Changes in the next UT

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Symbolikal

Wheeeeeeeeeeeeeeeee!
Jul 30, 2004
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I think the shield gun will be modded back in. Krall in a UT game? I just remember them from unreal and UT99 MH. I have to see a render with a Krall holding a rocket launcher.
I like the way the movement is going to change, more pwnage and less cissyage (getting hit with a single AR bullet and thinking "oh noes, i lost some armour, I must run to teh shieldz0r") like the "pros" do.
My opinion has changed.
 

-AEnubis-

fps greater than star
Dec 7, 2000
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Ok, with no mini, and no LtG, what do you need a shield for? IH could come back, and that would be beyond awesome. They have to have it for melee at least.

Saying they are keeping the double jump is confusing, but if they at least limit it, then my faith in their community research is great. Namely because you say the community wants a different game, and as a majority, that may be true, but apperantly, they are paying attention to the hardcore unreal fans.

My evidence: The two things I've been preaching about most in regards to changes in gameplay for a UT sequel, is lessend movement stuff (namely removal of the double jump, though nerfing it could be acceptable), and a great reduction in the amount of hitscan in this game. No LtG, No mini, and no bouncyness looks like they've read plenty of what I've written. That gametype list reduces map types over all, something else I mentioned, though didn't want to lose BR (but as much as I can play it and have good games, it's not real loss). Less gametypes for me to play means more concentration on the ones that are there (mostly solution to a personal problem I have of wanting to be moderately good at everything as opposed to being really good at one thing).

Once again, despite mass scepticism, my faith and anticipation for this is as good as it ever is or was with previous sequels.

Call me a fanboi, but "Hail Epic."
 

JohnDoe641

Killer Fools Pro
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Nov 8, 2000
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-AEnubis- said:
No LtG, No mini, and no bouncyness looks like they've read plenty of what I've written.
lol, somebody is full of themself. D:

It's highly doubtful that you are the single factor in thier decision to remove these weapons.
 

-AEnubis-

fps greater than star
Dec 7, 2000
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I know, and I said it in another thread.

Doesn't change the fact that I am full of myself, but stuff dealing with this game is subsequent of it, not the other way around ;)
 

1337

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Jun 23, 2004
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I think egyptians would look cool, since we are past the days when it was hard to make a bareskinned player look realistic. Plus from all this GoW propaganda floating about I think some pornstar lookin' egyptians would be pretty awesome.

Not sure if it's going to be taken seriously by the competitive TDM or 1v1 community.
I hope they leave some skill involved in 1v1. I love how in ut2k4 you have to be quite skilled yourself to do any damage to an insanely skilled opponent.
 

-AEnubis-

fps greater than star
Dec 7, 2000
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The problem is who's definition of what skills are important. I used to like the idea of duels, but control as made me lose total interest in them.

It'll prolly be a lot more like UT, but with the new toned down item system. There will still be plenty of skill involved, their just prolly will be less "safe strategys", and hence force people to take more risks, or make taking risks less costly (no LtG should do that alone). More risks = more highlights = less frag vids composed of 40% headshots.

:tup:
 

Hunter

BeyondUnreal Newsie
Aug 20, 2001
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Dirdmister said:
Hmm i already saw this on unrealnorth so ill cop from there: -
No mention of Assault or Domination. - GOOD! they suck
Onslaught - NOT GOOD! it sucks too
Conquest mode - Sounds lame
sleafs - "Sleaves" spell it right :D <-- doesnt apply here :D
Unreal Tournament 2006 - Orgasmic feeling jus saying it 8)

AS & DDOM are great with the right people had some amazing UT2004 games in each gametype will be annoyed if I lost them.

ONS isn't great a failed attempt there (Overload was better for 2k3)

Conquest is a good gametype so long as it's done right. It's basically ONS with no generator to destory and just points to capture.

UT2006 <-- the year needs to be dropped and replaced with 3 or is it 4 now?
 

Selerox

COR AD COR LOQVITVR
Nov 12, 1999
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Hammer time! Ah come on, it had to be done!

-AEnubis- said:
Ok, with no mini, and no LtG, what do you need a shield for? IH could come back, and that would be beyond awesome. They have to have it for melee at least.

