you know this actually describes me exactly.
never played Unreal because UT was my first franchise experience.
and it was so good that I just never developed any interest in the original game. I remember learning about it, reading a review, and thinking it looked boring.
to this day I've never played it.
It's sad to hear it like that. UT was in the end just random mess thrown together and most of the pieces came from Unreal developement.
The weapons in UT have been made more human/generic and there was lack of any story/depth into it and many of the maps had actually less detail than the Unreal ones.
Don't forget that UT started as an expansion set for Unreal headed towards the bot/multiplayer experience. It could have been a standalone expansion pack too, but someone(Mark Rein) decided to market it as a standalone game and bring it really to the masses, which most in the end did not care about the original game anymore.
Funny that the very old version of botpack.u from 1998 that runs with unreal 220 which I somehow got by "accident" has only those new weapons: DoubleAutoMag, CHAINSAW, ImpactHammer, Translocator and WarHeadLauncher. As far as I know the next weapon made was pulsegun as seen in one video which still has most of unreal weapons in use and then they started slowly replacing all other weapons with the botpack versions.