Changes in the next UT

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grimstar

New Member
May 27, 2001
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Australia
No adrenaline, hoorar!

icon14.gif
 

JohnDoe641

Killer Fools Pro
Staff member
Nov 8, 2000
5,330
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N.J.
www.zombo.com
hal said:
For those of you who have only the UT2004 SniperRifle to go by... don't. It's a wimpy weapon when compared to its previous incarnations.
I hated the UT sniper rifle in hardcore mode. In classic, it was ok.

But it was too powerful otherwise. Getting headshot after headshot proved that to me. But then again, the UT hs area was much bigger. :c
 

T2A`

I'm dead.
Jan 10, 2004
8,752
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36
Richmond, VA
The UT sniper rifle was ridiculous. All you had to do was aim in the general vicinity above their waist and you'd get a headshot. I'm not that great at hitscan, as those at FragBU can attest to, so when I get seven headshots in a row, you know something's up.

I don't like UT2004's sniper rifle due to the lack of being able to see where you shot. It's not so much the ping like M&Ms said for me (though that is a very good point), but I like the "visualness" of being able to see exactly where my shot traced out to. It does something psychological to me to the point I can't hit anything with the sniper. I just can't. Now, I will always hope for lightning in the upcoming UT, but as long as the sniper has some sort of bullet smoke trail (see Halo for an example), I won't mind the change too much.
 

SanitysEdge

Aspiring Astrophysicist
ÖöPs..ÌdÌëDäGäÌñ said:
Am I really to only one who thinks this 'next' UT is just gonna be crap ?
Why the hell are they gonna replace a cool weapon like the minigun with an oldschool weapon (stinger) ? And conquest sounds like a cheap gametype to me.

A newbie wouldnt understand :p


It looks like it will be an awesome game. More UT, less 2kx is very good. I used to play UT all the time, I think I launched the exe for 2k3 and 4 less than 100 times (Wish I was joking here) while UT was somewhere, likely in the order of at least 10 times more.

The UT sniper rifle was way overpowered, It required 1 to about 3 hits to kill someone, did an assload of damage, and had a refire rate of 1.something seconds iirc, it was about .7 in excessive overkill, which was the most pwnage mod for a game... ever. The 2kx version of EO sucks ass for some reason.

EO for UT basicly allowed a perfect combonation of UT and UT2kx. You could move around really fast with rockets, or jumping by using weapons, since selfdamage was off for everyone (Rippers moved you the fastest, if the ground was flat, but you could literally fly accross any map with a rocket launcher, which was my most used weapon). Weapons fired insanely fast and did alot of damage, people had alot of heath... It was a killing fest.

Also, for some reason, I find UT to have alot more fluidity when it comes to aiming, unlike ut2kx. more edits: I think this is a reason why I find shock cores easier to hit in UT than 2kx. I have come up with a theroy as to this loss of fluidity: There was a thread on how a PS/2 mouse is faster than USB, ive mostly been using usb since a bit into playing 2k3 the little time that I did play it.

Another thing: Less gametypes = better for everyone. That means everyone will have fewer gametypes to go to, and there were be more people playing each gametype, unlike ut2kx where there was a billion gametypes.

MORE EDITS::::!!!!@#!@#@$#@: The shieldgun was a great concept... but not all concepts work in practice. Conquest sounds like sex.

I think im done with the editing now.
 
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NeoNite

Starsstream
Dec 10, 2000
20,275
263
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In a stream of stars
Turns2Ashes said:
The UT sniper rifle was ridiculous. All you had to do was aim in the general vicinity above their waist and you'd get a headshot. I'm not that great at hitscan, as those at FragBU can attest to, so when I get seven headshots in a row, you know something's up.

So, I bet you had like tons of nightmares of evil ut sniper rifles ganging up on you and...

Grimstar said:
No adrenaline, hoorar!

Hoora indeed! (If so...)
 
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JaFO

bugs are features too ...
Nov 5, 2000
8,408
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Dark Pulse said:
CTF is pretty much a staple of games now, JaFO. Selling a game without CTF will kill any Multiplayer ideas if it's supposed to be a mostly Multiplayer game.
Why ?
Brothers in Arms doesn't have CTF. It only features an objective/mission-based gametype.

Splintercell never had CTF either ...

BF1942 & CS never had CTF either and they are the most popular mp-games at present.