Yeah, bring back the impact hammer. The shieldgun is a very lame weapon IMO, simply due to the "shield" bit. It promotes over-defensive gameplay and lack of agression. Removing the shield would force gametypes like CTF to keep their attacks organised rather than relying too much on the shielded guy. On balance I'd prefer they just bought back the hammer.
 

AMmayhem

Mayhem is everywhere
Nov 3, 2001
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Sir_Brizz said:
Come on people!

The minigun sucks!! Why would you want to keep it even over the classic stinger????

Because the classic stinger sucked? :p


SlayerDragon said:
I do like the sound of a lot of the changes. More fighting and less running away sounds good to me.

As I've said before, it's Death Match, not Dodge Match. ;)
 

Capt.Toilet

Good news everyone!
Feb 16, 2004
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Hmmm

Nerfing the minigun sounds like they are doing the exact course of action that they did with 2k3 and we all know what happend there. Everyone cried and wanted a UT minigun that did UT damage and so we got it.

The whole ditching the bio rifle for a tri-pod pisses me off cause i like my goo gun, but seeing as how its like 2 years from release, theres much to change.

On the BR, AS, DDOM issue = :D :( :eek: respectively. I never liked BR and thought it was a waste of space since 2k3. They take away AS, only to bring it back, then to take it away again??? Again i say theres still 2 years left so hopefully it will change. DOM for life baby that is all.

I dont mind the double jump being brought back since most games i play nowadays has it in them, and im hoping the "bounciness" they are referring to is the dodge jumps/double dodge jumps/double flip in the air with a half twist dive jump. Because of these extra moves is the reason why 2k3/2k4 has never been as exciting to me as the original.

Tired now must go sleepy
 
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-AEnubis-

fps greater than star
Dec 7, 2000
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I have no beefs with the shield, when used properly, and not pussily, it's great, but with so much less hitscan, it's not necessary, and I would have no problem taking it out, where as at current, it is needed IMO to maintain a balance to hitscan (as a concept).

The classic stinger did suck, but if the projectiles were sped up faster then current pulse/link bolts, and fired the same rate, or a higher rate, it wouldn't suck so bad anymore. Then the other big question would remain, what happens with it's alt fire. Having two Projectile based shotgun type weapons would seem kinda silly.
 

m&ms

Melts in your mouth, not in your hand.
Jul 13, 2003
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No BR or Lg and nerfed movement........

Might I just say ****!!!

I was an iBR ballcarrier for years, those are my only three strengths!

****, I guess I'd better start practicing my bunny hopping and rocket spamming. Sure looks like I'll need it.
 

T2A`

I'm dead.
Jan 10, 2004
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It's not spam; it's calculated projectile placement. ;)

Besides, the higher player walking speed and dodge distance which is sure to be implemented will make up for the lack of a dodge-jump, and the shock rifle will still be there, so your beloved instagib hitscan h4x will still be around. :p
 

1337

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Jun 23, 2004
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They are making sure we get to see all the pretty polygons of well detailed characters in fire fights. No more pixel fraggin :(. BR Lg and kick ass movements are things that I enjoy in ut2k4. But you just have to accept they aren't making the same game over again. I'm going to treat this just like any other game... if it's fun, I'll play it.
 

1337

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Jun 23, 2004
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Never played UT. I don't think they are making UT over again as much as they are making ut2k4 over again. I'm just accepting that this is going to be an entirely new game, and I'm going to treat it exactly as if it is an entirely new game. I'm going to stop myself from being bitter about taking out the dodge jump and the wall dodge jump and the awesome shield jump and dodge and the jumppad combo jumps and the partner shield boostin and the... *tear*. bye bye tactical errors :'( we had some good times. I just hope they really get the netcode near perfect this time. And I hope they make it a visually intense game and there is a lot of audio sweetness. Also it would be great if players didn't blend in with map as much and the animations for the characters aren't as silly as a lot of characters animations in ut2k4. That is one of the main reasons I force juggernauts, because other character's animations look like crap.
 

edhe

..dadhe..
Jun 12, 2000
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Sounds like a good deal to me, removing the hitscan & run away dominance & toning down the uberjumping (i love my dodgejumping but we do want a better game, and UT didn't have it did it?).

Makes it a more aggressive less ping-oriented fragfest. Now if they'd make it sound good with all the little details from that other thread....