so is it you that wants to play at this pace?
or this is a problem for one of your buddies during coop?
sorry but the wording in your post is slightly confusing.
we sort of play like "hey that looks cool lets take it" and run, loot rules are loose, whereas I'll do more exploring and calculation when I'm on my own, I'll consider everything. you have bouts of great action followed by periods of time spent in menu screens.
The boss I mentioned in my prior post was...
...and we had a heck of a time taking him down. But already the setup I used for that is now long gone and dead.Bone Head, right next to Fyrestone
This is my understanding of it, could be completely wrong.I mean, what about the accuracy stat in the weapon info? Some say, like, +40% accuracy. Then Accuracy says 89%. I'd guessed my base acc would then be around 64%.
However, when I get a weapon with +50% accuracy, I only have like 92% overall accuracy. It's not consistent :/
I guess that does make more sense. So the base accuracy of DP's weapon here would be 52.6? Would it show the same 93.6 if there were accuracy skills/mods involved? I should probably just look for myself, but I don't have the time to play right now.That really doesn't seem reasonable. Why list the values and force you to calculate the actual accuracy? It seems more likely that the values listed like that are modifiers on the 'base' weapon of that type, and the stats listed already take them into account.
I guess that does make more sense. So the base accuracy of DP's weapon here would be 52.6? Would it show the same 93.6 if there were accuracy skills/mods involved? I should probably just look for myself, but I don't have the time to play right now.
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So why doesn't it show the 132% anywhere?
Wouldnt anything over 100% accuracy be worthless?
Confusing.![]()
The only way this is going to be answered is if TWTW jumps in.