A *good* multplayer-game can survive without being forced to use the 'classic' gametypes as well.
I'd even say that without the 'classic' gametypes the skills of the players are more likely to be in line with how the game ought to be played according to the developers.

And as said before :
- any 'classic' gametype can be modded after release by either mod-teams or Epic themselves (expansion/bonuspack ?)

- less gametypes => more time/resources per gametype => a better game with more and better maps for each gametype
 

Zur

surrealistic mad cow
Jul 8, 2002
11,708
8
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briachiae said:
I think egyptians would look cool, since we are past the days when it was hard to make a bareskinned player look realistic. Plus from all this GoW propaganda floating about I think some pornstar lookin' egyptians would be pretty awesome.

Those egyptain ladies need improved underwear :p .
 

dinwitty

DeRegistered User
Nov 10, 1999
860
1
18
midwest,USA
www.qtm.net
Conquest sounds like the replacement for Assault with added features. A map maker could make it 2 teams only, but I like the 8 teams possibility because UT had 4 teams and UT2k3/4 had only 2 and there was interest in 4 teams and it got modded in.

8 teams, well, thats going to be wowzers.

Don't knock it till you tried it, I have played something similar already based on the idea of Star Trek with 4 team ship battles dropping armies on planets and taking over the universe with one team.
It was popular back then, and it can still be in that sort of style, kudos to Epic to implement it in another manner.
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
26,020
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it's 8 CLASSES not 8 TEAMS all at once. What they mean is that there are 8 teams as in Juggernauts, Humans, Necris, Jakob's Team, Nakhti, etc. not that you play with 8 different groups of people.
 

dinwitty

DeRegistered User
Nov 10, 1999
860
1
18
midwest,USA
www.qtm.net
Sir_Brizz said:
it's 8 CLASSES not 8 TEAMS all at once. What they mean is that there are 8 teams as in Juggernauts, Humans, Necris, Jakob's Team, Nakhti, etc. not that you play with 8 different groups of people.

- Further info on the Conquest gametype:
* Features eight teams, each with unique armor.
* Conquest maps are "potentially as large as three onslaught maps with assault-like objectives and even a form of limited resource management planned"
* "there may be the option to treat a conquest match like a long term war, so you can play, take a break, and then go back and play more later"
* "you can use your stats to find similarly abled opponents"
* "pre-game lobbies" will be present in some form
* "clan pages and other sites will be able to be viewed from within the game"
* "conquest will take advantage of the Unreal Engine 3's ability to seamlessly stream maps by putting you in a battlefield the size of several maps stitched together"
* "players will battle on one of two teams, each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings"
* "conquest should appeal to a wider gaming audience and provide a place where longer-term strategy, teamwork, and face-to-face fragging all meet"

be cool if they did 8 teams, 4 teams would be enuff....
 

Sir_Brizz

Administrator
Staff member
Feb 3, 2000
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players will battle on one of two teams[picking characters from out of the 8 Classes/Teams], each sides terriroty will look physically different, as you take a territory it will convert to the otherteams structures and physical surroundings

:)
 

SiN-BiN

New Member
Aug 21, 2004
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JaFO said:
BF1942 & CS never had CTF either and they are the most popular mp-games at present.

Actually BF 1942 DID have a CTF Gametype, and while it may not be necessary to be part of a military game such as BiA or Splinter Cell, i think it is essential that it is included in games such as UT or Quake etc..
 
T

Tournament0

Guest
No adrenaline is good. It serves no purpose.
 
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JaFO

bugs are features too ...
Nov 5, 2000
8,408
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Black_Seeds said:
... i think it is essential that it is included in games such as UT or Quake etc..
Why ?
It sounds like the only reason you've got is "because" or "to please the ancient fans".
Neither sounds like a good reason to feature it in a new game.
Especially since there's nothing mentioned that's being done to improve the gametype, unless they do something radical like using weaponlockers or remove all pickups.

It only takes a few days to mod back in again and there are plenty of mappers that can build the kind of CTF-maps the 'community' would want.
Epic would have to build at least 2 dozen CTF-maps if they were to have any chance of creating enough maps to please the community.

It would allow Epic to focus on those gametypes/maps they do have, which I consider to be more important than pleasing a minority that already has plenty of games to play (UT, UT2kx, Quake, etc.).