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15 Years of Unreal!

Discussion in 'News & Articles' started by Sir_Brizz, May 22, 2013.

  1. Sir_Brizz

    Sir_Brizz Administrator Staff Member

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    That's right, folks. Fifteen years ago today, Unreal hit shelves. In the following years, the series became significant and prolific. Today, we are hoping for something more. We couldn't exactly ignore this milestone, though, could we?

    To celebrate, the Unreal Deal Pack is 75% off on Steam. That's a screaming deal for all your favorite Unreal games, unless your favorite Unreal game happens to be Unreal Tournament 2003. You will just have to put up with 2004 instead.

    If you want to see Epic's nod to their past, you can obviously check it out. There are some screenshots there to pique your nostalgia.
     
  2. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    Some screenshots? Just two. Also they opened the maps with the "Intro" gametype that is used in the flyby apparently. The second screenshot is nice but i'm not sure if a choice about the first one was good enough, don't think the NaliC water cave is that nice, and the crystals don't emit any light compared to other maps (a bit of omission I guess, originally the cave didn't have the crystals afaik).
    Also what old poster are they offering exactly? Was there a pic of it?

    Sorry to start with nitpicking though, lol.
    Yea 15 years, but everyone seems to forget about the game and they still talk about the tournaments mostly, "time to celebrate with ut2004" is what you mostly hear or they have incorrect perception of how things were.
    I don't know what's to celebrate if most only see it as a way that opened the path to UT and not really celebrate about the main game. I kinda wish Unreal was harder and less focused solely on the visual side at many maps(while not having much purpose aside that), but it was a great game and a first FPS game I ever got contact into because I avoided Doom etc at the time. But this pulled me in much more, maybe too much, lol.
    The game might have been made linear in the end, but there were still secrets and room for exploration. The translator messages gave a story instead of having a predetermined plot or backstory and the choice to keep the player anonymous was imo much better than the original plan where the prisoner had a backstory. It just made you feel like the player more. Then RTNP came along and changed that and even added not-so-good voice lines, while still being anonymous, somehow...because one time you could be female and hear the female voice(which was better than the male one) and other time male. How can that be explained in the continuity I don't know, means the prisoner can be anyone but then again, they've given him/her a number at RtNP. Feels weird to have a character designated yet remain anonymous and possibility of gender/look choice made that even more strange. In that kind of case I think a designated character would be better choice, than what RtNP has done, just like the story in Unreal PSX would have
    been. It's just that rtnp tried to mix both character driven/anonymous character into one big pile. Both character driven and anonymous/choice of play can be done well and both do fit Unreal or expansion pack, but not a mix between the two imo. Still for the main game it makes more sense to have a choice. But the prisoner was unnamed in the end, didn't even have a number until RtNP, so player could just choose who he can be and not bother about the backstory of his character. I never realized it that way but rtnp really screwed over this intention in the end because it could fit well into the continutity if you were any prisoner, but suddenly if you have a number and yet can be both female/male and can hear your voice depending on that, suddenly it feels strange, imo.
     
  3. [GU]elmur_fud

    [GU]elmur_fud I have balls of Depleted Uranium

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    Has it only been 15 years? Seems longer. For me no FPS franchise has come close to taking up as much of my personal time as Unreal and the UT iterations in particular. I am not shocked at the typical lackluster nod by Epic to there main title, the naive optimist in me however hopes that it is some weird marketing ploy to say, lull people into complacency before an announce, for shock value.

    Oh and... Typical generic Elmur troll-rant about steam: I purchased a brand new copy of the anthology at a gamestop here in town a few days ago for $2.50 even though both I and my wife have copies. :p
     
    Last edited: May 22, 2013
  4. Raynor.Z

    Raynor.Z Ad Nocendum Potentes Sumus

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    That reminds me to finish up my ongoing SP playtrough. My save is from last year's October :p
     
  5. Juguard

    Juguard The King Is Dead, Punk Rock Lives!

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    Man, I need to replay it. Best game ever made.
     
  6. Arnox

    Arnox UT99/2004 Mod Crazy

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    I think the problem with Unreal is that it hasn't really aged that well. Even though UT uses the same engine as Unreal, even it seems to look better, so it's hard to see what made Unreal so great now. UT also had other obvious qualities that skyrocketed it's longevity as well.

    In any case, I'm glad they're recognizing it.
     
    Last edited: May 23, 2013
  7. UBerserker

    UBerserker old EPIC GAMES

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    It has aged better than many other games overall

    Happy Birthday FPS master, it's still going on! :)
     
  8. Al

    Al Reaper

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    I'm probably the only one here who hasn't played Unreal.
     
  9. _Lynx

    _Lynx Strategic Military Services Staff Member

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    If you check the "spectator" option in player settings, this is what you get ;)
     
  10. dr.flay

    dr.flay Dr.Flay™

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    For anyone thinking of revisiting Unreal, do yourself a favour and play it with all the new updates and replacements.
    Your new modern hardware, with Unreal brought up-to-date, is ... Unreal !
    http://my.opera.com/Unreal-Tournament/blog/unreal
     
  11. Leo(T.C.K.)

    Leo(T.C.K.) Well-Known Member

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    That's not possible in singleplayer (only in UT) unless they opened it in coop. But probably that, because I guess whoever took those screenshots didn't understand much about game specifics. There's even a way to remove the hud/crosshair completely using some commands and hudtype switch. I guess that didn't cross the guy's mind either.
     
  12. ambershee

    ambershee Nimbusfish Rawks

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    You seem to be missing the point that you can do whatever the hell you want when you have the source code at your disposal.
     
  13. _Lynx

    _Lynx Strategic Military Services Staff Member

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    For mere 15-20 screens?
     
  14. NegativeTrend

    NegativeTrend Mr. T Says, "Que?"

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    Wish I could have figured out the slow mo problem with the steam version would love to replay it.
     
  15. raziel31

    raziel31 Active Member

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    One word... nostalgia ;)
     
  16. moonflyer

    moonflyer New Member

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    I can't wait any more. Epic, plz do something Unreal!!!
     
  17. JohnDoe641

    JohnDoe641 Killer Fools Pro Staff Member

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    I haven't played any Unreal related games in over two years, give me a reason to start playing again Epic. :D
     
  18. Renegade Retard

    Renegade Retard Defender of the newbie

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    Right there with ya
     
  19. dethmanrulz

    dethmanrulz New Member

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    Yep, I tried to get into it... but always would exit and go back to playing UT...:D :blueflag:
     
  20. Lruce Bee

    Lruce Bee Transcending to another level

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