any chance of creating enough maps to please the community.

    It would allow Epic to focus on those gametypes/maps they do have, which I consider to be more important than pleasing a minority that already has plenty of games to play (UT, UT2kx, Quake, etc.).
     

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